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Solitaire games
Patience games for one player – from pure luck to real brain-teasers.
- Klondike Seven columns, four Aces and one deck – the classic solitaire that millions played on their computers, now back on the kitchen table.
- Yukon Klondike's wilder cousin – no stock, every card dealt, and you may move any face-up card, however deep, with everything on top of it.
- Scorpion Untangle seven columns into four perfect suits from King to Ace – dig out any card you like, but everything on top of it comes along.
- Forty Thieves Two decks, forty open cards and one pass through the stock – the tough patience said to have whiled away Napoleon's exile on St Helena.
- Canfield A hidden reserve of thirteen cards, foundations that start on any rank – the fiendish patience the British simply call Demon.
- Spider Two decks, ten columns and eight long runs from King to Ace – the big patience that rewards patience, with an easy mode for beginners.
- FreeCell Every card face up, four little parking spaces – almost every deal can be won, if you think far enough ahead.
- TriPeaks Clear three mountains of cards by playing one up or one down – string together long runs and watch the peaks tumble.
- Golf Solitaire Seven open columns, one pile to play on – one up or one down, and every card left over is a stroke on your scorecard.
- Aces Up Four piles, one rule – throw out every card beaten by a higher one of its suit, and hope only the four Aces are left.
- Accordion Squeeze a whole deck into a single pile by jumping cards onto matching neighbours – simple to learn, fiendishly hard to win.
- La Belle Lucie Eighteen fans of cards, every one of them face up – and still the lovely Lucie only rarely lets you win.
- Pyramid Take apart a pyramid of 28 cards by finding pairs that add up to 13 – quick, simple and harder to win than it looks.
- Beleaguered Castle Four Aces hold the castle, eight rows of cards lay siege – every card lies face up, so only your planning decides the siege.
- Calculation Count in ones, twos, threes and fours – a patience with no luck in the layout and all the skill in where you put the next card.
- Monte Carlo Spot pairs that sit side by side, clear them away, close the gaps – a quick, cheerful patience that even young children can play.
- Four Seasons A cross of five cards in the middle, a foundation in each corner – a quick patience in which you slowly clear the cross.
- Clock Deal thirteen piles round a clock face and let the cards find their own way home – will the fourth King strike too soon?
- Gaps (Montana) All 52 cards face up, four holes to shuffle them through – sort every suit into its own row, from 2 to King.
- Poker Squares Twenty-five cards, one at a time, into a five-by-five grid – every row and column is a poker hand, and no card ever moves again.
- Osmosis Any order will do on the top row – but every row below may only take the ranks that have already seeped through from above.
- Flower Garden Six flower beds, a bouquet of sixteen cards in your hand and every card in view – a patience where careful planning really pays.
- Grandfather's Clock Twelve cards make a clock face – build each one up in suit until every hour shows the right time.
- Cruel Twelve piles, every card face up and as many redeals as you like – but each redeal shuffles the piles in a way you have to see coming.
- Bristol Eight little fans, three reserve piles and no suits to worry about – a quick patience where the danger is a high card sitting on a low one.
- Sir Tommy One card at a time, four waste piles and a single decision each turn – perhaps the oldest patience of all, and still a fine test of judgement.
- Terrace Eleven cards on the terrace show you the trouble ahead – pick the right foundation rank and a two-deck patience rewards careful planning.
- Big Ben Twelve piles round a clock face, two decks and one aim – build every hour up until the clock strikes twelve.
- Easthaven Klondike without a waste pile – when you are stuck, a new row of seven lands on the tableau and shakes everything up.
- Nestor Find two of a kind and clear them away – a simple pairing patience where every card lies face up and the only question is which pair to take first.
- Black Hole Seventeen fans of three orbit the Ace of Spades – feed them all into the black hole, one rank up or down, and plan every step.
- King Albert Nine open columns and a seven-card reserve you can use in any order – a demanding patience of pure skill, also known as Idiot's Delight.
- Miss Milligan Two decks dealt eight cards at a time, and at the end a special trick called weaving – a classic that can turn round the most hopeless position.
- Donsol Fifty-four cards, one dungeon – drink potions, raise shields and pray the two jokers don't turn up in the same room.
- Sultan Eight Kings and an Ace surround the Sultan – build each up to a Queen, and the King of Hearts ends up in the middle of his harem.
- Eight Off Every card face up, eight parking spaces and columns built strictly in suit – the old-school cousin of FreeCell.
- Spiderette Spider squeezed into one deck and a Klondike layout – four runs from King to Ace, and a real test of nerve.
- Alhambra Eight foundations, eight little reserve piles and a waste pile you can build on – up or down, round the corner from King to Ace.
- Windmill One Ace in the middle, eight sails around it and a centre pile that swallows 52 cards – a quick two-deck patience with a pretty layout.
- Westcliff Ten little piles, one pass through the stock and a win nine times in ten – the friendliest member of the Klondike family.
- Archway Every card on show, an arch of reserve cards overhead – build eight suits, up from the Aces and down from the Kings.
- Scoundrel Fight your way through a dungeon of monsters, weapons and potions – four cards at a time, with 20 health and no way back.
- Royal Cotillion Build every suit up in twos – odd cards on the Aces, even cards on the 2s – until each King stands beside his Queen for the dance.
- Bowling Solitaire Knock down a ten-pin triangle with 10 bowling-ball cards over ten frames – chase the perfect 300 game in Sid Sackson's clever solo design.
- Seahaven Towers Ten columns built strictly in suit and four towers for temporary parking – the cerebral, unforgiving classic that helped inspire modern FreeCell.
- Babette Deal row after row and rescue the cards that come free above the gaps – Aces build up, Kings build down, and every choice counts.
- Crazy Quilt Unpick a chessboard of upright and sideways cards from its edges, park helpful cards on the waste pile and build Aces up and Kings down.
- Baker's Dozen Thirteen columns, every card face up, Kings sent to the bottom – untangle the piles and send all four suits home.
- Carpet Twenty cards spread out like a rug – pick them off one by one, patch the holes and build four suits from Ace to King.
- Simple Simon Spider's little sibling – every card face up in ten columns, and your task is to sort each suit into one long run from King to Ace.
- Normandy (Gypsy) Klondike for two decks – eight columns, eight foundations, and a new card for every column whenever you are stuck.
- Whitehead Klondike with every card face up and red built on red – a planning patience in which about nine deals in ten can be won, if you find the way.
- Eagle Wing A trunk of thirteen hidden cards between two wings of four – feed the foundations and let the eagle fly apart.
- Braid Twenty cards plaited into a braid down the middle, eight foundations that start wherever the deal decides – a classic German two-deck patience.
- Lady of the Manor Eight Aces, four hidden packets and an arch of cards sorted by rank – a pretty 19th-century patience that builds without regard to suit.
- Fourteen Out The whole deck lies face up – clear it away in pairs that add up to 14, and plan ahead so no pair ends up blocking itself.
- Good Thirteen Ten cards on the table – throw out every pair that makes 13 and every King, fill the gaps and hope the deck runs out before you do.
- Captive Queens Turn the cards one by one and build eight piles around the four Queens until Kings and Jacks stand guard beside them.
- Hope Deferred Hunt down all eight hearts in a short deck – three cards at a time, three rounds, and nothing but luck and hope.
- Fortune's Favour Twelve open cards, four Aces and a little care – a friendly first building patience that comes out nearly every time.
- Pile-On Thirteen muddled piles, two empty spaces and one goal – sort the whole deck into sets of four, like the colour-sorting puzzles on your phone.
- Picture Gallery Build in steps of three – 2, 5, 8, Jack – until three rows of Jacks, Queens and Kings hang side by side like portraits in a gallery.
- Queen's Audience Sixteen courtiers wait in the antechamber – bring each King and Queen to the throne room and let the Jacks lead their suits in behind them.
- Frog Sir Tommy's big brother – two decks, five waste piles and a squat pile of thirteen cards, the Frog, that you must clear to win.
- The Emissary Eight kingdoms, eight picky rulers – win exactly as many debates as each one demands, not one more and not one fewer.
- Gridcannon Twelve royals surround a grid of number cards – line up the right two cards and fire them across to take each one down.
- Dungeon Solitaire: Tomb of Four Kings Fight monsters, dodge traps and force doors in search of four kings' hoards – and turn back before your last torch burns out.
- Club Fight Thirteen clubs against the rest of the deck – clear a 3×3 grid with matches, sums and runs while the other suits lock your moves.
- Deck of Spies Start with a handful of low cards, then counter, recruit and retire agents until the Jacks, Queens and Kings work for you.