Card Game Rules

Card-passing game · Game 148 of 388 ♦

Spoons

Pass cards round the table until someone grabs a spoon – then everyone dives for the rest, and one hand comes up empty.

Players
3–13
Duration
15 min
Age
5+
Difficulty
easy
Cards
52 cards, no jokers, plus spoons
Skill – Luck
SkillLuck
Everyone for themselves – Lots of interaction
Everyone for themselvesLots of interaction
Simple – Complex
SimpleComplex
Quick – Long
QuickLong

Mood wildlearned in 5 minutes

No. 3 in For big groupsNo. 1 in Party gamesNo. 8 in For kids

Collections: Games for three · Games for four · Games for five · Games for six or more · Games for kids

Quick rules

  • Goal: collect four of a kind – or at least grab a spoon.
  • Spoons in the middle: one fewer than players.
  • Deal 4 each; dealer keeps the draw pile.
  • No turns: the dealer draws; everyone picks up from the right and passes one to the left. Last player discards. At most 5 cards.
  • Four of a kind? Take a spoon. One gone? Everyone grabs!
  • No spoon: get S-P-O-O-N, one letter at a time – then out. Remove a spoon.
  • Last player left wins.

Cheat sheet

Reminders

  • Pass one card at a time; never hold more than 5.
  • Draw pile empty: the dealer shuffles the discards.
  • Only four of a kind takes the first spoon; then all grab – one each.
  • No spoon = next letter of SPOON. Five letters = out, one spoon less.
  • Tip: take your spoon quietly and keep passing.

Variants

  • No draw pile: one rank per player, 4 each, all pass left – up to 13 players.
  • Out at once · SPOONS (six letters) · Extreme: spoons elsewhere in the house.

Score pad

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Full rules

  1. Overview
  2. Setup
  3. Playing
  4. Grabbing the spoons
  5. Scoring
  6. Winning the game
  7. Tips for beginners
  8. Variants

Overview

Spoons is a fast, noisy party game. Everyone passes cards around the table at the same time, trying to collect four of a kind – four cards of the same rank, like four 7s. In the middle of the table lie spoons, one fewer than there are players. Whoever has four of a kind grabs a spoon – and then everybody else grabs one too. The player left without a spoon gets a letter of the word S-P-O-O-N.

  • Players: 3–13 – most fun with 4–8 (13 only without a draw pile, see Variants).
  • You need: one standard 52-card deck, no jokers, and spoons (or other objects that are easy to grab and safe to fight over, like corks or wooden blocks) – one fewer than the number of players.

Setup

  1. Put the spoons in the middle of the table, within everyone's reach.
  2. Choose a dealer. The dealer shuffles and deals 4 cards to each player, one at a time, face down. Keep your cards hidden.
  3. The dealer puts the rest of the deck face down beside them as the draw pile.

Playing

There are no turns – once the dealer starts, everyone plays at the same time, as fast as they like.

  1. The dealer takes the top card of the draw pile, so they have 5 cards. They choose one card they don't want and pass it face down to the player on their left.
  2. Each player picks up the card passed from the right, then passes one card they don't want to the left.
  3. The last player (on the dealer's right) doesn't pass to the dealer but puts their card face down on a discard pile.
  4. Keep going as fast as you can. You may never hold more than 5 cards: pass one on before you pick up the next.

If the draw pile runs out, the dealer shuffles the discard pile and uses it as a new draw pile.

Example: Ben holds 9♠ 9♥ 9♦ 2♣. He picks up the card from his right: the 9♣! Four 9s – he reaches for a spoon.

Grabbing the spoons

  • When you have four of a kind, take a spoon from the middle. You can do it quietly and hope nobody notices – or make a grab for it.
  • The first spoon may only be taken with four of a kind. Anyone who takes it without loses the round.
  • As soon as one spoon is gone, everyone may grab a spoon, even without four of a kind.
  • Only one spoon per player. The player who ends up without a spoon loses the round.

Stay alert: while you are busy sorting your cards, the spoons might already be disappearing!

Scoring

The loser of each round gets a letter: first an S, then a P, then O, O and N. A player who has spelled SPOON (lost five times) is out of the game. Each time a player drops out, take away one spoon, so there is still one fewer spoon than players.

For the next round, gather all cards, shuffle and deal again with all 52 cards; the deal passes to the left.

Winning the game

Keep playing rounds until only one player is left – they win.

Tips for beginners

  • Keep pairs and triples; pass on cards you have only one of.
  • Watch the spoons, not only your cards – and watch the other players' hands.
  • Bluff: reach towards the spoons without taking one, to make others grab too early. (Only a player with four of a kind may take the first spoon.)
  • When you get four of a kind, take your spoon quietly and keep passing cards – the others might not notice.

Variants

Optional – agree before you start.

  • Without a draw pile: as in Pig, use only one rank per player (all four cards of it) and deal all of them, 4 each. Everyone passes to the left at the same time; nobody draws.
  • Out at once: the player without a spoon drops out immediately, instead of collecting letters.
  • Longer word: spell S-P-O-O-N-S (six letters) instead.
  • Extreme spoons: the spoons are not on the table but somewhere else in the room or the house – so when the first spoon is taken, everyone has to run.
  • Other signals: in Pig you touch your nose instead of grabbing a spoon; in Tongue you stick out your tongue.

Background & history

  • Family: Card-passing game (collect four of a kind by passing cards round the circle)
  • Origin: unknown; recorded by name in 1990, based on the much older Pig
  • Also known as: Schlafmütze, Hau Ruck (German); with tokens or corks: Donkey (Australia), Bouchon (France), Tappo (Italy)
  • Related games: Pig, Tongue, Donkey, Vive l'Amour

Spoons is the version of Pig played with objects. In Pig, whoever collects four of a kind touches their nose; in Spoons they grab a spoon from a pile with one fewer spoon than there are players. According to Wikipedia, which cites the card-game writer Richard L. Frey, this family of games probably descends from Vive l'Amour, recorded from 1821. According to the same article, Pig is first recorded in 1911 and Spoons under that name in 1990, although similar games with objects existed earlier.

The site pagat.com lists more relatives. In the Australian Donkey players grab a token and the loser collects the letters D-O-N-K-E-Y, while in the French Bouchon they grab corks. The Italian version with corks is Tappo ("cork"); according to Italian Wikipedia, which cites Andrea Angiolino and Beniamino Sidoti's Dizionario dei giochi, it is also known as Asino, Porco or Merda, and a player may bluff by shouting a word that sounds like "tappo". The German Wikipedia describes the same game as Schlafmütze ("sleepyhead"): the player who misses out on an object is out. It gives other German names such as Hau Ruck and Esel.

Spoons is often played as a party game and icebreaker, and many families play it with the whole deck and a draw pile, as described by Bicycle. The rules here follow that version; the game without a draw pile (as in Pig) is a variant.

Sources