Card Game Rules

All games · Collections

No score pad needed

Games you can play without writing anything down – you win a round, empty your hand or simply survive. Just cards and a table.

  1. Mao The only rule we can tell you is this one – the rest you'll learn one penalty card at a time. Shedding game · 3–8 players · 30 min · 10+ · medium
  2. Cheat Play face down, claim whatever you like and keep a straight face – but if someone calls "Cheat!" and you lied, the pile is yours. Shedding game · 3–10 players · 20 min · 8+ · easy
  3. Orbit untested Win together or fail together – everyone has a tricky task, and nobody may say a word about their cards. Cooperative trick-taking game · 2–5 players · 30 min · 10+ · medium
  4. Nova untested Launch a firework show together – you can see everybody's cards except your own. Cooperative card game · 2–5 players · 30 min · 8+ · medium
  5. Unisono untested Play all your cards in perfect order – without a single word, just by feeling the rhythm of the table. Cooperative card game · 2–4 players · 20 min · 8+ · easy
  6. Knockout Whist Seven cards, then six, then five – take at least one trick each hand or you're knocked out. Trick-taking game · 2–7 players · 20 min · 7+ · easy
  7. War Flip your top card – the higher one takes both, and when two cards match, it's war! Children's game · 2–4 players · 20 min · 4+ · easy
  8. Beggar-My-Neighbour Turn up an Ace or a face card and your neighbour has to pay – with luck, you'll beggar them of every card. Children's game · 2–6 players · 20 min · 5+ · easy
  9. Old Maid Pair up your cards, draw blind from your neighbour – and pray you're not the one left holding the odd Queen. Pairing game · 2–8 players · 10 min · 4+ · easy
  10. Snap Turn your cards one by one – and when two match, shout "Snap!" faster than anyone else. Reaction game · 2–6 players · 15 min · 4+ · easy
  11. Slapjack Cards go down one by one – when a Jack appears, slap it first and the whole pile is yours. Reaction game · 2–8 players · 15 min · 4+ · easy
  12. Egyptian Ratscrew Beggar-My-Neighbour with a slap – spot a double or a sandwich first and the whole pile is yours. Reaction game · 2–6 players · 20 min · 7+ · medium
  13. Cuttle Race to 21 points while your opponent blows up, steals and scuttles your cards – every card is a weapon. Combat card game · 2 players · 15 min · 10+ · medium
  14. Kings Cup A circle of cards around a cup, a rule for every rank – and whoever draws the fourth King faces the cup. Drinking game · 3–10 players · 30 min · 18+ · easy
  15. Horse Race Four Aces, one track, a flip of the deck at a time – back your horse with sips and cheer it over the finish line. Betting game · 3–10 players · 10 min · 18+ · easy
  16. Beat the Dealer Guess the top card, get a "higher" or "lower", guess again – every hit makes the dealer drink, every miss costs you. Guessing game · 3–8 players · 30 min · 18+ · easy
  17. Irish Snap Count "Ace, two, three …" as you play – when the card matches the word, everyone slaps, and the slowest hand takes the pile. Reaction game · 3–8 players · 15 min · 6+ · easy
  18. Intrigue untested Two hidden cards, a handful of coins and a straight face – claim any role you like, but if someone calls your bluff, it costs you dearly. Bluffing game · 2–8 players · 15 min · 12+ · medium
  19. Roses and Thorns untested Three roses and one thorn each – bid how many cards you can turn up without getting pricked, and keep a poker face while others try. Bluffing game · 3–10 players · 30 min · 10+ · easy
  20. Liar's Post untested Slide a card across the table, tell everyone what it is – and hope they don't believe you, or that they do. Bluffing game · 2–6 players · 20 min · 8+ · easy
  21. Border Stones untested Nine stones between you and your rival – build the better three-card hand at each one, and win five of them, or three in a row. Two-player duel · 2 players · 20 min · 10+ · medium
  22. Werewolf By night the werewolves strike, by day the village votes – and the wolves vote along with everyone else. Social deduction game · 6–18 players · 30 min · 10+ · easy
  23. Showdown untested A Wild West shootout with secret roles – protect the Sheriff, or be the outlaw who tries to bring him down. Western card game · 4–7 players · 30 min · 10+ · medium
  24. Team Klondike untested One Klondike layout, two or three secret hands and no talking – sort the whole deck together before time runs out. Cooperative patience · 2–3 players · 25 min · 10+ · medium
  25. Tricks Together untested Everybody names their number of tricks, and the whole team wins only if everybody hits it exactly – without a word about the cards. Cooperative trick-taking game · 3–5 players · 20 min · 8+ · easy
  26. Defuse! untested One of you knows the code, the rest hold the pliers – and the expert may not say a single word. Cooperative deduction game · 2–5 players · 15 min · 8+ · easy
  27. Island Escape untested The island is sinking under your feet – grab the four treasures and run for the helicopter. Cooperative adventure game · 1–4 players · 30 min · 10+ · medium
  28. Cell Mates untested One of you may only move red cards, the other only black ones – solve a FreeCell deal together without saying a word. Cooperative patience · 2 players · 30 min · 10+ · medium
  29. Summit Rush untested TriPeaks for two, both at once – grab, shout and clear all three peaks before the sand runs out. Cooperative patience (real time) · 2–3 players · 10 min · 7+ · easy
  30. Number Crunchers untested Calculation for two: count up in ones, twos, threes and fours on shared foundations – but each of you fills only your own waste piles, in silence. Cooperative patience · 2 players · 20 min · 10+ · medium
  31. Rope Team untested Two climbers on one rope – win tricks to pull the rope your way and uncover the ridge, but pull too hard and you both fall. Cooperative trick-taking game · 2 players · 30 min · 10+ · medium
  32. Common Cause untested Rummy for two against the stock – every meld needs cards from both of you, and you may not say which ones you hold. Cooperative rummy game · 2 players · 25 min · 10+ · medium
  33. Undercover untested Klondike for two in which each of you peeks under different face-down cards – and may only hint at what lies there. Cooperative patience · 2 players · 30 min · 10+ · medium
  34. Cross Sums untested Choose cards together, reassign targets and build your way through fifty number puzzles. Cooperative puzzle game · 2 players · 15 min · 10+ · medium
  35. Pot Luck untested Everyone brings a card to the pot – land three shared pots on exactly 21 as a team, never on your own card and without a word. Cooperative adding game · 2–5 players · 15 min · 8+ · easy
  36. Euler's Officers untested A 300-year-old card puzzle for a silent team – square the 16 officers so that no row or column repeats a rank or a suit. Cooperative puzzle · 1–4 players · 15 min · 10+ · easy
  37. Spot On untested Plus, minus, times or divided by – one card each in turn, until the total lands exactly on a target from 100 to 999. Five times, without a word. Cooperative arithmetic game · 2–4 players · 30 min · 10+ · medium
  38. Balancing Act untested Two pans, one shaky scale and not a word about your cards – add weights in turn and bring the scale to rest with the last card of every round. Cooperative adding game · 2–4 players · 20 min · 10+ · medium
  39. Final Approach untested Land an airliner together without a word – level the wings, set the speed and clear the traffic with four secret cards a round. Cooperative placement game · 2 players · 20 min · 10+ · tricky
  40. Royal Rescue Raise armies from your hand, beat Ugly Umbar and his servants with the dice – then crack the dungeon's locks before your last card is gone. Cooperative dice-and-card game · 1–4 players · 30 min · 10+ · tricky
  41. Side by Side untested A band of friends in a long war – get rid of your cards together, but never let three of the same threat meet in No Man's Land. Cooperative hand-management game · 2–5 players · 30 min · 10+ · medium
  42. Dungeon Rush untested No turns, no mercy, five minutes on the clock – slap down the right suits together and fight your way through the dungeon to the boss. Real-time cooperative game · 2–4 players · 15 min · 8+ · medium
  43. Split Mind untested One of you wants balance, the other wants it lopsided – the Keeper needs an even split of tricks, the Shadow wins by any big gap. Trick-taking game · 2 players · 20 min · 10+ · medium
  44. Crown Duel untested Eight cards each, one secret choice per round – and every card has a trick up its sleeve. Out-guess your rival and win four rounds. Two-player duel · 2 players · 10 min · 8+ · easy
  45. Hot Air untested Low cards win over the plains, high cards over the mountains – and you may play on your rival's side too. Collect prizes and win two trophies. Tug-of-war game · 2 players · 25 min · 10+ · medium
  46. Mushroom Walk untested A walk along a line of cards in the woods. Gather mushrooms, sell a few for walking sticks and cook the best ones – with butter if you can. Set-collecting game · 2 players · 30 min · 10+ · medium
  47. Headcount untested Everyone can see your card except you. Bid on the total of all the cards – and call it when someone bids too high. Bluffing game · 3–6 players · 20 min · 10+ · easy
  48. Underdog untested One card each, one chip to fight – and the lowest card in the fight adds the underdog card, so the weakest card can win. Vying game · 3–6 players · 15 min · 10+ · easy
  49. Secret Trumps untested Only one player knows the trumps while everyone picks their hand from open rows – then fulfil your secret goals, one per round. Trick-taking game (goals) · 3–4 players · 45 min · 12+ · medium
  50. Flock Together untested Lay your cards at the end of a row, catch everything between two of a kind – and fly a flock home until you hold seven species or two threes. Set-collecting game · 2–5 players · 20 min · 8+ · medium
  51. Temple Gold untested Everyone swears they're an honest adventurer – but somebody wants you to open the chamber with the fire trap. Social deduction game · 3–10 players · 15 min · 8+ · easy
  52. King and Assassin untested Two rooms, three quick rounds and a swap of hostages each time – will the Assassin end up next to the King? Social deduction game · 6–30 players · 15 min · 10+ · medium
  53. Diamond Heist untested The Boss's pile of diamonds goes round the table, and it comes back lighter – now the Boss has to find out who helped themselves. Social deduction game · 5–12 players · 20 min · 10+ · medium
  54. Drogue The French soldiers' game of the 1830s – lose, and you wear a wooden peg on your nose until you win it off again. Trick-taking game · 4 players · 60 min · 12+ · tricky