Card Game Rules

Patience (Canfield family) · Game 294 of 388 ♦

Eagle Wing

A trunk of thirteen hidden cards between two wings of four – feed the foundations and let the eagle fly apart.

Players
1
Duration
5 min
Age
10+
Difficulty
medium
Cards
52 cards, no jokers
Skill – Luck
SkillLuck
Everyone for themselves – Lots of interaction
Everyone for themselvesLots of interaction
Simple – Complex
SimpleComplex
Quick – Long
QuickLong

Mood relaxedlearned in 5 minutes

Collections: Solitaire games

Quick rules

  • Goal: all 52 cards on 4 foundations, by suit, round the corner.
  • Setup: trunk = 13 cards face down. Wings = 4 face up on each side. Next card = base: it starts a foundation, the others start with its rank. Rest (30) = stock.
  • Wing cards and the top waste card go to the foundations. Nothing is built on the wings.
  • Wing space: fill at once from the trunk. Last trunk card: face up, playable.
  • Trunk gone: fill spaces from waste or stock.
  • Stock: 1 card at a time onto the waste; turn the waste over unshuffled – 3 passes.

Cheat sheet

Where cards may go

Where What
Foundation base rank first, then same suit, one higher (K → A → 2)
Wings nothing – cards only leave
Wing space top card of the trunk
After the trunk waste or stock card
Stock 1 at a time, 3 passes

Tips

  • The trunk beats you: when a wing card and a waste card both fit, play the wing card – it frees a trunk card.
  • The waste comes up in the same order next pass – remember it.
  • Lost when the third pass ends and nothing moves; about 1 win in 20.
  • Easier: build on the wings down in suit, round the corner, at most 3 cards per space; move only single cards between wings.

Full rules

  1. Overview
  2. Card order
  3. The parts of the layout
  4. Setup
  5. Playing
  6. Winning
  7. Tips for beginners
  8. Variants

Overview

Eagle Wing is a quick patience (a card game for one player, also called solitaire) of the Canfield family. The layout looks like a bird: a pile of thirteen face-down cards – the trunk – with four cards spread out on each side as its wings. Your goal is to sort all 52 cards onto four piles, one per suit. As in Canfield, these piles don't start with the Ace but with the rank of a card dealt at the start. It is also called Thirteen Down.

  • Players: 1
  • You need: one standard 52-card deck, no jokers.
  • Time: about 5 minutes per game.

Card order

The ranks run A – 2 – 3 … 10 – J – Q – K, and in Eagle Wing they go round the corner: after the King comes the Ace again, then the 2. So Q, K, A, 2 is a proper sequence.

The parts of the layout

  • Trunk: a pile of 13 cards, face down. It is a reserve – a supply of cards that come into play one by one.
  • Wings: eight face-up cards in a row, four on each side of the trunk.
  • Foundations: four piles, one per suit, where you collect the cards. The first card of every foundation has the same rank – the rank of the card dealt at the start (the base card).
  • Stock: the face-down pile of the remaining cards.
  • Waste: the face-up pile onto which you turn cards from the stock.

Setup

  1. Shuffle. Count 13 cards face down into a pile in the middle of the table: the trunk.
  2. Deal eight cards face up in a row, four to the left and four to the right of the trunk: the wings.
  3. Deal the next card face up above the trunk. It starts the first foundation, and its rank is the base card for all four foundations.
  4. The remaining 30 cards are the stock. Leave room next to it for the waste.
5♦5♦♦555FoundationsJ♣J♣J3♠3♠♠9♥9♥♥5♣5♣♣Left wing13TrunkK♦K♦K7♥7♥♥2♠2♠♠Q♠Q♠QRight wing30StockWaste
Eagle Wing – an example layout at the start

In this example the 5♦ is the first foundation, so the other three foundations will start with the other three 5s.

Playing

There are no turns – you make one move after another, in any order.

  1. To a foundation: when another card of the base rank becomes available, start a new foundation with it. On each foundation build upwards in the same suit, going round the corner: with base 5, the ♦ foundation runs 5♦ 6♦ 7♦ … Q♦ K♦ A♦ 2♦ 3♦ 4♦.
  2. Available cards: every wing card and the top card of the waste may be played to a foundation. Nothing is built on the wings – wing cards can only go to the foundations.
  3. Filling the wings: when a wing card has gone, fill the space at once with the top card of the trunk, turned face up.
  4. The last trunk card: when only one card is left in the trunk, turn it face up. It may go straight to a foundation without waiting for a space in the wings.
  5. After the trunk: once the trunk is used up, you may fill a space in the wings with the top card of the waste or the next card of the stock.
  6. The stock: turn the stock one card at a time onto the waste. Only the top card of the waste is playable; when you play it, the one below becomes available.
  7. Going through again: when the stock is used up, turn the waste over (without shuffling) to form a new stock. You may do this twice – three passes through the stock in all.

Example: With the layout above, the 5♣ from the left wing starts a new foundation. Its space is filled at once with the top card of the trunk – say the 6♦, which goes straight onto the 5♦. That space is filled from the trunk again. Later the stock turns up the 6♣, which goes on the 5♣, and the 7♦, which goes on the 6♦.

Winning

You win when all 52 cards are on the foundations, 13 on each, and the trunk and wings are empty. The game is lost when the third pass through the stock is over and no move is left. Morehead and Mott-Smith put the chance of winning at 1 in 20 games.

Tips for beginners

  • The trunk is what beats you: every card played from the wings brings a hidden trunk card into play. Take wing cards first whenever a wing card and a waste card could go to the same foundation.
  • Before you turn the next stock card, check every wing card and the top of the waste.
  • Late in a pass, remember the order of the waste – on the next pass the cards come up in the same order.
  • After the trunk is used up, a space in the wings is a parking place: put a waste card there if it frees the card below it.

Variants

All optional – agree before you start.

  • Building on the wings: in Helen L. Coops' 100 Games of Solitaire (1939), and in many computer versions, you may build on the wing cards down in suit, round the corner (4♠ on 5♠, K♣ on A♣), with at most three cards on each wing space. Only single cards may be moved from wing to wing. According to Wikipedia, this raises the chance of winning to as much as 80%.
  • Other versions: according to Wikipedia, some books change the number of redeals or the size of the trunk.

Background & history

  • Family: Patience (Canfield family: a reserve of 13, foundations starting on a dealt base card)
  • Origin: unknown; described in the USA as Thirteen Down in 1883 (Dick)
  • Also known as: Thirteen Down, Wings
  • Related games: Canfield (Demon), Storehouse (Thirteen Up), Duchess

Eagle Wing takes its name from its layout: a pile of thirteen cards as the body of a bird, with four cards spread out on each side like wings. An early description is in Dick's Games of Patience (New York, 1883) under the name Thirteen Down, the name of the face-down pile itself: thirteen cards, flanked by four "wing" cards on each side, the next card fixing the rank of the foundations, and two redeals. Albert Morehead and Geoffrey Mott-Smith (1949) give the same game as Eagle Wing, call the pile the "trunk" and the eight cards the "wings", and estimate four minutes per game and one win in 20. According to Wikipedia, George F. Hervey calls it Wings.

According to Wikipedia, Eagle Wing is related to Storehouse (Thirteen Up), a variant of Canfield. Like Canfield, it has a thirteen-card reserve and foundations that start on the rank of a dealt card and go round the corner. In the classic rules nothing may be built on the wings, which makes wins rare. Helen L. Coops (1939) allowed building down in suit on the wings, and many computer programs follow her, with at most three cards on each wing; Wikipedia says this raises the chance of winning to as much as 80%. The game is part of several big software collections, among them GNOME AisleRiot and PySolFC.

Sources