Card Game Rules

Patience (Klondike family) · Game 199 of 388 ♠

Easthaven

Klondike without a waste pile – when you are stuck, a new row of seven lands on the tableau and shakes everything up.

Players
1
Duration
5 min
Age
10+
Difficulty
medium
Cards
52 cards, no jokers
Skill – Luck
SkillLuck
Everyone for themselves – Lots of interaction
Everyone for themselvesLots of interaction
Simple – Complex
SimpleComplex
Quick – Long
QuickLong

Mood relaxedlearned in 5 minutes

Collections: Solitaire games

Quick rules

  • Goal: all cards onto 4 foundations, by suit, A → K.
  • Deal 7 columns of 3: two face down, top card face up. Rest = stock.
  • Foundations: free Aces go up, then up in suit.
  • Tableau: build down, alternating colours. Move the top card or all face-up cards of a column as one run. A face-down card on top is turned up.
  • Empty column: only a King (with its run).
  • New row whenever you like: fill spaces with Kings if you can, then deal 1 card face up onto each column – it covers runs too. Last deal: 3 cards on columns 1–3.
  • No redeal. Stock gone and stuck: lost.

Cheat sheet

Where cards may go

Where What
Foundation Ace first, then same suit, one higher
Tableau one lower, other colour
Run top card or all face-up cards of a column
Empty column King only (with its run)
Stock 1 card on each column

Stock and tips

  • 31 cards: 4 rows of 7, then 3 cards on columns 1–3.
  • Turn up face-down cards before dealing – once covered again, they are hard to reach.
  • Play everything useful to the foundations before a new row buries it.
  • No King free? Keep a card in a column rather than empty it.
  • About 1 in 4 games come out.

Full rules

  1. Overview
  2. Card order and colours
  3. The parts of the layout
  4. Setup
  5. Playing
  6. Dealing a new row
  7. Winning
  8. Tips for beginners
  9. Variants

Overview

Easthaven is a quick patience (a card game for one player, also called solitaire) that plays much like Klondike. You sort the deck onto four piles, one per suit, from Ace up to King, and on the way you build columns down in alternating colours. The difference: there is no waste pile. When you are stuck, you deal a whole new row of cards onto the columns.

  • Players: 1
  • You need: one standard 52-card deck, no jokers.
  • Time: about 5 minutes per game.

Card order and colours

The Ace is low. From lowest to highest:

A – 2 – 3 – 4 – 5 – 6 – 7 – 8 – 9 – 10 – J – Q – K

♥ hearts and ♦ diamonds are the red suits, ♠ spades and ♣ clubs are the black suits.

The parts of the layout

  • Tableau: seven columns in front of you. The cards in a column are spread downwards so you can see every face-up card. The top card of a column is the one at the bottom of the spread, not covered by any other card.
  • Foundations: four spaces above the tableau, one per suit, where you collect the cards in order from Ace to King. They are empty at the start.
  • Stock: the face-down rest of the deck, from which you deal new rows.

Setup

Shuffle and deal three rows of seven cards, overlapping: the first two rows face down, the third row face up. That makes seven columns of three cards, 21 in all. (The face-up cards below are an example.)

31StockAAFoundationsAA9♠9♠♠A♦A♦♦5♥5♥♥K♣K♣K8♥8♥♥4♣4♣♣10♦10♦♦
Easthaven – the layout at the start

The other 31 cards are the stock.

Playing

  • Foundations: move each Ace to the foundations as soon as it is free. Build each Ace up in suit: 2♦ on A♦, then 3♦, and so on up to the King.
  • Tableau: a card may go on the top card of another column if it is one rank lower and the other colour – a red 8 on a black 9, a black 3 on a red 4.
  • Moving runs: instead of the top card alone, you may move all the face-up cards of a column together, if they form a correct run (descending, alternating colours) and the highest card of the run fits where it goes.
  • Face-down cards: when a face-down card becomes the top card of its column, turn it face up.
  • Empty column: only a King, or a run headed by a King, may fill it.
  • The top card of a column may always go to a foundation.

Example: Put the A♦ on the foundations and turn up the card below it. Move the 8♥ onto the 9♠ and turn up the card below the 8♥. If it is the 7♣, it can follow onto the 8♥. The run 9♠ 8♥ 7♣ can later move as a unit onto a red 10, such as the 10♦.

Dealing a new row

When you are stuck (or don't want to move any more), first fill every empty column with a King or King-headed run if you can. Then deal one card face up onto each of the seven columns, from left to right. A column that is still empty receives a card too. The new cards cover whatever lay there – even a nicely built run.

After four such rows, three cards remain: deal them onto the first three columns.

There is no redeal.

Winning

You win when all 52 cards lie on the foundations. If the stock is used up and no move is possible, the game is lost. Morehead and Mott-Smith put the chance of winning at about 1 in 4.

Tips for beginners

  • Before dealing a new row, try to turn up face-down cards – once covered again, they are much harder to reach.
  • An empty column is valuable, but only a King can use it. If no King is free, it may be better to keep a card in that column for now.
  • The new rows bury the top cards. Play everything useful to the foundations before you deal.

Variants

All of these are optional – choose one before you start.

  • Any card in a space: an empty column may be filled with any card or run, not just a King. Some computer versions play this way; it makes the game easier.
  • Partial runs: you may also move just part of a run, counted from the last card. Many computer versions play it so; Morehead and Mott-Smith, whose book introduced Easthaven, allow only the top card or all face-up cards.
  • Westcliff: deal ten columns of three instead of seven. There are no new rows: turn the stock one card at a time onto a single waste pile whose top card is available, with no redeal. Any card or run may fill a space. Much easier – about 9 in 10.

Background & history

  • Family: Patience (Klondike family: building down in alternating colours, face-down cards in the tableau)
  • Origin: England, 1911 (as Westcliff Patience); rules and name Easthaven from Morehead and Mott-Smith, USA, 1949
  • Also known as: Aces Up (in Morehead and Mott-Smith – not the discarding game of that name)
  • Related games: Westcliff, Klondike, Spider, Blind Alleys

Easthaven has a tangled history, which David Parlett unpicks in The Penguin Book of Patience (1979), as summarised on Wikipedia. The oldest known form was published in 1911 by the English patience writer Mary Whitmore Jones as Westcliff Patience, "a tantalising little game": three overlapping rows of seven cards, the first two face down, building down in alternating colours – but no further rows were dealt, and unplayable stock cards went to a waste pile. Helen Coops recorded it in the USA in 1939, still as Westcliff.

In their Complete Book of Solitaire and Patience Games (1949), Albert Morehead and Geoffrey Mott-Smith gave this 21-card layout the new name Easthaven, with Aces Up as a second name. At the same time they changed the rules: when play stops, a new row of seven cards is dealt onto the tableau, and a space may only be filled by a King. They estimate five minutes per game and a chance of one in four. The name Westcliff they moved to a new, much easier game with ten piles of three and a single waste pile, which wins about nine times in ten. Parlett points out the confusion this caused: today "Westcliff" can mean two different games.

Dealing a row of cards onto every column is a feature Easthaven shares with Spider. Many computer versions follow Morehead and Mott-Smith's rules, though some allow any card to fill an empty column.

Sources