Card Game Rules

Bluffing game · Game 227 of 388 ♦

Roses and Thorns

Three roses and one thorn each – bid how many cards you can turn up without getting pricked, and keep a poker face while others try.

Players
3–10
Duration
30 min
Age
10+
Difficulty
easy
Cards
4 cards of one rank per player (♠ = thorn)
Skill – Luck
SkillLuck
Everyone for themselves – Lots of interaction
Everyone for themselvesLots of interaction
Simple – Complex
SimpleComplex
Quick – Long
QuickLong

Mood livelylearned in 5 minutes

Collections: Games for three · Games for four · Games for five · Games for six or more · No score pad needed · Only here · New & untested

untested Not yet playtested: this is our own design or adaptation. The rules may still change – if you play it, tell us how it went: simon@howto.cards

Quick rules

  • Goal: win 2 challenges, or be the last player with cards.
  • Each player: all 4 cards of one rank, hidden in hand: ♥ ♦ ♣ = roses, ♠ = thorn.
  • Round: everyone lays 1 card face down – your stack.
  • Turn (clockwise): add a card to your stack, or bid how many cards you can turn up without a thorn.
  • After a bid: no more adding; raise or pass. Highest bid = challenger.
  • Challenge: turn up your whole stack first, then any stacks' top cards.
  • All roses: take a marker (any spare card). Thorn: stop; its owner draws 1 of your cards blind – gone.

Cheat sheet

Moment Rule
Bid 1 up to all cards on the table
No hand cards You must bid
Bid = all cards Challenge starts at once
Success Take a marker; 2nd = win
Someone's thorn Its owner draws your lost card
Own thorn Left neighbour draws your lost card
Next start Owner of the thorn, else the challenger
  • First round: choose the start player at random. If the next start player is out, their left neighbour starts.
  • Lost cards go aside face down – nobody else knows if it was a rose or your thorn.
  • All 4 cards lost: you're out; your marker no longer counts.
  • Variants: quick game – one success wins · own thorn: you choose the card you lose.

Full rules

  1. Overview
  2. The cards
  3. Playing a round
  4. Out of the game
  5. Winning the game
  6. Tips for beginners
  7. Variants

Overview

Roses and Thorns is a game of bluffing and bidding for 3–6 players. Everybody has four cards: three roses and one thorn. In each round, you lay cards face down on your own small stack. Then the players bid: how many cards can you turn face up – starting with your own – without finding a thorn? The highest bidder has to prove it. Turn up only roses and you have won the round; win two rounds and you win the game. Find a thorn and you lose one of your cards for good. Lose all four and you are out.

  • Players: 3–6 (up to 10, see Variants).
  • You need: one standard 52-card deck without jokers.

Roses and Thorns is our own adaptation for an ordinary deck, inspired by Skull (originally Skull & Roses, Hervé Marly, 2011). The texts and some rules are our own. It has not been playtested yet.

The cards

Each player takes all four cards of one rank – for example Anna the four Queens, Ben the four 7s, Carla the four 4s. Everybody gets a different rank.

Your card Meaning
♥ ♦ ♣ of your rank Rose – safe
♠ of your rank Thorn – ends a challenge

The rest of the deck lies ready as a supply of markers.

Keep your cards hidden in your hand all game. Nobody should know which cards you still hold.

Playing a round

1. Everyone lays a card

At the start of a round, every player picks one card from their hand and lays it face down in front of them. This is the start of your stack. Do this all at once.

2. Adding cards

The start player begins (in the first round, choose one at random); then play goes clockwise. On your turn, either:

  • add a card: lay one more card from your hand face down on top of your stack, or
  • start the bidding: say a number – how many cards you are sure you can turn up without a thorn. It must be at least 1 and at most the number of cards on the table (all stacks together).

If you have no cards left in your hand, you must start the bidding.

3. Bidding

Once somebody has bid, no more cards are added. Going on clockwise from the bidder, each player either:

  • raises: names a higher number (still at most the number of cards on the table), or
  • passes: they are out of the bidding for this round.

The bidding ends when everybody else has passed, or as soon as somebody bids the total number of cards on the table. The highest bidder is now the challenger.

4. The challenge

The challenger turns up as many cards as they bid, one at a time:

  1. First your own stack. Turn up your own cards from the top down. You may not touch other stacks before your whole stack is face up.
  2. Then the other stacks. Choose any other player's stack and turn up its top card. Keep going – from any stacks in any order, always the top card that is still face down – until you have turned up as many cards as you bid.

All roses? The challenge succeeds. Take a card from the supply and lay it face up in front of you as a marker. If you already had a marker, you win the game.

A thorn? Stop at once – the challenge has failed. You lose one card:

  • Collect all your cards (hand and stack), shuffle them and hold them out face down.
  • The owner of the thorn draws one of them without looking and puts it aside face down without showing it. It is out of the game.
  • Was it your own thorn? Then the player to your left draws the card.

You can see from your remaining cards what you lost – but nobody else knows whether it was a rose or your thorn.

5. Next round

Everybody takes back their cards. The next round is started by:

  • the challenger, if they succeeded or turned up their own thorn,
  • the owner of the thorn, if they found someone else's.

If that player is out, the next player to their left starts.

Example: Anna (Queens), Ben (7s) and Carla (4s) each lay a card. Anna adds a second card, Ben adds one, Carla says "3". Anna raises to "4", Ben and Carla pass. Anna turns up her own stack: Q♥, Q♦ – two roses. Now she needs two more. She turns up the top card of Carla's stack: 4♣, a rose. Then the top card of Ben's stack: 7♠ – a thorn! Anna shuffles her four cards, and Ben draws one and puts it aside face down. Anna has only three cards left. Ben starts the next round.

Q♥Q♦Q♦QAnna7♠7♠♠Ben4♣4♣♣Carla
The example: Anna has bid 4 and finds Ben's thorn

Out of the game

A player who has lost all four cards is out. Their marker no longer counts. The others play on, and everybody else keeps their markers.

Winning the game

You win the game when you

  • succeed in a second challenge, or
  • are the last player left with cards.

Tips for beginners

  • The thorn is your weapon. Nobody can bid safely while your thorn might be lying on your stack.
  • Your own stack comes first. If you have laid your thorn, bidding is dangerous – you would find it yourself. If you have laid only roses, a low bid is safe.
  • Watch who adds cards. A player who happily adds card after card may be hiding a thorn at the bottom – or may just want you to think so.
  • Bid to push others. A bid you don't want to win can force a rival to raise too high.

Variants

All optional – agree before you start.

  • Bigger table: with 7 to 10 players, the game works the same way; it just takes longer.
  • Quick game: a single successful challenge wins the game.
  • Original rule for your own thorn: if you turn up your own thorn, you choose which of your cards you lose, instead of having one drawn at random. Bidding on your own stack then becomes less risky.

Background & history

  • Family: Bluffing game (bidding, press your luck)
  • Origin: Adaptation written for this site (2026), inspired by Skull (Hervé Marly, France 2011)
  • Also known as: –
  • Related games: Skull, Liar's Dice, Cheat, Intrigue

Roses and Thorns is not a traditional game: it was written for this site so that you can play a Skull-style game with an ordinary deck. The mechanics come from Hervé Marly's original – four cards per player, three harmless and one dangerous; laying them face down on your own stack; the bidding; the rule that the challenger has to turn up their own cards first; two successful challenges to win; and the card lost after a failed challenge. The texts and the deck mapping are our own. If you enjoy Roses and Thorns, the original with its beautifully illustrated discs is well worth buying.

Skull & Roses was designed by the French designer Hervé Marly and published in 2011 by Lui-même. Each player gets a mat and four round discs – three roses and one skull – decorated in the style of a biker gang. The game won the French As d'Or (game of the year) in 2011 and was on the Spiel des Jahres recommendation list the same year; according to the German Wikipedia, the jury wrote that the bluffing game in the box works on gamblers "like an elixir of life". A German edition was published by Asmodee in 2013. Later editions are simply called Skull.

Our mapping gives each player the four cards of one rank: the three non-spade cards are the roses, the ♠ is the thorn. Instead of flipping the mat, you take a spare card from the deck as a marker for your first win.

Sources