Trick-taking game · Game 289 of 388 ♠
Bohemian Schneider
A first trick-taking game for two – each card can be beaten by just one other, so remember what has gone and grab the Aces and Kings.
- Players
- 2
- Duration
- 20 min
- Age
- 8+
- Difficulty
- easy
- Cards
- 32 cards (7–A)
- Skill – Luck
- SkillLuck
- Everyone for themselves – Lots of interaction
- Everyone for themselvesLots of interaction
- Simple – Complex
- SimpleComplex
- Quick – Long
- QuickLong
Mood relaxedlearned in 5 minutes
Collections: Games for two · Games for kids
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Full rules
- Overview
- The cards
- Who beats what
- Setup and deal
- Playing a trick
- Scoring
- Winning the game
- Tips for beginners
- Variants
Overview
Bohemian Schneider is a simple trick-taking game for two and a good first card game for children. In each trick, one player leads a card and the other may try to win it – but only with the one card directly above it in the same suit. There are no trumps and you never have to follow suit.
At the end of a deal you don't count points, you count honours: Aces, Kings, Queens, Jacks and 10s. Whoever takes 11 of the 20 honours wins the deal; with 16 or more, the opponent is Schneider and you win double (all 20: triple).
- Players: 2.
- You need: one standard 52-card deck, paper and pencil.
The cards
Take out the 7, 8, 9, 10, J, Q, K and A of every suit – 32 cards. The 2s to 6s are not used.
In every suit the cards rank, from highest to lowest:
A – K – Q – J – 10 – 9 – 8 – 7
The 10 is in its usual place, between the Jack and the 9.
Honours are the five highest cards of each suit – A, K, Q, J and 10 – so there are 20 honours in the game. The 9s, 8s and 7s count nothing.
Who beats what
This is the heart of the game: a card can only be beaten by the card one step higher in the same suit.
| Card led | Only beaten by |
|---|---|
| 7 | the 8 of that suit |
| 8 · 9 · 10 | the 9 · 10 · J of that suit |
| J · Q · K | the Q · K · A of that suit |
| A | nothing – an Ace led always wins |
So the 10♠ can only be won by the J♠. The Q♠ or the A♠ can't take it, and neither can any card of another suit.
Setup and deal
- Each player draws a card; the higher card deals first. After that the deal alternates.
- The dealer shuffles and deals six cards to each player, in two packets of three.
- The other 20 cards go face down in the middle as the stock (draw pile).
Playing a trick
- The non-dealer leads to the first trick: they play any card from their hand face up.
- The other player may take the card by playing the card directly above it in the same suit. They then win the trick – both cards.
- If they can't, or don't want to, they play any other card, and the leader wins the trick. There is no duty to follow suit and no duty to win a trick, even if you could.
- The winner puts the two cards face down in front of them, draws the top card of the stock, and then the other player draws. So both players have six cards again.
- The winner of the trick leads to the next one.
When the stock is empty, play out the last six cards each without drawing. A deal has 16 tricks.
Example: Ben dealt, so Anna leads the 10♠. Ben holds the J♠ – the only card that can take it – and plays it. He wins two honours, draws first, and leads next. He leads the K♥. Anna doesn't hold the A♥, so she plays the 7♣, a card worth nothing, and Ben wins that trick too.
Scoring
After the last trick, each player counts the honours in their tricks. Together that's always 20.
| Honours | Result | Points |
|---|---|---|
| 11–15 | simple win | 1 |
| 16–19 | opponent is Schneider | 2 |
| all 20 | opponent is schwarz ("black") | 3 |
With 10 honours each, the deal is a draw and nobody scores.
Example: Anna has 13 honours in her tricks, Ben 7. Anna wins the deal and scores 1 point. Next deal, Ben takes 17 honours and Anna only 3: Anna is Schneider, and Ben scores 2 points.
Winning the game
Agree on a number of deals before you start – an even number, so that both players lead first equally often, e.g. six – or on a playing time. The player with more points at the end wins; if you are level, play one more deal.
Tips for beginners
- Remember the honours. Each card has only one card that can beat it, so knowing what has already been played is everything.
- Lead safe cards. A card is safe when the card that beats it has already gone or is in your own hand: with the K♥ and the A♥ in your hand, the K♥ can't be taken.
- An Ace led always wins. Leading one gets you the trick and keeps the lead.
- Throw away worthless cards. When you can't or won't take a trick, give away a 7, 8 or 9 – any honour you play goes to your opponent.
- Keep your "takers". If your opponent is likely to lead the Q♦, hold on to the K♦ for it.
Variants
All optional – agree before you play.
- Any higher card: a card can be beaten by any higher card of the same suit, but you must follow suit if you can; only if you can't may you play any card. This version is described by Erhard Gorys.
- Any suit: a card can be beaten by the next higher rank in any suit (a 10 by any Jack). David Parlett mentions this.
- Seven beats Ace: the 7 of the same suit can take an Ace, so no card is completely safe. Also from Parlett.
Background & history
- Family: Trick-taking game (plain tricks without trumps, counting honours)
- Origin: probably Bohemia; rules in print by 1860
- Also known as: Böhmischer Schneider, Bohemian Tailor
- Related games: Elfern
Bohemian Schneider is a small two-hander from central Europe. According to the German Wikipedia it was probably developed in Bohemia and spread from there to southern Germany and Austria. It is traditionally played with a German-suited 32-card pack, in which the Ace is the Daus and the Queen and Jack are the Ober and Unter; French-suited cards work just as well. The English Wikipedia names a rule book of 1860 as its earliest known source: Baron F. von Thalberg's Der perfecte Kartenspieler, a Berlin collection of 86 card games. The game also appears in a reprinted games book of 1880.
Schneider means "tailor", which is why the game is sometimes called Bohemian Tailor in English. In German card games the word also stands for a heavy defeat – in Skat, for example, a side that scores 30 card points or fewer is Schneider. In this game, a player who takes 4 honours or fewer is Schneider, and one who takes none at all is schwarz ("black").
David Parlett calls it "a nice little two-hander from central Europe" in his Penguin Book of Card Games, where he also gives the variants in which the next higher rank of any suit wins, or a Seven beats the Ace. German game books by Erhard Gorys and Robert E. Lembke describe it as a children's game; Lembke stresses remembering which honours have gone, and points out that alternating the deal evens out the advantage of leading first. The English Wikipedia lists Elfern as a related game.
Sources
- Bohemian Schneider – Wikipedia
- Böhmischer Schneider – Wikipedia (German)
- Böhmischer Schneider – kartenspiele.net (German)
- David Parlett: The Penguin Book of Card Games. Penguin, London 2008, p. 254
- Baron F. von Thalberg: Der perfecte Kartenspieler oder practische Anleitung zur leichten Erlernung von 86 Kartenspielen. Berlin 1860, pp. 141–142