Card Game Rules

Patience · Game 296 of 388 ♥

Lady of the Manor

Eight Aces, four hidden packets and an arch of cards sorted by rank – a pretty 19th-century patience that builds without regard to suit.

Players
1
Duration
10 min
Age
8+
Difficulty
easy
Cards
2 × 52 cards, no jokers
Skill – Luck
SkillLuck
Everyone for themselves – Lots of interaction
Everyone for themselvesLots of interaction
Simple – Complex
SimpleComplex
Quick – Long
QuickLong

Mood relaxedlearned in 5 minutes

Collections: Solitaire games · Games for kids · Two decks

Quick rules

  • Goal: build all 8 Aces up to Kings, suit doesn't matter.
  • Setup: take out the 8 Aces as foundations. Deal 4 packets of 12 face down, top card turned up.
  • Sort the other 48 by rank into an arch of 12 packets: 2s left … Kings right. A rank may be missing.
  • Playable: top card of each packet, any arch card.
  • On a foundation: exactly one rank higher, any suit.
  • Played a packet card? Turn up the next. An empty packet stays empty.
  • Cards move only to the foundations. No redeal.
  • All 8 at King: win. Nothing fits: lost.

Cheat sheet

Layout

Where What
Bottom 8 Aces = foundations
Middle 4 packets × 12, top card only
Arch 12 packets by rank, 2 (left) … K (right)
Foundation one higher, any suit

Tips and variants

  • Prefer packet cards – the packets beat you, the arch is the reserve.
  • Two packets offer the same rank? Play from the taller one.
  • Keep foundations at different heights – more ranks fit.
  • A rank missing from the arch: all 8 are buried in the packets.
  • About 1 game in 4 or 5 comes out.
  • Strict (Dick): arch only when no packet card fits.

Full rules

  1. Overview
  2. The parts of the layout
  3. Setup
  4. Playing
  5. Winning
  6. Tips for beginners
  7. Variants

Overview

Lady of the Manor – in French La Châtelaine – is an old patience (a card game for one player, also called solitaire) for two decks. The eight Aces are laid out first; your goal is to build each of them up to a King. The cards come from four packets in the middle, of which you only ever see the top card, and from an arch of twelve packets sorted by rank. Suits don't matter at all – any 2 goes on any Ace. The layout makes a pretty picture, and the game is quick and relaxing.

  • Players: 1
  • You need: two standard 52-card decks without jokers (104 cards) and a large table.
  • Time: about 10 minutes per game.

The parts of the layout

  • Foundations: the eight Aces in a row at the bottom. Each is built up regardless of suit: any 2 on an Ace, any 3 on a 2, and so on up to a King.
  • Packets: four piles of 12 cards in the middle, squared up so that only the top card of each can be seen and played.
  • Arch: twelve packets in a semicircle above the others, one for each rank from 2 to King: the 2s at the left foot, the Kings at the right foot. Every card in the arch is available.

Setup

  1. Take the eight Aces out of the two decks and put them in a row: the foundations.
  2. Shuffle the other 96 cards. Deal four packets of 12 cards each in a row above the Aces. Deal them face down and turn the top card of each packet face up – the cards below stay unknown until they come to the top.
  3. Deal the remaining 48 cards one by one and sort them by rank into the arch: every 2 goes on the packet at the far left, every 3 on the next one, and so on up to the Kings at the far right. Spread each arch packet a little, so you can see it. The arch packets have different sizes, and a rank may be missing altogether if all eight of its cards landed in the four packets.
5♠5♦5♦♦6♥6♠6♠♠7♠7♥7♥♥8♥8♠8♠♠9♦9♣9♣♣10♣10♥10♥♥Arch3♠3♦3♦♦4♦4♣4♣♣J♠J♦J♦JQ♦Q♠Q♠Q2♥2♣2♣♣112♠2♠♠11J♥J♥J113♣3♣♣119♥9♥♥Packets(12each)K♦K♣K♣KA♠A♠♠A♥A♥♥A♦A♦♦A♣A♣♣A♠A♠♠A♥A♥♥A♦A♦♦A♣A♣♣Foundations
Lady of the Manor – an example layout at the start (of each arch packet only two cards are shown)

Playing

There are no turns – you make one move after another, in any order.

  • Available cards: the top card of each of the four packets and any card in the arch.
  • Building: put an available card on a foundation if it is exactly one rank higher than the foundation's top card. The suit doesn't matter: a 2♣ may go on the A♥, a 3♦ on that 2♣.
  • Packets: when you play the top card of a packet, turn up the card below it. An empty packet stays empty.
  • Cards never move between packets, nor into the arch – every move goes to a foundation.
  • There is no redeal.

Example: With the layout above, the 3♣ in the third packet needs a 2 first. Play the 2♠ from the first packet on an Ace and the 3♣ on the 2♠. Both packets turn up a new top card; if the one under the 3♣ is a 4, it follows at once. The J♥ has to wait – it needs a 10 on a foundation.

Winning

You win when all eight foundations have been built up to a King. If no available card fits on any foundation, the game is lost. According to a French book of card games (Poli and others, 1984), about one game in four or five comes out.

Tips for beginners

  • Take cards from the four packets whenever you can, and use the arch only when a packet card can't help. The packets are what beat you; the arch is a reserve that is always there.
  • If two packets offer a card of the same rank, play the one from the taller packet – it has more cards to dig out.
  • Keep your foundations at different heights where you can – then more ranks fit somewhere.
  • A rank missing from the arch is a warning: all eight of its cards are buried in the packets.

Variants

All optional – agree before you start.

  • Strict (Dick, 1883): you may take a card from the arch only if no top card of the four packets fits on any foundation.
  • Open packets (Durheim, 1857): don't take the Aces out first. Deal the four packets face up, spread so you can see every card, but only the uncovered card of each packet may be played. An Ace on top of a packet, or one that turns up while you deal the arch, goes straight to the foundations.
  • Archway: David Parlett's modern version with Ace and King foundations built in suit – see Archway.

Background & history

  • Family: Patience (half-open builder: foundations built regardless of suit, a reserve sorted by rank)
  • Origin: probably France, according to the German Wikipedia; first recorded in English in 1852
  • Also known as: La Châtelaine, The Chatelaine, Vassal; Die Burgvögtin, Die Burg- oder Edelfrau (German)
  • Related games: Archway

Lady of the Manor is one of the old patiences of the 19th century. According to the German Wikipedia, it first appears in 1852 as "The Lady of the Manor" in Games of Patience, Clara de Chatelain's English version of the first French book of patiences, published by the Marquise de Fortia in 1842. Because the game is missing from the early editions of that book, Wikipedia suggests that de Chatelain may have invented it herself. The first German description followed in 1857 by the Swiss author Carl Jakob Durheim, who called it Die Burgvögtin ("the lady warden of the castle"); in 1863 Count Moritz zu Bentheim-Tecklenburg called it "Die Burg- oder Edelfrau".

The rules vary a little between books. Durheim deals the four packets face up and spread, so all cards can be seen. Dick's Games of Patience (New York, 1883), which calls the game The Chatelaine, takes the Aces out first and allows cards from the arch only when no packet card can be used. David Parlett (The Penguin Book of Patience, 1979) also lays the Aces out first and shows only the top card of each packet; he classes the game as a "half-open builder". According to the German Wikipedia, a French book by Poli and others (1984) puts the chance of success at one in four or five, and the game still appears in English and French books, but no longer in German ones.

Parlett liked the pretty layout but found little room for skill, so he "opened it up" into his own game Archway, where almost every card is visible and the foundations are built in suit.

Sources