Card Game Rules

Poker (stud) · Game 129 of 388 ♦

Baseball

Seven-Card Stud with 3s and 9s wild – a face-up 4 walks you to an extra card, a face-up 3 costs you the pot or you strike out.

Players
3–6
Duration
60 min
Age
16+
Difficulty
medium
Cards
52 cards, no jokers, plus chips
Skill – Luck
SkillLuck
Everyone for themselves – Lots of interaction
Everyone for themselvesLots of interaction
Simple – Complex
SimpleComplex
Quick – Long
QuickLong

Mood lively

Collections: Games for three · Games for four · Games for five · Games for six or more · Long evening

Quick rules

  • Goal: win the pot with the best 5-card hand – or make everyone fold.
  • Ante, then deal 2 down, 1 up. Then 3 more up and 1 down – a betting round after each card, five in all.
  • Best hand showing starts each round (tie: nearest the dealer's left).
  • 3s and 9s wild.
  • Face-up 3: at once match the pot (then it's wild) or fold. Face-down 3: wild for free.
  • Face-up 4: an extra card face down at once. Face-down 4: nothing.
  • Showdown: best 5 of all your cards wins; ties split.
  • Deal passes left.

Cheat sheet

Hand ranking (best first)

Hand Example
Five of a kind 8 8 8 9 3
Royal / straight flush A♠ K♠ Q♠ J♠ 10♠ / 9♥ 8♥ 7♥ 6♥ 5♥
Four of a kind 7 7 7 7 K
Full house / flush Q Q Q 4 4 / K♦ J♦ 8♦ 5♦ 2♦
Straight 10 9 8 7 6 (A-2-3-4-5 lowest)
Three of a kind 5 5 5 K 2
Two pair / one pair J J 4 4 A / 10 10 A 7 4
High card A J 8 6 2

Same kind: the main cards decide (the four, the three, the higher pair), then the rest from the top. Suits never count.

Wild 3s and 9s can be any card you don't already hold (except for five of a kind).

With eight wild cards four of a kind is ordinary. A late face-up 3 is expensive – pay only with a strong hand.

Score pad

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Full rules

  1. Overview
  2. Hand ranking
  3. Betting in short
  4. Setup
  5. Playing a hand
  6. The special cards
  7. Winning the game
  8. Tips for beginners
  9. Variants

Overview

Baseball is a wild home-poker game based on seven-card stud. Everyone gets some cards face down (only you see them) and some face up (everyone sees them), with a round of betting after each new card. The numbers of the American sport give it its special cards: 3s and 9s are wild (three strikes, nine innings), a 4 dealt face up earns you an extra card (four balls for a walk), and a 3 dealt face up forces you to match the pot or fold (strike out). The best five-card poker hand wins the pot – all the chips bet in that deal.

  • Players: 3–6, each for themselves; 5–6 is ideal.
  • You need: one standard 52-card deck without jokers, and chips (or counters, matches, buttons) – the same amount for everyone at the start, e.g. 100 each. You play for chips, not money.

Hand ranking

Cards rank A K Q J 10 9 8 7 6 5 4 3 2; the Ace can also be low in the straight 5-4-3-2-A. Suits are all equal. At the end you make the best hand of exactly five cards out of all the cards you hold. From best to worst:

Hand Description Example
Five of a kind five of one rank (only with wild cards) 8 8 8 9 3
Royal flush A K Q J 10 of one suit A♠ K♠ Q♠ J♠ 10♠
Straight flush five in sequence, same suit 9♥ 8♥ 7♥ 6♥ 5♥
Four of a kind four of one rank 7 7 7 7 K
Full house three of one rank + a pair Q Q Q 4 4
Flush five of one suit K♦ J♦ 8♦ 5♦ 2♦
Straight five in sequence, mixed suits 10 9 8 7 6
Three of a kind three of one rank 5 5 5 K 2
Two pair two different pairs J J 4 4 A
One pair two of one rank 10 10 A 7 4
High card none of the above A J 8 6 2

Any hand of a higher kind beats any hand of a lower kind. Between hands of the same kind, the higher cards win: first compare the most important cards (the four, the three, the higher pair …), then the remaining cards from the top. If all five are equal in rank, the hands tie and share the pot.

Wild cards: every 3 and 9 is wild – it can stand for any card you like. A wild card may not copy a card you already hold (you cannot use it as a second A♥), except to make five of a kind. So 8 8 8 9 3 is five eights. With eight wild cards in play, big hands are common: four of a kind or better often wins.

Betting in short

All chips bet go into the pot in the middle. Before each deal everyone pays a small ante (e.g. 1 chip) into the pot. When it is your turn in a betting round, you can:

  • Check – bet nothing, if nobody has bet yet in this round.
  • Bet – put in chips.
  • Call – put in just enough to match the highest bet so far.
  • Raise – match the highest bet and add more.
  • Fold – give up: turn your cards face down and put them away. You lose what you have already put in.

A betting round ends when everyone still in has put in the same amount. Agree limits before you start, for example: bets and raises of 1–5 chips, at most three raises per round.

Setup

  1. Everyone gets the same number of chips. Choose a dealer; the deal passes to the left after every hand.
  2. Everyone pays the ante. The dealer shuffles and deals, one card at a time clockwise starting on the left, two cards face down and one card face up to each player. The face-down cards are your hole cards – look at them but keep them hidden.

Playing a hand

  1. First betting round. It is started by the player whose face-up cards make the best poker combination (wild cards count); if tied, the one nearest the dealer's left. Play goes clockwise.
  2. 4th, 5th and 6th card: each player still in gets one more card face up, followed each time by a betting round.
  3. 7th card: each player gets a last card face down, then the final betting round.
  4. Showdown: everyone still in shows all their cards. Each picks their best five cards; the best hand wins the pot, tied hands share it.

If everyone but one player folds, that player wins the pot at once without showing.

Every betting round is begun by the player with the best face-up hand at that moment. So there are five betting rounds in all.

The special cards

Face-up 3 – pay or strike out. If you are dealt a 3 face up, you must decide at once, before the next card is dealt: either match the pot – put in as many chips as are in the pot right now – and the 3 is wild for you, or fold. A 3 dealt face down is simply wild, for free.

Face-up 4 – take a walk. If you are dealt a 4 face up, the dealer at once gives you an extra card face down before dealing on. You can end the hand with eight, nine or more cards – you still use only your best five. A 4 dealt face down earns nothing.

Example: Five players ante 1 chip each, and after the first betting round the pot holds 15 chips. With the 4th card Anna is dealt 3♣ face up. She has a 9 among her hole cards, so she matches the pot – 15 chips – and the pot is now 30. Next, Ben gets 4♦ face up and is given an extra hole card straight away. At the showdown Anna holds K K 9 3 J 5 8 – two wild cards plus two Kings make four Kings. Ben has Q Q Q 4 7 A 2 J – only three Queens. Anna wins.

Winning the game

Play as many deals as you like, or until an agreed time. Whoever has the most chips at the end wins; anyone who runs out of chips drops out.

Tips for beginners

  • Four of a kind is an ordinary hand here. Don't bet heavily on a straight or a flush – with this many wild cards they rarely win.
  • Hold on to your 3s and 9s; count how many are showing on the table to judge what others might have.
  • A face-up 3 late in a big pot is expensive. Pay only if your hand is already strong.
  • Watch the face-up 4s: extra cards make a player dangerous.

Variants

All optional – agree beforehand.

  • No pay-or-fold: a face-up 3 is simply wild. Or only the first face-up 3 must be bought; after that all 3s are free.
  • Price limit: matching the pot is capped at an agreed amount, or replaced by a fixed payment.
  • Face-up extra card: the extra card for a 4 is dealt face up (as described on pagat.com).
  • Hidden fours: a 4 dealt face down also earns an extra card – shown when dealt or at a moment you agree on.
  • Pay for the walk: the extra card must be bought (e.g. for the maximum bet); if you don't pay, you stay in but get no card.
  • Football: 3s and 6s are wild, a face-up 2 gives an extra card.
  • Woolworth: 5s and 10s are wild.
  • Rainy Day Baseball: if the Q♠ is dealt face up, the hand is "rained out" – redeal, and the pot carries over.

Background & history

  • Family: Poker (stud) – seven-card stud with wild cards and a buy rule
  • Origin: USA, home poker; in print by the early 1960s
  • Also known as: Baseball Poker, Baseball Stud
  • Related games: Seven-Card Stud, No-Peek Baseball (Night Baseball), Football, Woolworth, Follow the Queen

Baseball is one of the classic dealer's choice games of American home poker: each dealer picks the variant for their deal, and wild, eventful games like this one are favourites. Its rules are built on the numbers of baseball – three strikes and three outs (3s), nine innings (9s) and four balls for a walk (4s). According to pagat.com it is "a popular home poker variant based on seven card stud".

No inventor or date is known. The game appears in the 20th-century rule books: Wikipedia cites Albert Morehead and Geoffrey Mott-Smith's Hoyle's Rules of Games and Irwin Steig's Common Sense in Poker (1963). Steig called it a form of stud "scorned by purists" but "the choice of dealers who want sparkling action and big pots", and noted that with many players it usually takes four of a kind or better to win.

As with most home games, the details vary from table to table. The Hoyle-style rules followed here make a face-up 3 cost the whole pot and give a face-down extra card for a face-up 4; pagat.com treats the pay-or-fold rule as optional and deals the extra card face up. Bicycle's rules describe a shorter version with only five cards (one down, four up). Related games swap the special ranks – Football (3s and 6s wild, extra card for a 2) and Woolworth (5s and 10s wild) – while Night Baseball or No-Peek Baseball combines the Baseball cards with the blind flipping of No Peek.

Sources