Card Game Rules

All games · Collections

Only here

Card games you'll only find on this site: our own designs – co-op puzzles, duels, team games – and our versions of modern card and board games for an ordinary deck.

  1. Orbit Win together or fail together – everyone has a tricky task, and nobody may say a word about their cards. Cooperative trick-taking game · 2–5 players · 30 min · 10+ · medium
  2. Nova Launch a firework show together – you can see everybody's cards except your own. Cooperative card game · 2–5 players · 30 min · 8+ · medium
  3. Unisono Play all your cards in perfect order – without a single word, just by feeling the rhythm of the table. Cooperative card game · 2–4 players · 20 min · 8+ · easy
  4. Paternoster Two piles go up, two go down, and the whole team must squeeze all 104 cards onto them – without ever saying what you hold. Cooperative card game · 1–8 players · 20 min · 8+ · easy
  5. Pokerface Hold'em without betting and without opponents – guess where your hand ranks at the table and line up the whole team without a word. Cooperative card game · 3–6 players · 20 min · 12+ · medium
  6. Paternoster Duel Red against black – each of you builds one pile up and one down, and slips the odd card onto the other's piles. Whoever gets stuck first loses. Duel card game (building up and down) · 2 or 4 players · 15 min · 8+ · easy
  7. Secret Letter Sixteen cards, one card in your hand – guess, peek and duel your way to the end of the round, and never let go of the letter. Deduction game · 2–4 players · 20 min · 10+ · easy
  8. Intrigue Two hidden cards, a handful of coins and a straight face – claim any role you like, but if someone calls your bluff, it costs you dearly. Bluffing game · 2–8 players · 15 min · 12+ · medium
  9. Roses and Thorns Three roses and one thorn each – bid how many cards you can turn up without getting pricked, and keep a poker face while others try. Bluffing game · 3–10 players · 30 min · 10+ · easy
  10. Liar's Post Slide a card across the table, tell everyone what it is – and hope they don't believe you, or that they do. Bluffing game · 2–6 players · 20 min · 8+ · easy
  11. Sixth Card Everybody plays at once, the cards line up by themselves – and whoever lays the sixth card in a row swallows the other five. Simultaneous card-laying game · 2–10 players · 30 min · 8+ · easy
  12. Take or Pass Nobody wants the cards – so you pay a chip to pass them on, until someone decides the pile of chips is worth the pain. Push-your-luck game · 3–7 players · 20 min · 8+ · easy
  13. Woodland Tricks A trick-taking duel with special cards and a twist – win a few tricks or most of them, but never too many. Trick-taking game · 2 players · 30 min · 10+ · medium
  14. Expeditions Four expeditions, one question – is it worth starting? Every venture costs 20 points before it earns a single one. Set-collecting game · 2 players · 30 min · 10+ · medium
  15. Border Stones Nine stones between you and your rival – build the better three-card hand at each one, and win five of them, or three in a row. Two-player duel · 2 players · 20 min · 10+ · medium
  16. Wizards and Jesters Four Aces that always win, four 2s that always lose – and one more card every round to get your prediction exactly right. Trick-taking game (prediction) · 3–6 players · 45 min · 10+ · easy
  17. Dragon and Phoenix The four 2s become a Dragon, a Phoenix, a Fox and a Herald – climb, bomb and bet with your partner that you'll be out first. Climbing game (partnership) · 4 players · 60 min · 12+ · tricky
  18. Ten Phases Ten tasks, one after another – collect sets, runs and suits, wave your wild Kings and make your rivals skip a turn. Rummy game · 2–6 players · 60 min · 8+ · easy
  19. Showdown A Wild West shootout with secret roles – protect the Sheriff, or be the outlaw who tries to bring him down. Western card game · 4–7 players · 30 min · 10+ · medium
  20. On the Scale Somewhere between freezing and boiling sits a cup of tea – but where exactly? Read your friend's mind and find the spot. Cooperative guessing game · 2–12 players · 30 min · 10+ · easy
  21. Scoundrel for Two Two heroes, one dungeon, 52 cards – share weapons and potions, and get out alive together. Cooperative dungeon game · 2 players · 25 min · 10+ · medium
  22. Team Klondike One Klondike layout, two or three secret hands and no talking – sort the whole deck together before time runs out. Cooperative patience · 2–3 players · 25 min · 10+ · medium
  23. Tricks Together Everybody names their number of tricks, and the whole team wins only if everybody hits it exactly – without a word about the cards. Cooperative trick-taking game · 3–5 players · 20 min · 8+ · easy
  24. Defuse! One of you knows the code, the rest hold the pliers – and the expert may not say a single word. Cooperative deduction game · 2–5 players · 15 min · 8+ · easy
  25. Island Escape The island is sinking under your feet – grab the four treasures and run for the helicopter. Cooperative adventure game · 1–4 players · 30 min · 10+ · medium
  26. Cell Mates One of you may only move red cards, the other only black ones – solve a FreeCell deal together without saying a word. Cooperative patience · 2 players · 30 min · 10+ · medium
  27. Summit Rush TriPeaks for two, both at once – grab, shout and clear all three peaks before the sand runs out. Cooperative patience (real time) · 2–3 players · 10 min · 7+ · easy
  28. Number Crunchers Calculation for two: count up in ones, twos, threes and fours on shared foundations – but each of you fills only your own waste piles, in silence. Cooperative patience · 2 players · 20 min · 10+ · medium
  29. Square Deal One five-by-five grid, two secret hands of three – build ten poker hands together without a word and beat the target. Cooperative patience · 2 players · 15 min · 10+ · easy
  30. Rope Team Two climbers on one rope – win tricks to pull the rope your way and uncover the ridge, but pull too hard and you both fall. Cooperative trick-taking game · 2 players · 30 min · 10+ · medium
  31. Common Cause Rummy for two against the stock – every meld needs cards from both of you, and you may not say which ones you hold. Cooperative rummy game · 2 players · 25 min · 10+ · medium
  32. Undercover Klondike for two in which each of you peeks under different face-down cards – and may only hint at what lies there. Cooperative patience · 2 players · 30 min · 10+ · medium
  33. Cross Sums Choose cards together, reassign targets and build your way through fifty number puzzles. Cooperative puzzle game · 2 players · 15 min · 10+ · medium
  34. Pot Luck Everyone brings a card to the pot – land three shared pots on exactly 21 as a team, never on your own card and without a word. Cooperative adding game · 2–5 players · 15 min · 8+ · easy
  35. Euler's Officers A 300-year-old card puzzle for a silent team – square the 16 officers so that no row or column repeats a rank or a suit. Cooperative puzzle · 1–4 players · 15 min · 10+ · easy
  36. Mind the Gap Build a pyramid in which every card is the difference of the two below it – from secret hands, without a word, up to the target at the top. Cooperative puzzle · 1–3 players · 15 min · 10+ · medium
  37. Spot On Plus, minus, times or divided by – one card each in turn, until the total lands exactly on a target from 100 to 999. Five times, without a word. Cooperative arithmetic game · 2–4 players · 30 min · 10+ · medium
  38. Balancing Act Two pans, one shaky scale and not a word about your cards – add weights in turn and bring the scale to rest with the last card of every round. Cooperative adding game · 2–4 players · 20 min · 10+ · medium
  39. Final Approach Land an airliner together without a word – level the wings, set the speed and clear the traffic with four secret cards a round. Cooperative placement game · 2 players · 20 min · 10+ · tricky
  40. Night Parade Sixteen spirits lie face down in a jumble – peek, slide and give silent hints until every family walks together. Cooperative memory game · 2–4 players · 20 min · 8+ · easy
  41. Man the Boats The ship is sinking – sort the passengers into orderly queues and get them into the lifeboats before the last compartment floods. Cooperative patience · 1–5 players · 30 min · 8+ · medium
  42. Side by Side A band of friends in a long war – get rid of your cards together, but never let three of the same threat meet in No Man's Land. Cooperative hand-management game · 2–5 players · 30 min · 10+ · medium
  43. Dungeon Rush No turns, no mercy, five minutes on the clock – slap down the right suits together and fight your way through the dungeon to the boss. Real-time cooperative game · 2–4 players · 15 min · 8+ · medium
  44. Split Mind One of you wants balance, the other wants it lopsided – the Keeper needs an even split of tricks, the Shadow wins by any big gap. Trick-taking game · 2 players · 20 min · 10+ · medium
  45. Crown Duel Eight cards each, one secret choice per round – and every card has a trick up its sleeve. Out-guess your rival and win four rounds. Two-player duel · 2 players · 10 min · 8+ · easy
  46. Royal Garden Sixteen face cards and Aces in a square – every card you take tells your rival where they may go next. Four in a line wins. Abstract duel · 2 players · 10 min · 8+ · easy
  47. Line of Succession Add a card to the row or take the last five – but only once a round. Win the most supporters, or grab all three crowns and win at once. Set-collecting game · 2 players · 15 min · 10+ · easy
  48. Hot Air Low cards win over the plains, high cards over the mountains – and you may play on your rival's side too. Collect prizes and win two trophies. Tug-of-war game · 2 players · 25 min · 10+ · medium
  49. Touché Two fencers on a piste of 23 cards. Step forward, step back, strike at exactly the right distance – and parry with the same cards. Two-player duel · 2 players · 20 min · 8+ · medium
  50. Mushroom Walk A walk along a line of cards in the woods. Gather mushrooms, sell a few for walking sticks and cook the best ones – with butter if you can. Set-collecting game · 2 players · 30 min · 10+ · medium
  51. One Up Play the same number or one higher – or bail out before your hand costs you dearly. Kings are worth ten, and they come round again. Shedding game · 2–6 players · 20 min · 8+ · easy
  52. Pinch Lay your cards out in front of you – and whenever you top another player's cards, you pinch them, straight into your own hand if you like. Shedding game · 2–5 players · 20 min · 10+ · medium
  53. Big Number Line up cards of one suit or one rank into the biggest number you can – 9, 7 and 2 make 972 – and take one beaten card back into your hand. Climbing game · 2–6 players · 15 min · 8+ · easy
  54. Unsorted You may never sort your hand – so play the cards that happen to sit side by side, and beat the table before your spare cards run out. Climbing game · 3–5 players · 30 min · 10+ · medium
  55. Waterhole Eight kinds of animal crowd round the waterhole – three of a kind chase off the next weaker ones, and only the tiny Aces dare to chase the 8s. Collecting game · 2–4 players · 20 min · 8+ · easy
  56. Sore Spot No suit to follow, every other suit trumps the lead – and everyone secretly has one suit that hurts. Trick-taking game · 3–6 players · 30 min · 10+ · medium
  57. Boil Over Three pots on the stove, spades as poison in any of them – and whoever makes a pot boil over past 20 has to take it. Adding game · 3–6 players · 20 min · 8+ · easy
  58. Headcount Everyone can see your card except you. Bid on the total of all the cards – and call it when someone bids too high. Bluffing game · 3–6 players · 20 min · 10+ · easy
  59. Underdog One card each, one chip to fight – and the lowest card in the fight adds the underdog card, so the weakest card can win. Vying game · 3–6 players · 15 min · 10+ · easy
  60. Chief and Vice Bid by laying your cards on the table, name two kinds of trumps and pick your partner – a deep trick-taking game where every hand makes new teams. Trick-taking game (bidding) · 4–6 players · 60 min · 12+ · tricky
  61. Cursed Bottle Low cards buy the cursed bottle and every sale lowers its price – win good tricks, but don't be the one left holding it. Trick-taking game · 2–4 players · 30 min · 10+ · medium
  62. Secret Trumps Only one player knows the trumps while everyone picks their hand from open rows – then fulfil your secret goals, one per round. Trick-taking game (goals) · 3–4 players · 45 min · 12+ · medium
  63. Jewel Vault Every trick you win and every suit you can't follow moves a jewel – into your vault, into your showroom, or out of someone else's. Trick-taking game (suit actions) · 2–6 players · 45 min · 8+ · easy
  64. Flock Together Lay your cards at the end of a row, catch everything between two of a kind – and fly a flock home until you hold seven species or two threes. Set-collecting game · 2–5 players · 20 min · 8+ · medium
  65. Horse Trading Bid for animals, pay in hidden money cards and challenge rivals to blind trades – a bluff with two zeros can win you a whole herd. Auction game · 3–5 players · 45 min · 10+ · medium
  66. Shared Air Several divers, one tank of air – every treasure you carry slows you down and uses up everybody's oxygen. Turn back in time or lose it all. Push-your-luck game · 2–6 players · 30 min · 8+ · medium
  67. Four Fields Sow, harvest and stockpile on four fields around the table – and turn the seasons so the harvest you want is never frozen in winter. Fishing game · 2–4 players · 45 min · 10+ · medium
  68. Power Struggle Sixteen cards each, poker hands to climb with and coups that beat everything – and the loser has to hand the winner their best card. Climbing game · 3–4 players · 45 min · 10+ · medium
  69. Powder Keg Draw a card at the end of every turn and hope it isn't a King – the Kings are powder kegs, and only a bucket of water saves you. Elimination game · 2–5 players · 15 min · 8+ · easy
  70. Temple Gold Everyone swears they're an honest adventurer – but somebody wants you to open the chamber with the fire trap. Social deduction game · 3–10 players · 15 min · 8+ · easy
  71. King and Assassin Two rooms, three quick rounds and a swap of hostages each time – will the Assassin end up next to the King? Social deduction game · 6–30 players · 15 min · 10+ · medium
  72. Diamond Heist The Boss's pile of diamonds goes round the table, and it comes back lighter – now the Boss has to find out who helped themselves. Social deduction game · 5–12 players · 20 min · 10+ · medium