Card Game Rules

Children's game · Game 150 of 388 ♣

Beggar-My-Neighbour

Turn up an Ace or a face card and your neighbour has to pay – with luck, you'll beggar them of every card.

Players
2–6
Duration
20 min
Age
5+
Difficulty
easy
Cards
52 cards, no jokers
Skill – Luck
SkillLuck
Everyone for themselves – Lots of interaction
Everyone for themselvesLots of interaction
Simple – Complex
SimpleComplex
Quick – Long
QuickLong

Mood relaxedlearned in 5 minutes

No. 11 in For kids

Collections: Games for two · Games for three · Games for four · Games for five · Games for six or more · Games for kids · No score pad needed

Quick rules

  • Goal: win all 52 cards.
  • Deal: 26 each, face down. Don't look.
  • Turn: take turns turning your top card face up onto the centre pile.
  • Pay card (A, K, Q, J)? Your opponent pays by turning up cards one by one: A = 4 cards, K = 3, Q = 2, J = 1.
  • Paid with 2–10 only: the pay-card player takes the whole pile, turns it face down as a block under their own – no shuffling – and plays next.
  • Pay card while paying: stop at once – now the other player pays for yours.
  • No card to turn up or pay: you lose.

Cheat sheet

Pay cards

Card Opponent pays
A 4 cards
K 3 cards
Q 2 cards
J 1 card
2–10 nothing (ordinary cards)

Chain example

Anna: Q. Ben pays 6, J – stops. Anna pays 1: A. Ben pays 4: 3, 7, K – stops. Anna pays 3: 10, 4, 6. The King is paid: Ben takes the pile.

  • 3 or more players: deal evenly, play clockwise. The next player pays; a pay card while paying passes the debt on to the player after them. Out of cards: you drop out – the last player with cards wins.
  • Count the payment out loud.
  • Time limit agreed: more cards wins.

Full rules

  1. Overview
  2. Pay cards and ordinary cards
  3. Setup
  4. Playing
  5. A pay card while paying
  6. Winning the game
  7. Tips for beginners
  8. Variants

Overview

Beggar-My-Neighbour is a simple game of pure luck, usually for two players. You take turns turning over cards onto a pile in the middle. When someone turns up an Ace or a face card, their opponent must pay for it with several cards – and if all of those are plain number cards, the pile goes to the player who demanded payment. Whoever runs out of cards is "beggared" and loses; the player with all the cards wins.

  • Players: 2 (more can play – see Variants).
  • You need: a standard 52-card deck, no jokers.

Pay cards and ordinary cards

There are two kinds of cards. Suits don't matter.

Card Kind Opponent pays
Ace pay card 4 cards
King pay card 3 cards
Queen pay card 2 cards
Jack pay card 1 card
2 to 10 ordinary card –

Setup

  1. Shuffle and deal out all the cards, face down: 26 each.
  2. Nobody looks at their cards. Each player keeps them in a neat face-down pile.

Playing

  1. One player starts – for example, the one who didn't deal. Players take turns turning over their top card and putting it face up on a shared centre pile.
  2. This goes on, one card each, until someone turns up a pay card.
  3. Now the opponent must pay: they turn over cards onto the pile, one after another, as many as the table says – for example two cards for a Queen.
  4. If all the paying cards are ordinary cards, the payment is complete. The player who turned up the pay card takes the whole centre pile, turns it face down as a block and slides it under their own pile – without shuffling. Then they start again by turning over their next card.

Example: Anna turns up a Q♥. Ben must pay 2 cards: he turns up a 5♠ and a 9♦. Both are ordinary cards, so Anna wins the whole pile and puts it under her cards. Then Anna turns up her next card.

A pay card while paying

If you turn up a pay card while you are paying, you stop paying at once. Your opponent's pay card no longer counts – now your opponent must pay for your card. This can switch back and forth several times.

Example: Anna plays a Q; Ben pays a 6 and then a J – he stops. Anna must pay 1 card for the Jack: she turns up an A. Now Ben must pay 4: he turns up 3, 7, K – he stops. Anna must pay 3 for the King: 10, 4, 6. The King has been paid for, so Ben takes the whole pile.

Winning the game

If you have to turn over a card – or pay – and have none left, you lose. The player who ends up with all 52 cards wins.

Tips for beginners

  • There are no decisions to make – it's pure luck. That makes it perfect for small children learning the face cards.
  • Count the payment out loud ("one, two, three …") so nobody loses track.
  • A game can take a long time. Agree beforehand how long you want to play; whoever has more cards then wins.

Variants

These are optional – agree before you start.

  • More players: deal the cards as evenly as possible (with three players, one player gets an extra card). Play goes clockwise. When someone plays a pay card, the next player pays. If that player turns up a pay card while paying, they stop and the player after them must pay. A player with no cards left drops out; the last player with cards wins.
  • Suck the Well: in the Caribbean the game is played the same way, but anticlockwise.
  • Slapping: Egyptian Ratscrew is Beggar-My-Neighbour with extra rules for slapping the pile – see that game.

Background & history

  • Family: Children's game (pure luck, no decisions)
  • Origin: probably Britain; known since at least the 1840s
  • Also known as: Strip Jack Naked, Beat Your Neighbour Out of Doors, Beat Jack Out of Doors, Taxes, Suck the Well (Caribbean), Bataille Corse (France)
  • Related games: War, Egyptian Ratscrew, Camicia (Italy), Slapjack, Snap

Beggar-My-Neighbour is a British children's classic in which nobody ever makes a choice: you just turn your top card when it's your turn. According to Wikipedia it was probably invented in Great Britain and has been known there since at least the 1840s. It may be the same game as "beat the knave out of doors", which would make it much older – that game is mentioned as early as 1755. In Charles Dickens's Great Expectations (1861), it is the only card game young Pip knows, and Estella "beggars" him; Wilkie Collins's Hide and Seek (1854) also features it.

The site pagat.com lists many other names, such as Strip Jack Naked and Taxes; in Trinidad and Barbados it is called Suck the Well. Names like Egyptian War are more often used for Egyptian Ratscrew, an American descendant in which the pile can also be won by slapping.

The game is famous among mathematicians. Because nobody makes decisions, the whole game is fixed by the deal – and whether a game could go on forever was a long-standing open question. John Conway listed it among his "anti-Hilbert problems", questions that should not drive mathematical research. According to Wikipedia, Brayden Casella found the first two-player deal that leads to an endless, repeating game, reported in February 2024. The longest known game that does end, found by Reed Nessler, lasts 1164 tricks.

Sources