Card Game Rules

Patience (Forty Thieves family) · Game 174 of 388 ♦

Forty Thieves

Two decks, forty open cards and one pass through the stock – the tough patience said to have whiled away Napoleon's exile on St Helena.

Players
1
Duration
20 min
Age
10+
Difficulty
tricky
Cards
2 × 52 cards, no jokers
Skill – Luck
SkillLuck
Everyone for themselves – Lots of interaction
Everyone for themselvesLots of interaction
Simple – Complex
SimpleComplex
Quick – Long
QuickLong

Mood focusedlearned in 5 minutes

No. 8 in Best patience games

Collections: Solitaire games · Two decks

Quick rules

  • Goal: all 104 cards on 8 foundations, 2 per suit, A → K.
  • Shuffle both decks together. Deal 4 rows of 10, all face up: 10 columns of 4. Rest (64) = stock.
  • Foundations: an Ace starts one; build up in suit from a column's last card or the waste.
  • Tableau: build down in suit (7♥ on 8♥). One card at a time – never a group.
  • Empty column: any last card or the waste's top card.
  • Stock: turn 1 card onto the waste; its top card is playable. Only one pass – no redeal.
  • All cards on the foundations: win. Stuck: lost.

Cheat sheet

Where cards may go

Where What
Foundation Ace first, then same suit, one higher
Tableau same suit, one lower
Moving one card at a time
Empty column any card
From waste top card only
Stock one pass, no redeal

About one game in ten comes out.

  • Aim for an empty column early. With one you can move a short run: park the 7♥, move the 8♥ onto the 9♥, put the 7♥ back.

Easier variants

  • Lucas: 8 Aces out first as foundations, 13 columns of 3 – about 1 in 3.
  • Limited: 12 columns of 3 – about 1 in 5.
  • Josephine: a same-suit run moves as a unit.

Full rules

  1. Overview
  2. Terms
  3. Setup
  4. Playing
  5. Winning
  6. Tips for beginners
  7. Variants

Overview

Forty Thieves is a big patience (a card game for one player, also called solitaire) played with two decks. Your goal is to sort all 104 cards into eight piles, two for each suit, each running from Ace up to King. All forty cards of the layout are face up, but you may only move one card at a time and go through the stock only once – so it is hard to win. It is also known as Napoleon at St Helena.

  • Players: 1
  • You need: two standard 52-card decks without jokers (104 cards), shuffled together, and a large table.
  • Time: about 20 minutes per game.

Terms

  • Rank: the value of a card. From low to high: A, 2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K. The Ace is low.
  • Column: a pile of cards spread downwards, each card slightly overlapping the one before it, so that you can see every card.
  • Tableau: all ten columns together.
  • Last card: the card at the end of a column – the one nearest to you, not covered by any other card. Only last cards can be moved.
  • Foundations: eight spaces above the tableau, empty at the start. Each is started with an Ace and built up in suit: the 2 of the same suit, then the 3, and so on up to the King.
  • Build down in suit: in the tableau, put a card onto a card of the same suit that is exactly one rank higher, e.g. 7♥ onto 8♥.
  • Stock: the face-down pile of cards left after dealing.
  • Waste: the face-up pile onto which you turn cards from the stock.

Setup

  1. Shuffle both decks together.
  2. Deal four rows of ten cards, all face up, each row overlapping the one before. This gives ten columns of four cards – the tableau.
  3. Put the remaining 64 cards face down as the stock. Leave room above the tableau for eight foundations and next to the stock for the waste.
AAAAAAAAFoundations5♠9♥J♣3♥3♥♥A♣2♣K♦10♥10♥♥9♦3♥Q♣5♣5♣♣6♠6♦A♦9♣9♣♣2♦J♥9♠Q♦Q♦Q2♠8♦7♥3♠3♠♠4♦8♥4♣10♣10♣♣…64StockWaste
Forty Thieves – the start (columns 8–10 left out)

Playing

There are no turns – you make one move after another in any order you like.

  1. To a foundation: move any Ace that is a last card (or the top card of the waste) to an empty foundation. Then build the foundations up in suit, from any last card or the top card of the waste. Cards on a foundation stay there.
  2. Within the tableau: move a last card onto the last card of another column if it is of the same suit and one rank lower. You may move only one card at a time – never a group.
  3. Empty columns: when a column is empty, you may put any last card from the tableau or the top card of the waste there.
  4. Using the stock: turn over the top card of the stock onto the waste, one at a time. The top card of the waste may be played to a foundation or onto the tableau; the card below it becomes available once it has gone.
  5. No redeal: you go through the stock only once. When it is empty and no move is left, the game is over.

Example: Column 4 ends in 9♣ and column 7 in 10♣. You move the 9♣ onto the 10♣, which frees the card above it in column 4: the A♦ – it goes straight to a foundation. Column 4 still has two cards; if you can clear them too, the empty column is a handy parking space.

Winning

You win when all 104 cards lie on the eight foundations. According to Morehead and Mott-Smith, about one game in ten comes out.

Tips for beginners

  • Aim for an empty column as early as possible. Choose one column that is easiest to clear and avoid blocking the cards it needs.
  • An empty column lets you move a short run: to move 8♥ 7♥ onto 9♥, park the 7♥ in the empty column, move the 8♥, then put the 7♥ back on it.
  • Don't fill an empty column with a card you could just as well play later; keep it for a move that frees something important.
  • Play Aces and 2s to the foundations at once.

Variants

All optional – agree before you start. Most make the game easier.

  • Peeking: before deciding a move, you may look at the next stock card.
  • Lucas: take the eight Aces out first as foundations, then deal three rows of 13 (13 columns). Wins about one game in three.
  • Limited: deal three rows of 12 (12 columns). About one game in five.
  • Maria: deal four rows of 9 (9 columns) and build down in alternating colours instead of in suit (red 7 on black 8).
  • Josephine: a correctly built group of the same suit may be moved together as one unit.
  • Computer rule: many programs move a group at once if you have enough empty columns to do it card by card – the result is the same.

Background & history

  • Family: Patience (Forty Thieves family: build down in suit, one card at a time, sort into foundations)
  • Origin: unknown, possibly France; first recorded in 1870 (Boston, USA)
  • Also known as: Napoleon at St Helena, Le Cadran ("the dial"), Big Forty, Roosevelt at San Juan
  • Related games: Lucas, Limited, Maria, Josephine, Indian, Red and Black, Sixty Thieves

Forty Thieves is one of the most popular two-deck patiences and, according to Wikipedia, the ancestor of a large family of similar games. Its oldest name is Napoleon at St Helena: the emperor is known to have played patience during his final exile on the island, and this is said to be the game he probably played – a legend, not a fact that can be proved. The earliest known description is in Annie Henshaw's Amusements for Invalids (Boston, 1870), who calls it "a most excellent game which has the added charm of having been a favourite with Napoleon at St. Helena".

Lady Adelaide Cadogan (Illustrated Games of Patience, 2nd edition, 1874) calls the game Le Cadran ("the dial"), which Wikipedia takes as a hint of a French origin. The names Forty Thieves and Big Forty – after the forty cards of the layout – appear in American rule books in the 1920s; Roosevelt at San Juan is first recorded in 1939.

Albert Morehead and Geoffrey Mott-Smith (1949) estimate that only about one game in ten can be won and that a game takes some 20 minutes; success depends mostly on clearing a column. Because the game is so hard, many easier versions exist. Lucas and Limited change the size of the layout, Maria builds in alternating colours, and Josephine allows moving sequences. Sixty Thieves is a version for three decks.

Sources