Patience · Game 216 of 388 ♥
Babette
Deal row after row and rescue the cards that come free above the gaps – Aces build up, Kings build down, and every choice counts.
- Players
- 1
- Duration
- 15 min
- Age
- 8+
- Difficulty
- easy
- Cards
- 2 × 52 cards, no jokers
- Skill – Luck
- SkillLuck
- Everyone for themselves – Lots of interaction
- Everyone for themselvesLots of interaction
- Simple – Complex
- SimpleComplex
- Quick – Long
- QuickLong
Mood relaxedlearned in 5 minutes
Collections: Solitaire games · Games for kids · Two decks
Full rules
Overview
Babette is a patience (a card game for one player, also called solitaire) played with two decks. You deal the cards in rows of eight and move them onto eight foundations – piles built in a fixed order: four start with an Ace and go up to the King, four start with a King and go down to the Ace, each pile in a single suit. A card can only be taken when nothing lies directly below it, so the gaps you leave in the layout decide what you can play next.
- Players: 1
- You need: two standard 52-card decks without jokers, shuffled together.
Setup
- Shuffle both decks together and hold them face down: this is the stock.
- Deal a row of 8 cards face up from left to right. Each card is the top of one of eight columns that will grow downwards during the game.
- Leave room above the layout for the eight foundations. None are laid out at the start.
Playing
Foundations: whenever an Ace or a King is available (see below), you may move it above the layout to start a foundation. Only one Ace and one King of each suit start foundations; the second Ace of a suit finishes that suit's King foundation, the second King finishes its Ace foundation. Then:
- on an Ace foundation goes the next higher card of the same suit: A, 2, 3 … Q, K;
- on a King foundation goes the next lower card of the same suit: K, Q, J … 2, A.
Available cards: a card is available if its lower edge is free – that is, if no card lies directly below it in its column. That means:
- every card in the most recently dealt row, and
- any card directly above a gap left by a card that has already been moved.
Available cards may only go onto the foundations; there is no building within the layout. Gaps are never filled, and the rows always stay in line, so a gap stays visible even after more rows are dealt below it.
Dealing a new row: when you can't – or don't want to – make any more moves, deal the next 8 cards face up in a new row below the last one, one card per column. Overlap the rows by about half a card to save space. Keep playing and dealing until the stock runs out; 104 cards make exactly 13 rows.
Example: the 5♣ lies in the second row, the 9♦ below it in the third. You move the 9♦ to a foundation, leaving a gap. Now the 5♣ is available – and it stays available after you deal a fourth row, because the gap below it remains.
Redeal
When the stock is empty and you are stuck, you get one redeal. Gather the columns from left to right, each placed face up on top of the one before, turn the whole pile face down and use it as your new stock. Then deal rows of 8 and play exactly as before.
End of the game
You win when all 104 cards are on the foundations. If the stock runs out a second time and no more moves are possible, the game is lost.
Tips for beginners
- You don't have to play a card just because you can. As a rule, don't release a card above a gap before its duplicate has been dealt, unless you need to free an important card.
- A card directly above a gap stays available for the rest of the deal – there is no hurry to use it.
- Before the redeal, remember roughly where the blocking cards lie; the order of the new stock follows from how you gather the columns.
Variants
- Foundation transfers (optional): some computer versions allow you to move cards between the Ace and the King foundation of the same suit, as long as the order stays correct and the Ace and King at the bottom stay put.
Background & history
- Family: Patience with two decks (blockade: cards are dealt in rows and only become free as gaps open)
- Origin: unknown; described by Peter Arnold (2002)
- Also known as: –
- Related games: Labyrinth, British Blockade, Parallels, Stag Party, Crazy Quilt
Little is known about where Babette comes from. It is described by the British games writer Peter Arnold in Card Games for One (2002 edition), which is also the source of the standard strategy tip: don't free a card above a gap before its duplicate has been dealt, unless you must – in Babette, Arnold says, the game is lost when the wrong card is played.
Babette belongs to the blockades, a group of patiences in which cards are dealt in rows on top of or below each other and a card only becomes playable once its neighbour is gone. Its closest relative is Labyrinth, a one-deck patience first described in 1905 by "Tarbart" in Games of Patience, published by the playing-card maker De La Rue. In Labyrinth, too, rows of eight are dealt and holes open up in the layout – hence its name. The main differences are that Labyrinth builds only upwards from the Aces and refills gaps in its first row, while Babette uses two decks, Ace and King foundations and a redeal.
The spatial idea of freeing cards from the edges of a layout also links Babette with Crazy Quilt, and the eight foundations – Aces up, Kings down, one of each per suit – are shared with many two-deck patiences such as Archway.
Sources
- Babette (card game) – Wikipedia
- Labyrinth (card game) – Wikipedia
- Babette Solitaire – BVS Solitaire Collection
- Babette Solitaire – Novel Games
- Peter Arnold: Card Games for One, Hamlyn, London 2002