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Cooperative games
Everyone plays together against the game – you win or lose as a team.
- Orbit untested Win together or fail together – everyone has a tricky task, and nobody may say a word about their cards.
- Regicide Storm the castle together and defeat twelve corrupted Jacks, Queens and Kings – with nothing but a deck of cards and each suit's power.
- Nova untested Launch a firework show together – you can see everybody's cards except your own.
- Unisono untested Play all your cards in perfect order – without a single word, just by feeling the rhythm of the table.
- Paternoster Two piles go up, two go down, and the whole team must squeeze all 104 cards onto them – without ever saying what you hold.
- Pokerface untested Hold'em without betting and without opponents – guess where your hand ranks at the table and line up the whole team without a word.
- On the Scale untested Somewhere between freezing and boiling sits a cup of tea – but where exactly? Read your friend's mind and find the spot.
- Scoundrel for Two untested Two heroes, one dungeon, 52 cards – share weapons and potions, and get out alive together.
- Team Klondike untested One Klondike layout, two or three secret hands and no talking – sort the whole deck together before time runs out.
- Tricks Together untested Everybody names their number of tricks, and the whole team wins only if everybody hits it exactly – without a word about the cards.
- Defuse! untested One of you knows the code, the rest hold the pliers – and the expert may not say a single word.
- Island Escape untested The island is sinking under your feet – grab the four treasures and run for the helicopter.
- Cell Mates untested One of you may only move red cards, the other only black ones – solve a FreeCell deal together without saying a word.
- Summit Rush untested TriPeaks for two, both at once – grab, shout and clear all three peaks before the sand runs out.
- Number Crunchers untested Calculation for two: count up in ones, twos, threes and fours on shared foundations – but each of you fills only your own waste piles, in silence.
- Square Deal untested One five-by-five grid, two secret hands of three – build ten poker hands together without a word and beat the target.
- Rope Team untested Two climbers on one rope – win tricks to pull the rope your way and uncover the ridge, but pull too hard and you both fall.
- Common Cause untested Rummy for two against the stock – every meld needs cards from both of you, and you may not say which ones you hold.
- Undercover untested Klondike for two in which each of you peeks under different face-down cards – and may only hint at what lies there.
- Cross Sums untested Choose cards together, reassign targets and build your way through fifty number puzzles.
- Pot Luck untested Everyone brings a card to the pot – land three shared pots on exactly 21 as a team, never on your own card and without a word.
- Euler's Officers untested A 300-year-old card puzzle for a silent team – square the 16 officers so that no row or column repeats a rank or a suit.
- Mind the Gap untested Build a pyramid in which every card is the difference of the two below it – from secret hands, without a word, up to the target at the top.
- Spot On untested Plus, minus, times or divided by – one card each in turn, until the total lands exactly on a target from 100 to 999. Five times, without a word.
- Balancing Act untested Two pans, one shaky scale and not a word about your cards – add weights in turn and bring the scale to rest with the last card of every round.
- Final Approach untested Land an airliner together without a word – level the wings, set the speed and clear the traffic with four secret cards a round.
- Night Parade untested Sixteen spirits lie face down in a jumble – peek, slide and give silent hints until every family walks together.
- Man the Boats untested The ship is sinking – sort the passengers into orderly queues and get them into the lifeboats before the last compartment floods.
- Royal Rescue Raise armies from your hand, beat Ugly Umbar and his servants with the dice – then crack the dungeon's locks before your last card is gone.
- Side by Side untested A band of friends in a long war – get rid of your cards together, but never let three of the same threat meet in No Man's Land.
- Dungeon Rush untested No turns, no mercy, five minutes on the clock – slap down the right suits together and fight your way through the dungeon to the boss.