Card Game Rules

Patience · Game 186 of 388 ♦

Monte Carlo

Spot pairs that sit side by side, clear them away, close the gaps – a quick, cheerful patience that even young children can play.

Players
1
Duration
10 min
Age
6+
Difficulty
easy
Cards
52 cards, no jokers
Skill – Luck
SkillLuck
Everyone for themselves – Lots of interaction
Everyone for themselvesLots of interaction
Simple – Complex
SimpleComplex
Quick – Long
QuickLong

Mood relaxedlearned in 5 minutes

Collections: Solitaire games · Games for kids

Quick rules

  • Goal: discard all 52 cards in pairs of the same rank.
  • Setup: deal 25 cards face up in 5 rows of 5, not overlapping. The other 27 = face-down stock.
  • Remove pairs that are neighbours: side by side, one above the other or diagonally. Suit doesn't matter.
  • No more pairs: close up the gaps, keeping the order (left to right, top to bottom).
  • Refill to 25 from the stock, into the places at the end.
  • Stock empty: keep closing up. No pair left anywhere: lost.

Cheat sheet

A pair may go if …

Rule Detail
Same rank suit doesn't matter
Neighbours row, column or diagonal
Gaps don't make neighbours

Closing up and tips

  • Close up: push the first incomplete row left, fill it from the start of the row below, and so on.
  • Picture where the cards behind a pair will land.
  • Two possible partners? Take the pair that brings more pairs together.
  • Leaving a pair for a round can unlock another.
  • About 1 game in 8 comes out.
  • Variants: pairs adding up to 13 (A = 1, J = 11, Q = 12), Kings alone – or to 14 (K = 13).

Full rules

  1. Overview
  2. The parts of the layout
  3. Setup
  4. Playing
  5. Winning
  6. Tips for beginners
  7. Variants

Overview

Monte Carlo is a simple patience (a card game for one player, also called solitaire). You lay out 25 cards in a square and remove pairs – two cards of the same rank, such as two Kings or two 7s – that lie next to each other. Then you close up the gaps and fill the square again from the deck. You win if you can pair off the whole deck. There is a little skill in choosing which pairs to take, but it is mostly luck – ideal for a quick game or for children.

  • Players: 1
  • You need: one standard 52-card deck, no jokers.
  • Time: about 10 minutes per game.

The parts of the layout

  • Tableau: the square of five rows of five cards in which you look for pairs.
  • Stock: the face-down rest of the deck, from which you refill the square.
  • Discard pile: where the removed pairs go. They take no further part in the game.

Setup

Shuffle and deal 25 cards face up in five rows of five, left to right, row by row, not overlapping. Put the other 27 cards face down next to it as the stock.

Example:

Q♦Q♦Q10♥10♥♥A♣A♣♣9♥9♥♥4♥4♥♥K♣K♣K3♦3♦♦Q♣Q♣Q4♣4♣♣5♣5♣♣8♠8♠♠A♥A♥♥J♦J♦JK♦K♦K2♣2♣♣K♠K♠KJ♠J♠J3♠3♠♠7♦7♦♦2♦2♦♦7♣7♣♣6♣6♣♣4♦4♦♦Q♥Q♥Q10♣10♣♣Tableau27StockDiscards
Monte Carlo – the example layout

Playing

  1. Remove pairs: take away two cards of the same rank (suit and colour don't matter) that are next to each other – side by side in a row, one above the other in a column, or touching corner to corner diagonally. Put them on the discard pile. The gap left by a removed card does not make the cards on either side of it neighbours.
  2. When you can't find any more pairs, close up the gaps: keep the cards in the order in which they lie – reading each row from left to right, from the top row down – and slide them forward so the rows are full again from the top. In practice: push the cards of the first incomplete row to the left, then fill up that row with cards taken one by one from the left end of the row below, and so on.
  3. Refill: deal cards from the stock into the empty places at the end (bottom right) until the square has 25 cards again.
  4. Look for new pairs and carry on.

When the stock is empty, keep closing up the gaps after each round of pairing – closing up often brings new cards side by side.

Example: In the layout above there are three pairs: 4♥ and 4♣ (diagonal), J♦ and J♠ (diagonal), 2♣ and 2♦ (one above the other). The Q♦ and Q♣ are not neighbours. After removing the three pairs and closing up, row 3 reads K♦ K♠ 3♠ 7♦ 7♣ – now the two Kings and the two 7s lie side by side, and six new cards from the stock fill the end of the square.

Winning

You win when all 52 cards are on the discard pile in pairs. If no pair is left anywhere in the square (even after closing up and refilling) the game is lost. Morehead and Mott-Smith estimated a chance of about one game in eight.

Tips for beginners

  • If one card could pair with either of two others, pick the pair that will bring more pairs together after closing up.
  • Closing up moves cards by varying amounts. Before you remove a pair, picture where the cards behind it will land.
  • Sometimes it pays to leave a pair lying for a round, so that it can later help to unlock another pair.

Variants

All of these are optional – choose one before you start.

  • Monte Carlo Thirteens: instead of equal ranks, remove neighbouring pairs that add up to 13 (Ace = 1, Jack = 11, Queen = 12), and Kings singly.
  • Monte Carlo Fourteens: remove neighbouring pairs that add up to 14 (Ace = 1, Jack = 11, Queen = 12, King = 13).
  • Smaller square: deal only 20 cards in four rows of five and refill to 20.

Background & history

  • Family: Patience (pairing: remove pairs of equal rank from a grid, close up, refill)
  • Origin: unknown; described in American solitaire books by the mid-20th century
  • Also known as: Weddings, Double and Quits, Good Neighbours
  • Related games: Monte Carlo Thirteens, Fourteens, Nestor, Pyramid

Where Monte Carlo comes from is not known. Morehead and Mott-Smith describe it in The Complete Book of Solitaire and Patience Games (1949) under the name Monte Carlo, with the alternative names Weddings and Double and Quits, and give it about ten minutes and a chance of one game in eight. Wikipedia also lists Good Neighbours as a name and notes that, despite its name, the game has nothing to do with the city of Monte Carlo or with any casino game.

The game is a typical pairing patience: nothing is built in sequence, cards simply leave the layout in pairs. What makes Monte Carlo special is the closing-up of the gaps after each round, which moves cards by different distances and so brings new neighbours together. According to Morehead and Mott-Smith, this is where the little skill in the game lies – choosing the pair that will produce the most new pairs after closing up.

The same square of 25 cards is used for several relatives: in Monte Carlo Thirteens pairs adding up to 13 are removed, as in Pyramid, and in Fourteens – a different game from the Monte Carlo Fourteens variant on the rules page – pairs adding up to 14 may be anywhere in the same row or column. Online collections such as BVS Solitaire list it with other pairing games such as Nestor and Doublets.

Sources