Card Game Rules

All games · Collections

Two decks

Games that need two decks shuffled together – rummy families, canasta, bézique and other big-table classics. Two identical decks with the same backs are best.

  1. Mao The only rule we can tell you is this one – the rest you'll learn one penalty card at a time. Shedding game · 3–8 players · 30 min · 10+ · medium
  2. Bezique Win tricks, lay out marriages and sequences, and hunt for the Queen of Spades and Jack of Diamonds – twice, for a 500-point double bezique. Marriage game · 2 players · 60 min · 10+ · tricky
  3. Swoop Play equal or lower, swoop the pile away with four of a kind, a 10 or a joker – and empty your hand before the penalty points pile up. Beating game · 3–8 players · 45 min · 10+ · medium
  4. Guandan Two decks, four jokers and a wild Heart – team up, climb the levels from 2 to Ace and smash your bombs on the table. Climbing game · 4 players · 60 min · 10+ · tricky
  5. Doppelkopf Germany's favourite four-player game – two against two, but nobody knows who is on which side until the Queens of Clubs show up. Ace–Ten game · 4 players · 90 min · 12+ · tricky
  6. Rummy (Rommé) Germany's family-table rummy – collect sets and runs, open with 40 points and be the first to get rid of every card. Rummy game · 2–6 players · 60 min · 8+ · medium
  7. Orbit untested Win together or fail together – everyone has a tricky task, and nobody may say a word about their cards. Cooperative trick-taking game · 2–5 players · 30 min · 10+ · medium
  8. Nova untested Launch a firework show together – you can see everybody's cards except your own. Cooperative card game · 2–5 players · 30 min · 8+ · medium
  9. Paternoster Two piles go up, two go down, and the whole team must squeeze all 104 cards onto them – without ever saying what you hold. Cooperative card game · 1–8 players · 20 min · 8+ · easy
  10. Pokerface untested Hold'em without betting and without opponents – guess where your hand ranks at the table and line up the whole team without a word. Cooperative card game · 3–6 players · 20 min · 12+ · medium
  11. Sheng Ji (Tractor) Two decks, four jokers, a trump suit that changes every hand – and pairs that roll across the table like tractors. Trick-taking game · 4 players · 90 min · 12+ · tricky
  12. Pinochle America's partnership heavyweight – bid for trumps, swap cards with your partner, then meld marriages and pinochles. Marriage game · 4 players · 60 min · 12+ · tricky
  13. Three-Hand Pinochle Every player for themselves – win the auction, grab the three-card widow and take on the other two with your melds and trumps. Marriage game · 3 players · 45 min · 12+ · tricky
  14. Four-Hand Bezique Bezique for two teams – four decks, partners building melds together, and a triple bezique worth 1500 points. Marriage game · 4 players · 90 min · 12+ · tricky
  15. Binokel Pinochle's Swabian ancestor – win the Dabb, meld families and the Binokel, then fight for every Ace and 10. Marriage game · 3–4 players · 60 min · 12+ · tricky
  16. Gaigel Swabia's pub game with a double deck – race your partner to 101, open with a hidden Ace and call "Aus!" at exactly the right moment. Marriage game · 2–6 players · 60 min · 10+ · medium
  17. Continental Fifteen cards, runs only, and no melding along the way – lay down your whole hand in one go and collect from everyone. Rummy game · 2–12 players · 45 min · 10+ · medium
  18. Canasta Uruguay's gift to the world – build seven-card canastas with your partner, freeze the pile, take it at the right moment and reach 5000. Canasta game · 2–4 players · 90 min · 10+ · tricky
  19. Hand and Foot Canasta with two hands each – play out your hand, pick up your foot and fill the table with seven-card books over four rounds. Canasta game · 2–6 players · 120 min · 10+ · medium
  20. Samba Canasta with three decks and runs – draw two cards a turn, build seven-card sambas and take your partnership to 10,000. Canasta game · 2–6 players · 90 min · 12+ · tricky
  21. Indian Rummy India's 13-card rummy – build a pure sequence, use the cut joker as a wild card and declare before the others can. Rummy game · 2–6 players · 60 min · 10+ · medium
  22. Contract Rummy Seven deals, seven contracts that get harder every time – and when the discard you need goes by, just shout "May I?" Rummy game · 3–8 players · 75 min · 10+ · medium
  23. Kalooki Open with 40 points, build on everyone's melds and stay under 150 – or lay down all 13 cards at once for a kalookie. Rummy game · 2–6 players · 60 min · 10+ · medium
  24. Burraco Canasta's Italian cousin – meld runs and sets, pick up your pozzetto as a second hand and close with a clean burraco. Canasta game · 2–4 players · 90 min · 10+ · tricky
  25. Panguingue The old gambling rummy of the American West – eight decks, melds that pay chips on the spot, and eleven cards down to win. Rummy game · 2–8 players · 60 min · 12+ · tricky
  26. Russian Bank Patience for two – race your rival to the empty table, share the foundations and load your spare cards onto their piles. Competitive patience · 2 players · 30 min · 10+ · tricky
  27. Spite and Malice Build up from Ace to Queen, clear your pay-off pile first – and never feed your opponent the card they need. Competitive patience · 2 players · 30 min · 8+ · medium
  28. Nertz Everyone plays their own patience at once – onto the same foundations. Empty your Nertz pile and shout "Nertz!" Competitive patience · 2–6 players · 30 min · 8+ · medium
  29. Baccarat (Punto Banco) Bet on Player or Banker – whose two or three cards come closest to 9? Banking game · 2–8 players · 30 min · 16+ · easy
  30. Faro Bet on a rank and let each pair of cards from the box decide – the banking game of the Wild West's saloons. Banking game · 2–10 players · 30 min · 16+ · medium
  31. Forty Thieves Two decks, forty open cards and one pass through the stock – the tough patience said to have whiled away Napoleon's exile on St Helena. Patience (Forty Thieves family) · 1 players · 20 min · 10+ · tricky
  32. Spider Two decks, ten columns and eight long runs from King to Ace – the big patience that rewards patience, with an easy mode for beginners. Patience (Spider family) · 1 players · 30 min · 10+ · tricky
  33. Terrace Eleven cards on the terrace show you the trouble ahead – pick the right foundation rank and a two-deck patience rewards careful planning. Patience · 1 players · 15 min · 10+ · tricky
  34. Big Ben Twelve piles round a clock face, two decks and one aim – build every hour up until the clock strikes twelve. Patience · 1 players · 20 min · 10+ · medium
  35. Miss Milligan Two decks dealt eight cards at a time, and at the end a special trick called weaving – a classic that can turn round the most hopeless position. Patience (Forty Thieves family) · 1 players · 20 min · 10+ · tricky
  36. Sultan Eight Kings and an Ace surround the Sultan – build each up to a Queen, and the King of Hearts ends up in the middle of his harem. Patience · 1 players · 10 min · 8+ · easy
  37. Alhambra Eight foundations, eight little reserve piles and a waste pile you can build on – up or down, round the corner from King to Ace. Patience · 1 players · 10 min · 10+ · medium
  38. Windmill One Ace in the middle, eight sails around it and a centre pile that swallows 52 cards – a quick two-deck patience with a pretty layout. Patience · 1 players · 5 min · 8+ · easy
  39. Archway Every card on show, an arch of reserve cards overhead – build eight suits, up from the Aces and down from the Kings. Patience · 1 players · 20 min · 10+ · medium
  40. Royal Cotillion Build every suit up in twos – odd cards on the Aces, even cards on the 2s – until each King stands beside his Queen for the dance. Patience · 1 players · 15 min · 10+ · medium
  41. Babette Deal row after row and rescue the cards that come free above the gaps – Aces build up, Kings build down, and every choice counts. Patience · 1 players · 15 min · 8+ · easy
  42. Crazy Quilt Unpick a chessboard of upright and sideways cards from its edges, park helpful cards on the waste pile and build Aces up and Kings down. Patience · 1 players · 20 min · 10+ · medium
  43. Liar's Post untested Slide a card across the table, tell everyone what it is – and hope they don't believe you, or that they do. Bluffing game · 2–6 players · 20 min · 8+ · easy
  44. Ten Phases untested Ten tasks, one after another – collect sets, runs and suits, wave your wild Kings and make your rivals skip a turn. Rummy game · 2–6 players · 60 min · 8+ · easy
  45. Marriage Nepal's festival rummy with three decks and 21 cards – lay down three pure melds to see the hidden joker, then finish with wild cards. Rummy game · 2–5 players · 60 min · 12+ · tricky
  46. Hand Rummy A rummy hit from Jordan to the Gulf – open with 51 points, win wild Aces back from the table, or meld all 14 cards at once for a "hand". Rummy game · 2–4 players · 60 min · 10+ · tricky
  47. Ellibir (51) Turkey's two-deck rummy – open with 51 points or with five pairs, lay off everywhere and go out to score minus 100. Rummy game · 2–4 players · 90 min · 10+ · medium
  48. Koum Kan Greece's family rummy – ten cards, two decks, jokers you can steal back, and a second life when you go over 100. Rummy game · 2–10 players · 45 min · 8+ · medium
  49. Pinnacola Italy's other two-deck rummy – take any card from the open row of discards, swap out jokers and hunt for the full suit from Ace to Ace. Rummy game · 2 or 4 players · 60 min · 10+ · medium
  50. Pife (Pif-Paf, Cacheta) Brazil's quick rummy – nine cards, two decks, and all your sets stay hidden until you slam them down at once. Rummy game · 2–8 players · 30 min · 8+ · easy
  51. Normandy (Gypsy) Klondike for two decks – eight columns, eight foundations, and a new card for every column whenever you are stuck. Patience (Klondike family) · 1 players · 25 min · 10+ · medium
  52. Braid Twenty cards plaited into a braid down the middle, eight foundations that start wherever the deal decides – a classic German two-deck patience. Patience (Napoleon family) · 1 players · 20 min · 10+ · medium
  53. Lady of the Manor Eight Aces, four hidden packets and an arch of cards sorted by rank – a pretty 19th-century patience that builds without regard to suit. Patience · 1 players · 10 min · 8+ · easy
  54. Picture Gallery Build in steps of three – 2, 5, 8, Jack – until three rows of Jacks, Queens and Kings hang side by side like portraits in a gallery. Patience (Picture Gallery family) · 1 players · 20 min · 10+ · medium
  55. Frog Sir Tommy's big brother – two decks, five waste piles and a squat pile of thirteen cards, the Frog, that you must clear to win. Patience (Sir Tommy family) · 1 players · 15 min · 8+ · easy
  56. Dungeon Rush untested No turns, no mercy, five minutes on the clock – slap down the right suits together and fight your way through the dungeon to the boss. Real-time cooperative game · 2–4 players · 15 min · 8+ · medium
  57. Hot Air untested Low cards win over the plains, high cards over the mountains – and you may play on your rival's side too. Collect prizes and win two trophies. Tug-of-war game · 2 players · 25 min · 10+ · medium
  58. Mushroom Walk untested A walk along a line of cards in the woods. Gather mushrooms, sell a few for walking sticks and cook the best ones – with butter if you can. Set-collecting game · 2 players · 30 min · 10+ · medium
  59. One Up untested Play the same number or one higher – or bail out before your hand costs you dearly. Kings are worth ten, and they come round again. Shedding game · 2–6 players · 20 min · 8+ · easy
  60. Pinch untested Lay your cards out in front of you – and whenever you top another player's cards, you pinch them, straight into your own hand if you like. Shedding game · 2–5 players · 20 min · 10+ · medium
  61. Waterhole untested Eight kinds of animal crowd round the waterhole – three of a kind chase off the next weaker ones, and only the tiny Aces dare to chase the 8s. Collecting game · 2–4 players · 20 min · 8+ · easy
  62. Secret Trumps untested Only one player knows the trumps while everyone picks their hand from open rows – then fulfil your secret goals, one per round. Trick-taking game (goals) · 3–4 players · 45 min · 12+ · medium
  63. Flock Together untested Lay your cards at the end of a row, catch everything between two of a kind – and fly a flock home until you hold seven species or two threes. Set-collecting game · 2–5 players · 20 min · 8+ · medium
  64. Horse Trading untested Bid for animals, pay in hidden money cards and challenge rivals to blind trades – a bluff with two zeros can win you a whole herd. Auction game · 3–5 players · 45 min · 10+ · medium
  65. Shared Air untested Several divers, one tank of air – every treasure you carry slows you down and uses up everybody's oxygen. Turn back in time or lose it all. Push-your-luck game · 2–6 players · 30 min · 8+ · medium
  66. Power Struggle untested Sixteen cards each, poker hands to climb with and coups that beat everything – and the loser has to hand the winner their best card. Climbing game · 3–4 players · 45 min · 10+ · medium
  67. Temple Gold untested Everyone swears they're an honest adventurer – but somebody wants you to open the chamber with the fire trap. Social deduction game · 3–10 players · 15 min · 8+ · easy
  68. Comet Run the cards up to the King in one long tail, call "without" when you're stuck – and keep the wild Comet for the moment it counts. Stops game · 2–5 players · 30 min · 10+ · medium
  69. Machiavelli Italy's rearranging rummy – every card on the table is up for grabs, so break up sets and runs to find room for your hand. Rummy game · 2–5 players · 40 min · 9+ · medium
  70. Scala 40 Italy's classic rummy – open with 40 points, add to anyone's melds and go out before the penalty reaches 101. Rummy game · 2–6 players · 45 min · 10+ · medium
  71. Eleusis The dealer invents a secret rule for which card may follow which – everyone else plays cards, gets told yes or no and works out the rule. Guessing game · 3–8 players · 45 min · 12+ · medium