Card Game Rules

Elimination game · Game 343 of 388 ♠

Powder Keg

Draw a card at the end of every turn and hope it isn't a King – the Kings are powder kegs, and only a bucket of water saves you.

Players
2–5
Duration
15 min
Age
8+
Difficulty
easy
Cards
52 cards + 2 jokers
Skill – Luck
SkillLuck
Everyone for themselves – Lots of interaction
Everyone for themselvesLots of interaction
Simple – Complex
SimpleComplex
Quick – Long
QuickLong

Mood livelylearned in 5 minutes

Collections: Games for two · Games for three · Games for four · Games for five · Games for kids · Only here · New & untested

untested Not yet playtested: this is our own design or adaptation. The rules may still change – if you play it, tell us how it went: simon@howto.cards

Quick rules

  • Goal: be the last player left.
  • Setup: take out the Kings and buckets (Aces, jokers). Deal 7 each + 1 bucket. Shuffle in Kings = players − 1 and the spare buckets (2–3 players: only 2).
  • Turn: play any cards (or none), then draw 1. Skip and Double end your turn without drawing.
  • King drawn: discard a bucket and put the King back anywhere in the pile, unseen – or you're out (hand to the discard pile).
  • Pair (same rank, no action): take a random card from a player. Triple: name a card; if they have it, they give it.
  • Match: first to 3 wins.

Cheat sheet

Card Action
K Powder keg
A, joker Bucket: douse a King
Q Veto an action, any time
J Double: no draw, next player 2 turns
10 Skip: end 1 turn, no draw
9 Favour: they give you a card of their choice
8 Shuffle the draw pile
7 Peek at the top 3, same order
2–6 Only as pairs or triples
  • Veto on a Veto: the action happens after all – and so on.
  • Double while you owe turns: the next player takes all your owed turns + 2 (4, then 6 …).
  • Skip ends only one owed turn.
  • An Ace and a joker are a pair too (both buckets).
  • King and bucket can't be vetoed; after a bucket, your turn ends.

Score pad

Games are saved in this browser on this device.

Full rules

  1. Overview
  2. The cards
  3. Setup
  4. Playing a turn
  5. The powder keg
  6. The action cards in detail
  7. Pairs and triples
  8. Winning the game
  9. Tips for beginners
  10. Variants

Overview

Powder Keg is a quick, noisy game of nerve for 2–5 players. The draw pile hides a few powder kegs – the Kings. On your turn you may play cards from your hand, and then you must draw a card. If it is a King, it blows up in your face, unless you can douse it with a bucket of water (an Ace or a joker). Whoever can't is out. The other cards help you dodge the draw, peek at the pile, reshuffle it or push extra turns onto the next player. The last player left wins.

  • Players: 2–5; best with 4 or 5.
  • You need: one standard 52-card deck with both jokers.

Powder Keg is our own adaptation for an ordinary deck, inspired by Exploding Kittens (Elan Lee, Matthew Inman and Shane Small, 2015). The card names are our own, and the deck has 54 cards instead of 56: there is one Veto and one Peek fewer than the matching cards in the original. It has not been playtested in this form yet.

The cards

Card Name What it does
K (4) Powder keg When you draw it, show it at once: douse it with a bucket, or you are out.
A, joker (6) Bucket Your only protection against a powder keg.
Q (4) Veto Cancels any action – at any time, also when it isn't your turn.
J (4) Double End your turn without drawing. The next player must take 2 turns.
10 (4) Skip End your turn without drawing.
9 (4) Favour Choose another player: they give you a card of their choice.
8 (4) Shuffle Shuffle the draw pile.
7 (4) Peek Look at the top 3 cards of the draw pile in secret and put them back in the same order.
2–6 (20) Plain cards No power of their own – play them as pairs or triples.

Suits don't matter in this game.

Setup

  1. Take out the 4 Kings and the 6 buckets (4 Aces and 2 jokers).
  2. Shuffle the other 44 cards and deal 7 cards face down to each player.
  3. Give each player 1 bucket, so everyone has 8 cards. Keep your hand secret.
  4. Shuffle into the rest of the deck: - Kings: one fewer than the number of players (2 players: 1 King, 5 players: 4 Kings). Put any other Kings back in the box. - The remaining buckets: with 2 or 3 players only 2 of them (the rest go back in the box), with 4 or 5 players all of them.
  5. Put the deck face down in the middle as the draw pile, and leave space next to it for a face-up discard pile.
  6. Choose a player to start. Play goes clockwise.

Because there is always one King fewer than there are players, the game ends with exactly one survivor – the draw pile never runs out first.

Playing a turn

  1. Play cards – or not. Play as many cards from your hand as you like, one after another, face up onto the discard pile. Each card's action happens before you play the next one. You may also play nothing.
  2. Draw. End your turn by drawing the top card of the draw pile into your hand – unless a Skip or a Double has already ended your turn.

There is no hand limit, and running out of cards doesn't matter: you'll draw again.

Example: Carla suspects a King is coming. She plays a Peek (7) and secretly sees K, 4, 9 on top. She plays a Double (J): her turn ends without drawing, and Dan must now take two turns. Dan has no Skip, so he draws the King…

The powder keg

If you draw a King, show it immediately.

  • With a bucket: lay the bucket on the discard pile. Then put the King back into the draw pile anywhere you like – on top, at the bottom or somewhere in the middle – without looking at or rearranging the other cards. You may hold the pile under the table while you do it. This ends your turn.
  • Without a bucket: you are out. Put the King and all your hand cards on the discard pile. You take no more turns and play no more cards (not even a Veto) this game – just watch the others, it won't take long.

A bucket can only be used against a King that you have just drawn. It can't be vetoed, and a King can't be vetoed either.

The action cards in detail

  • Veto (Q): stops any action except a King or a bucket. Anyone may play a Veto at any time before the action has happened, even when it isn't their turn. The vetoed card stays on the discard pile as if it had never been played. A Veto can be vetoed too: then the original action happens after all – and so on. After you play a card, give the others a moment to shout "Veto!".
  • Double (J): your turn ends at once, without drawing, and the next player takes two turns in a row (play cards, draw; then play cards, draw again). If you play a Double while you owe turns because of a Double, your turns end at once and the next player must take all the turns you still owed, plus 2 – so 4 turns, then 6, and so on.
  • Skip (10): ends one turn without drawing. If you owe two turns, one Skip ends only one of them.
  • Favour (9): the player you choose picks the card they give you.
  • Shuffle (8): shuffle the draw pile thoroughly; nobody looks at the cards.
  • Peek (7): don't show the cards and don't change their order.

Pairs and triples

Any two cards of the same rank make a pair, any three a triple – plain cards, but also two Shuffles, three Favours and so on. The Aces and jokers all count as buckets, so an Ace and a joker are a pair too. When you play cards as a pair or triple, their own actions don't happen; instead:

  • Pair: choose another player and take a random card from their hand without looking (they fan their cards face down towards you).
  • Triple: choose another player and name a card – a rank, such as "a Queen", or "a bucket". If they have one, they must give it to you. If not, you get nothing.

A pair or triple can be vetoed like any action. If the chosen player has no cards, you get nothing.

Winning the game

When only one player is left, they win. One game takes about 10–15 minutes, so play several: the winner scores a point, and the first to 3 points wins the evening.

Tips for beginners

  • Keep your bucket. Early on the danger is small – save your good cards for later.
  • Count the cards. You know how many Kings are in the pile and how big it is: 2 Kings in 10 cards means a 20% risk for the next draw.
  • Peek, then act. A Peek followed by a Skip, Double or Shuffle is the classic escape.
  • Remember where you hid it. After dousing a King, you know where it is – put it on top if the next player has no bucket left.
  • Save a Veto for the moment someone uses a Favour or a triple to take your last bucket.

Variants

  • Five different cards (from the original's older edition): play five cards of five different ranks and take any one card you like from the discard pile. Their own actions don't happen.
  • Simpler Double: if you play a Double while you owe turns, your turns end and the next player takes just 2 turns (the original's older rule).
  • Short hands: deal only 4 cards plus the bucket, as in the original's first edition. The game gets quicker and more dangerous.

Background & history

  • Family: Elimination game (push your luck, last player standing)
  • Origin: Adaptation for this site (2026) of Exploding Kittens (Elan Lee, Matthew Inman and Shane Small, USA, 2015)
  • Also known as: –
  • Related games: Exploding Kittens, Old Maid

Powder Keg is not a traditional game: it is our version of Exploding Kittens for an ordinary deck. Exploding Kittens was designed by Elan Lee, Matthew Inman – the cartoonist behind the web comic The Oatmeal, whose drawings illustrate the cards – and Shane Small. According to Wikipedia, it began in January 2015 as a Kickstarter project asking for US$10,000, reached that goal in eight minutes and, after a week, had more backers than any Kickstarter project before it. When the campaign closed on 19 February 2015, 219,382 backers had pledged about US$8.78 million. The games were delivered from July 2015.

The original has 56 cards: 4 Exploding Kittens, 6 Defuse cards, action cards (Nope, Attack, Skip, Favor, Shuffle, See the Future) and 20 cat cards in five pictures that only work in pairs. The rules have changed over the years: the 2017 printing deals 4 cards plus a Defuse to each player and includes a "five different cards" combination; the 2022 rules deal 7 cards plus a Defuse, let a second Attack pile up the turns, and no longer mention the five-card combination.

A poker deck has almost the right number of cards. The four Kings become the kegs, the Aces and jokers the six buckets, and each of the ranks 7 to Queen takes one action, four cards each – one fewer Veto and one fewer Peek than the original's five Nope and five See the Future cards. The ranks 2 to 6 are the five kinds of plain cards. We use our own names on purpose: the site already has a cooperative game called Defuse! that has nothing to do with this one. If you enjoy Powder Keg, the original, with its cartoon cards and many expansions, is well worth buying.

Sources