Card Game Rules

Patience (Klondike family) · Game 292 of 388 ♥

Normandy (Gypsy)

Klondike for two decks – eight columns, eight foundations, and a new card for every column whenever you are stuck.

Players
1
Duration
25 min
Age
10+
Difficulty
medium
Cards
2 × 52 cards, no jokers
Skill – Luck
SkillLuck
Everyone for themselves – Lots of interaction
Everyone for themselvesLots of interaction
Simple – Complex
SimpleComplex
Quick – Long
QuickLong

Mood focusedlearned in 5 minutes

Collections: Solitaire games · Two decks

Quick rules

  • Goal: all 104 cards on 8 foundations (2 per suit), A → K in suit.
  • 2 decks. Deal 8 columns of 3: two face down, one face up. Rest (80) = stock.
  • Tableau: build down in alternating colours. Move runs (or their lower part) as a unit. Turn up uncovered cards.
  • Empty column: any card or run – no need to fill it at once.
  • Foundation cards may come back to the tableau.
  • Stock: at any time, deal 1 card onto every column, empty ones too. No redeal.
  • Lost when the stock is gone and no useful move is left.

Cheat sheet

Where cards may go

Where What
Foundation Ace first, then same suit, one higher
Tableau one lower, other colour
Moving a built run or its lower part
Empty column any card or run
From foundation top card back to tableau
Stock 8 cards, one per column, 10 deals

Tips and variants

  • Before each deal, turn up as many face-down cards as you can – new cards bury them.
  • Keep empty columns for parking runs and digging; move runs so the next deal does least harm.
  • Mostly skill: careful planning wins many games.
  • Yeast Dough: deal all 24 cards face up. Irmgard: 9 columns, only a King fills a gap. Three decks: 12 columns, 12 foundations.

Full rules

  1. Overview
  2. Card order and colours
  3. The parts of the layout
  4. Setup
  5. Playing
  6. Winning
  7. Tips for beginners
  8. Variants

Overview

Normandy is a big patience (a card game for one player, also called solitaire) for two decks that plays much like Klondike. Your goal is to sort all 104 cards onto eight piles, two for each suit, each running from Ace up to King. You build columns down in alternating colours and may move whole runs – and when you are stuck, you deal a new card onto every column. It is one of the standard games in the patience programs of Linux desktops. Most of them call it Gypsy; we follow KDE, which renamed it Normandy because many people find that word derogatory.

  • Players: 1
  • You need: two standard 52-card decks without jokers (104 cards), shuffled together, and a large table.
  • Time: about 20–30 minutes per game.

Card order and colours

The Ace is low. From lowest to highest:

A – 2 – 3 – 4 – 5 – 6 – 7 – 8 – 9 – 10 – J – Q – K

♥ hearts and ♦ diamonds are the red suits, ♠ spades and ♣ clubs are the black suits.

The parts of the layout

  • Tableau: eight piles (columns) where you rearrange the cards. The cards of a column are spread downwards so you can see every face-up card. The last card of a column is the one nearest to you, not covered by any other card.
  • Foundations: eight spaces above the tableau, empty at the start. Each is started with an Ace and built up in suit: the 2 of the same suit, then the 3, and so on up to the King. Each suit gets two foundations.
  • Stock: the face-down pile of cards left after dealing. From it you deal new cards onto the columns.

Setup

  1. Shuffle both decks together.
  2. Deal three rows of eight cards, each row overlapping the one before: the first two rows face down, the third row face up. This gives eight columns of three cards – 24 cards in all.
  3. Put the remaining 80 cards face down as the stock. Leave room above the tableau for eight foundations.
AAAAAAAAFoundations9♠9♠♠A♦A♦♦5♥5♥♥K♣K♣K8♥8♥♥4♣4♣♣10♦10♦♦Q♠Q♠Q80Stock
Normandy – the layout at the start

Playing

There are no turns – you make one move after another in any order you like.

  1. To a foundation: move an Ace that is a last card to an empty foundation. Then build the foundations up in suit with last cards from the tableau.
  2. Building in the tableau: you may put a card onto the last card of a column if it is one rank lower and of the other colour – a red 8 on a black 9, a black 3 on a red 4. This is called building down in alternating colours.
  3. Moving runs: a group of face-up cards at the end of a column that is correctly built (going down, colours alternating) may be moved together, as a unit, if its highest card fits where it goes. You may also move just the lower part of such a run.
  4. Turning up cards: when a face-down card becomes the last card of its column, turn it face up. It is now in play.
  5. Empty columns: an empty column may be filled with any last card or any run you are allowed to move. You don't have to fill it at once.
  6. Back from a foundation: you may take the top card of a foundation back onto the tableau if it fits there, for example to hold a card that you need to move.
  7. Dealing from the stock: whenever you like – usually when you are stuck – deal one card face up onto each of the eight columns, from left to right, including empty ones. The new cards simply cover what lies there. The 80 cards of the stock make ten such deals. There is no redeal.

Example: With the layout above, put the A♦ on a foundation and turn up the card beneath it. Move the 8♥ onto the 9♠ and turn up the card beneath the 8♥: it is the 7♣, which goes on the 8♥. The run 9♠ 8♥ 7♣ can now move as a unit onto a red 10 – the 10♦ in column 7 – and in column 1 you turn up the next face-down card.

Winning

You win when all 104 cards lie on the eight foundations. If the stock is used up and no useful move is left, the game is lost. PySolFC rates the game as "mostly skill": careful planning before each deal from the stock wins many games.

Tips for beginners

  • Before you deal from the stock, turn up as many face-down cards as you can – once new cards cover them, they are much harder to reach.
  • Empty columns are your best tool: they let you park runs and dig out buried cards. Don't fill one without a reason.
  • Prefer moves that free face-down cards over moves that merely tidy up a column.
  • Play low cards to the foundations early, but remember you can take a card back if you need it to hold a run.
  • Just before a deal, move runs so that the new cards land where they do the least harm.

Variants

All optional – agree before you start. They come from the PySolFC collection.

  • Yeast Dough: all 24 cards of the layout are dealt face up. Easier.
  • Irmgard: nine columns; under the face-up card they have 0, 1, 2, 3, 4, 3, 2, 1, 0 face-down cards. Only a King (or a run headed by a King) may fill an empty column. The last deal from the stock goes onto seven columns only.
  • Three decks: shuffle three decks together and deal twelve columns, with twelve foundations.

Background & history

  • Family: Patience (Klondike family: face-down cards in the columns, building down in alternating colours)
  • Origin: unknown; known from computer patience programs (Atari ST, xpat2, PySol)
  • Also known as: Gypsy, Double Easthaven
  • Related games: Easthaven, Klondike, Miss Milligan, Spider, Irmgard, Yeast Dough

Gypsy is a two-deck patience that is better known from computer screens than from books. It is one of the games shipped with the patience programs of the two big Linux desktops, AisleRiot (GNOME) and KPatience (KDE), and it is game number 1 in PySol, the large open-source patience collection. Its author, Markus Oberhumer, calls Gypsy his all-time favourite and "probably the reason that I started writing PySol at all". He writes that he first met the game in Patience, a program for the Atari ST computer by Volker Weidner, and, since there seemed to be no official name for it, took the name Gypsy from another program, xpat2.

KPatience lists the game as Normandy: its manual explains that the game is also known as "Gypsy", but that the term is considered derogatory and offensive by many, so the team chose another name. PySolFC also gives the name Double Easthaven – and indeed Gypsy works like a two-deck version of Easthaven, in which a new row of cards is dealt onto the columns whenever you are stuck. Unlike Easthaven, any card may fill an empty column, and cards may be taken back from the foundations.

Dealing a card onto every column links Gypsy with Spider and Miss Milligan, which PySolFC files as a Gypsy-type game too; building down in alternating colours and turning up face-down cards come from Klondike. PySolFC has a whole family of relatives, among them Irmgard with nine columns and Yeast Dough, in which every card is dealt face up.

Sources