Fishing game · Game 140 of 388 ♦
Scopa
Sweep the table clean – capture by matching and adding, and fight for the precious 7♦, the settebello.
- Players
- 2–4
- Duration
- 20 min
- Age
- 7+
- Difficulty
- easy
- Cards
- 40 cards (no 8–10)
- Skill – Luck
- SkillLuck
- Everyone for themselves – Lots of interaction
- Everyone for themselvesLots of interaction
- Simple – Complex
- SimpleComplex
- Quick – Long
- QuickLong
Mood livelylearned in 5 minutes
Collections: Games for two · Games for three · Games for four · Games for kids · Partnership games
Score pad
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Full rules
- Overview
- The cards
- Setup
- Playing a turn
- Scopa – the sweep
- Later deals
- End of a round
- Scoring
- Winning the game
- Tips for beginners
- Variants
Overview
Scopa is one of Italy's most popular card games. It is a fishing game: you play cards from your hand to capture cards lying face up on the table, either by matching a card of the same value or by taking several cards that add up to it. Points go to whoever captures the most cards, the most diamonds, the 7♦ and the best set of cards in each suit – and for every scopa ("broom"), when you sweep the table clean. The first to 11 points wins. It is a close cousin of Casino, but simpler: there is no building.
- Players: 2 or 3, each for themselves, or 4 in two teams of two (partners sitting opposite).
- You need: a standard 52-card deck and paper and pen for scoring.
The cards
Take out all 8s, 9s and 10s and the jokers. You play with 40 cards. For capturing, each card has a value:
| Card | Value |
|---|---|
| A | 1 |
| 2 to 7 | face value |
| J | 8 |
| Q | 9 |
| K | 10 |
Suits only matter when scoring: diamonds are special, and the 7♦ is the most valuable single card – the settebello ("beautiful seven").
Setup
- Dealer and direction: everyone draws a card; the lowest card deals first. In Italy, dealing and play go to the right (anticlockwise).
- Deal: the dealer shuffles and deals 3 cards face down to each player, then lays 4 cards face up on the table.
- If there are three or four Kings on the table, gather all cards up and deal again.
- The rest of the deck stays face down beside the dealer. Each player (or team) keeps a face-down pile for their captured cards.
After the deal (two players), the table looks like this:
Playing a turn
The player to the dealer's right starts; then take turns. On your turn, play one card from your hand face up:
- Capture by matching: if a table card has the same value, take it. If several do, choose one.
- Capture by adding: if several table cards add up to the value of your card, take all of them. If there are different ways, choose one.
- Matching comes first: if your card could take a single card or a group, you must take the single card.
- No capture possible: your card stays face up on the table.
You may play any card you like – but if the card you play can capture, you must capture. Put the captured cards and your own card face down on your pile.
Example: The table shows 2♠ · 5♥ · 3♣ · J♦. If you play a 5, you must take the 5♥ – a match beats the sum 2 + 3. If you play a J (8), you must take the J♦, not 5♥ + 3♣. If you play a K (10), you may take either 2♠ + 5♥ + 3♣ (leaving the J♦) or 2♠ + J♦ (leaving 5♥ and 3♣) – your choice.
Scopa – the sweep
If your capture takes all the cards on the table, you've made a scopa, worth 1 point. Put the card you captured with face up and crosswise in your pile, so it can be counted later. The next player has to play a card onto the empty table.
Later deals
When everyone has played their three cards, the dealer deals 3 more cards to each player – but none to the table. Keep going until the deck is used up (6 deals with 2 players, 4 with 3 players, 3 with 4 players).
End of a round
After the last card is played, the cards still on the table go to the player who made the last capture. This never counts as a scopa – not even if the very last card of the round clears the table.
Scoring
Each player or team counts their pile. There are four points to win, plus the scope:
| For | Points |
|---|---|
| Most cards | 1 |
| Most diamonds | 1 |
| The settebello (7♦) | 1 |
| Best primiera | 1 |
| Each scopa | 1 |
If there is a tie for most cards, most diamonds or primiera, nobody scores that point.
Primiera: pick your best card of each suit and add up their primiera values. The highest total wins. You need at least one card of every suit to have a primiera.
| Card | 7 | 6 | A | 5 | 4 | 3 | 2 | J Q K |
|---|---|---|---|---|---|---|---|---|
| Value | 21 | 18 | 16 | 15 | 14 | 13 | 12 | 10 |
Example: Anna's pile contains 23 cards, 4 diamonds, the 7♦ and two face-up scopa cards. Her best cards per suit are 7♦ 7♠ 6♥ A♣: 21 + 21 + 18 + 16 = 76. Ben's best are 7♥ 6♠ 5♦ 7♣ = 21 + 18 + 15 + 21 = 75. Anna scores cards 1 + settebello 1 + primiera 1 + 2 scope = 5. Ben has 6 diamonds and scores 1.
Winning the game
Play rounds until someone reaches 11 points; the dealer changes each round, passing to the right. If several players or teams pass 11 in the same round, the highest score wins; if they are tied, play another round.
Tips for beginners
- Don't leave easy sums. If the table adds up to 10 or less after your turn, your opponent may sweep it with one card.
- Chase the 7s. They count for the primiera (21 each) and the 7♦ alone is worth a point.
- Count the diamonds. Six diamonds are enough to win that point for sure.
- Remember what's gone. With only four cards of each value, you can often tell whether a card on the table is safe.
Variants
All optional – agree before you start.
- Longer games: play to 16 (3 players) or 21 (teams).
- Scopone: four players in teams, and all cards are dealt at the start – 9 each with 4 on the table, or 10 each with an empty table.
- Re bello: the K♦ is worth an extra point.
- Napola: a run of diamonds starting A-2-3 scores 1 point per card in the run.
- Asso piglia tutto: an Ace captures all the cards on the table (and scores a scopa), unless there is an Ace on the table – then it just takes that Ace.
- Six players: two teams of three, sitting alternately.
- Chkobba (Tunisia): for 2 players or two teams of two. The Queen counts 8 and the Jack 9. The dealer's opponent draws the first card and either keeps it in hand or puts it on the table; the deal is then completed as usual. There is no primiera: instead, the point goes to whoever has most 7s – if tied, most 6s; if still tied, nobody. Play to 21 (or 11 or 31).
Background & history
- Family: Fishing game (capturing cards from a face-up layout)
- Origin: Italy; widespread by the 18th century, especially popular in Naples
- Also known as: Scopa a 11 / a 21 (by target score); the four-player form with all cards dealt at once is Scopone
- Related games: Scopone, Cirulla, Asso piglia tutto, Chkobba, Escoba, Casino, Xeri, Basra
Scopa is Italian for "broom" – the game is named after the sweep, when a player clears the table in one go. According to Italian and English Wikipedia, it was already widespread all over Italy in the 18th century and particularly loved in Naples; its earlier history is not documented. Both articles report the view that it developed from two Spanish games, Primiera (Primero) and Scarabucion, said to have been played by pirates and fishermen in the port of Naples from the 15th century on – a colourful story rather than a proven fact. The primiera point, in which each player's best card of each suit is counted, takes its name from the old vying game Primero.
Scopa belongs to the large family of fishing games found from the Mediterranean to Asia, such as Greek Xeri or Middle Eastern Basra. Its best-known relative in the English-speaking world is Casino; unlike Casino, Scopa has no building. Italy has many regional forms, among them the partnership game Scopone, Asso piglia tutto, where an Ace sweeps the table, and the Ligurian Cirulla with its extra combinations. Italian Wikipedia gives 11 points as the usual target for two players, 16 for three and 21 for teams. Italian migrants took the game to Tunisia, where it became Chkobba (also spelt chkouba); according to pagat.com it is also popular in France. Its Arabic card names come from French, Spanish and Sicilian words, French Wikipedia notes – the 7♦ is sabʿa l-ḥayya, the "living seven".
Scopa is traditionally played with a 40-card Italian regional pack (for example Neapolitan or Piacentine cards) with the suits coins (denari), cups (coppe), swords (spade) and batons (bastoni). The court cards – fante (knave), cavallo (horseman) and re (king) – count 8, 9 and 10. With a standard deck, according to pagat.com, the diamonds take the place of the coins, so the settebello is the 7♦, and the fante, cavallo and re become the Jack, Queen and King; the 8s, 9s and 10s are removed.