Card Game Rules

Patience (Golf family) · Game 201 of 388 ♠

Black Hole

Seventeen fans of three orbit the Ace of Spades – feed them all into the black hole, one rank up or down, and plan every step.

Players
1
Duration
5 min
Age
8+
Difficulty
medium
Cards
52 cards, no jokers
Skill – Luck
SkillLuck
Everyone for themselves – Lots of interaction
Everyone for themselvesLots of interaction
Simple – Complex
SimpleComplex
Quick – Long
QuickLong

Mood focusedlearned in 5 minutes

Collections: Solitaire games · Games for kids

Quick rules

  • Goal: all 52 cards into the black hole.
  • A♠ face up in the centre = black hole. Shuffle the other 51 and deal them face up in 17 fans of 3 around it.
  • Only the top card of each fan is free; when it's gone, the one beneath is.
  • Play a free card onto the black hole if it is one higher or one lower; suit doesn't matter. K and A are neighbours (Q-K-A-2).
  • Change direction whenever you like: after 5-6 comes a 7 or a 5.
  • No stock, no redeal, no moves between fans; an emptied fan stays empty.
  • No card fits: lost.

Cheat sheet

The only move

Black hole shows You may play
A 2 or K
2 … Q one higher or one lower
K A or Q
Suit never matters

Hints

  • About 87% of deals can be won with perfect play – a lost game is usually a planning mistake.
  • Before each card, count how many cards each path clears.
  • Fans with the same or neighbouring ranks stacked on each other need care.
  • Parlett: don't switch between up and down too often.
  • All four cards of a rank gone: no way across it any more (all 7s gone – no way from 6 to 8).

Full rules

  1. Overview
  2. Card order
  3. Setup
  4. Playing
  5. Winning
  6. Tips for beginners
  7. Variants

Overview

Black Hole is a quick patience (a card game for one player, also called solitaire) invented by the British games author David Parlett. The Ace of Spades sits in the middle as the "black hole", and the rest of the deck lies around it in small fans. You try to swallow every card into the black hole, one after another, each card one rank higher or lower than the one before. Every card is visible from the start, so the game rewards planning ahead.

  • Players: 1
  • You need: one standard 52-card deck, no jokers.
  • Time: about 5 minutes per game.

Card order

The ranks run A – 2 – 3 – 4 – 5 – 6 – 7 – 8 – 9 – 10 – J – Q – K, and they turn the corner: the King and the Ace count as neighbours. So a King may follow an Ace and an Ace may follow a King (Q-K-A-2 is a valid run). Suits and colours play no part.

Setup

  1. Take the A♠ out of the deck and put it face up in the centre of the table. This single pile is the black hole – the only foundation (the pile where all cards end up).
  2. Shuffle the other 51 cards and deal them face up in 17 fans of 3 cards around the black hole. In each fan the cards overlap slightly, so you can see all three. The fans together are the tableau (the layout).

Only the top card of each fan – the last one dealt, lying fully uncovered – can be played. When it is gone, the card beneath it becomes the top card.

K♥A♣4♥4♥♥5♥6♥2♦2♦♦K♠J♣J♦J♦JA♥7♥8♣8♣♣10♣5♦3♣3♣♣5♣9♣K♣K♣K10♦10♠A♦A♦♦2♠Q♥8♠8♠♠10♥2♥K♦K♦KA♠A♠♠Blackhole3♦4♣6♠6♠♠Q♣7♦3♥3♥♥2♣9♥5♠5♠♠3♠9♦7♣7♣♣8♥8♦4♦4♦♦9♠Q♦Q♠Q♠Q6♣6♦J♠J♠J7♠4♠J♥J♥J
Black Hole – 17 fans around the A♠

Playing

There is only one kind of move: put a top card from any fan onto the black hole if it is one rank higher or one rank lower than the card now on top of the black hole. The suit does not matter.

  • You may change direction whenever you like: after 5-6 you may go on with a 7 or go back to a 5.
  • Cards never move from one fan to another, and an emptied fan stays empty.
  • There is no stock and no redeal: all 51 cards are in play from the start.

Example: The black hole shows the A♠. Top cards include 2♦, K♣, 3♥ and Q♠. You could play the 2♦ (one up) and then the 3♥, or the K♣ (one down, turning the corner) and then the Q♠. Before choosing, look at what lies under each of these cards – the better path is the one that frees cards you can use next.

Winning

You win when all 52 cards are in the black hole. When no top card is one rank above or below the black hole's top card, the game is lost. Computer analysis by Shlomi Fish found that about 87% of deals can be won with perfect play – so a lost game is usually a planning mistake.

Tips for beginners

  • Look several moves ahead before each card. Count how many cards each possible path will clear.
  • Watch out for fans with two cards of the same rank or neighbouring ranks stacked on each other – they need care.
  • Parlett advises not to switch between going up and going down too often.
  • Keep an eye on each rank: once all four 7s are in the black hole, there is no more way from the 6s to the 8s.

Variants

All optional – agree before you start.

  • Any card as the black hole: shuffle all 52 cards, deal 17 fans of 3 and use the last card as the black hole.

Background & history

  • Family: Patience (Golf family: open game, all cards visible, played onto one pile one rank up or down)
  • Origin: England, 20th century; invented by David Parlett
  • Also known as: Black Hole Solitaire
  • Related games: Golf Solitaire, TriPeaks, La Belle Lucie (same fan layout), All in a Row

Black Hole is one of the few patience games with a known inventor. It was designed by David Parlett, the British games historian and inventor best known for the board game Hare and Tortoise and for his standard reference books on card games. Parlett presents it on his website among his own patience games, subtitled "Cosmic golf for one player". Wikipedia also cites his Penguin Book of Patience (1979) for the game; the exact year in which he invented it is not documented in the sources used here.

The name describes the play: the Ace of Spades sits in the centre and the other cards, dealt in seventeen fans of three, "orbit" it until they are pulled in one by one. As Parlett's subtitle suggests, the play is close to Golf, in which cards are played to a single pile one rank higher or lower; the fans look like those of La Belle Lucie. Unlike Golf there is no stock, so the whole game is visible from the first move.

Black Hole has become a favourite of computer solitaire collections and of computer scientists. Shlomi Fish had a program play the first million PySolFC deals in 2010: 869,413 could be solved, a win rate of about 87%. A research paper by Ian Gent and colleagues (2007) showed that a generalised version of the game is NP-complete, i.e. there is no known fast method to decide whether any deal can be won.

Sources