Card Game Rules

Patience (Golf family) · Game 179 of 388 ♥

Golf Solitaire

Seven open columns, one pile to play on – one up or one down, and every card left over is a stroke on your scorecard.

Players
1
Duration
5 min
Age
7+
Difficulty
easy
Cards
52 cards, no jokers
Skill – Luck
SkillLuck
Everyone for themselves – Lots of interaction
Everyone for themselvesLots of interaction
Simple – Complex
SimpleComplex
Quick – Long
QuickLong

Mood relaxedlearned in 5 minutes

No. 7 in Best patience games

Collections: Solitaire games · Games for kids

Quick rules

  • Goal: clear all 35 tableau cards onto the waste.
  • Deal 5 rows of 7, all face up, overlapping: 7 columns of 5. Next card face up = waste; 16 = stock.
  • A column's last card may go on the waste if one higher or lower, any suit. Change direction as you like; then the card above is free.
  • No wrap: only a 2 on an Ace, nothing on a King – a King ends the run.
  • Cards never move between columns.
  • Stuck: turn 1 stock card onto the waste. No redeal.
  • Score: 1 per card left; cleared: −1 per stock card left. 9 holes, lowest total wins.

Cheat sheet

Scoring (per hole)

Result Score
Cards left in tableau +1 each
Tableau cleared −1 per stock card left
Round 9 holes, lowest total wins
Par under 36 (Morehead); 45 (Wikipedia)

Hole 1 leaves 4 cards (4), hole 2 is cleared with 3 stock cards left (−3): total 1.

Tips and variants

  • Kings are the danger: keep Queens for them, and play a King only when the run may end.
  • Easier: Queen on King, or Putt Putt (K and A are neighbours).
  • Tournament golf (2 players): lower score wins each hole (1 point); lower total over 9 holes +3.

Score pad

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Full rules

  1. Overview
  2. Card order
  3. Setup
  4. Playing
  5. Winning and scoring
  6. Tips for beginners
  7. Variants

Overview

Golf Solitaire is a quick patience (a card game for one player, also called solitaire). Thirty-five cards lie face up in seven columns, and you try to clear them all by moving them, one by one, onto a single pile – each card one rank higher or lower than the one before, whatever the suit. Everything is visible from the start, so careful planning pays off.

The name comes from the scoring: as in golf, you count "strokes" (the cards you could not clear), play nine deals ("holes") and aim for the lowest total. It has nothing to do with the multi-player card game Golf, in which each player tries to lower the value of their own hidden cards.

  • Players: 1
  • You need: one standard 52-card deck, no jokers. Paper and pencil if you play a round of nine holes.

Card order

The ranks run A – 2 – 3 – 4 – 5 – 6 – 7 – 8 – 9 – 10 – J – Q – K. The Ace is low and the ranks do not "turn the corner": only a 2 may go on an Ace, and nothing at all may go on a King – a King ends the run. Suits and colours play no part.

Setup

  1. Shuffle and deal five rows of seven cards, all face up. Each row slightly overlaps the one above, so you get seven columns of five cards, spread downwards so every card can be seen. This is the tableau (the layout).
  2. Turn the next card face up below the tableau. It starts the waste – the one pile you play onto.
  3. The remaining 16 cards go face down beside it as the stock.
9♣5♥J♦3♠7♦7♦♦2♥Q♦4♣8♦J♠J♠JK♠7♠10♠5♣4♥4♥♥6♦A♣9♥Q♥8♣8♣♣J♣8♥2♠6♠K♥K♥K4♠3♦K♦10♣9♠9♠♠10♥6♣7♥A♦2♣2♣♣16Stock6♥6♥♥Waste
Golf Solitaire – the layout at the start

In this example only the bottom row (7♦, J♠, 4♥, 8♣, K♥, 9♠, 2♣) can be played at first.

Playing

  1. Free cards: only the last card of each column – the one nearest to you, not covered by any other card – can be played. When it is gone, the card above it becomes free.
  2. Play to the waste: move a free card onto the waste if it is one rank higher or one rank lower than the top card of the waste. Suit does not matter. You may change direction whenever you like: after putting a 6 on a 5 you may go on with a 7 or with another 5.
  3. Keep going: play as many cards in a row as you can. Such a series is called a run.
  4. Use the stock: when you cannot (or do not want to) play any more, turn the top card of the stock face up onto the waste. It becomes the new card to play on.
  5. Cards never move from one column to another, and there is no redeal: when the stock is empty and nothing fits, the deal is over.

Example: The waste shows a 6♥. The free cards are 7♦, J♠, 4♥, 8♣, K♥, 9♠ and 2♣. You play 7♦ (one higher), then 8♣, then 9♠. The 10♣ above the 9♠ is now free – play it, then the J♠, then the Q♥ (freed when the 8♣ left). Finally the K♥ – and the run is over, because nothing may go on a King. Time to turn up a stock card.

Winning and scoring

You win a deal when all 35 cards of the tableau are on the waste.

For a round of golf, play nine deals ("holes") and write down a score after each:

  • Deal not cleared: 1 point per card left in the tableau.
  • Tableau cleared: minus 1 point per card still in the stock.

Add up the nine scores; lower is better. According to Morehead and Mott-Smith, a total under 36 beats "par"; Wikipedia puts par at 45 or lower.

Example: hole 1 leaves 4 cards (4), hole 2 is cleared with 3 stock cards to spare (−3): after two holes your total is 1.

Tips for beginners

  • Plan the whole run before you move a card. Choose the order that clears the most cards.
  • If two free cards have the same rank, take the one that uncovers a more useful card.
  • End a run by leaving connected cards free (for example a 7 when an 8 and a 6 are free too).
  • Kings are the most dangerous cards. Keep Queens to clear Kings, but only play a King when you can live with the run ending there.

Variants

All optional – agree before you start.

  • Queen on King: a Queen may be played on a King – easier.
  • Putt Putt: the ranks turn the corner, so a King may follow an Ace and an Ace a King (as in TriPeaks).
  • Free first card: don't turn up a waste card at the start; play any free card from the tableau as the first card of the waste.
  • Tournament golf: two players each play nine holes with their own deck. Compare scores hole by hole: the lower score wins the hole (1 point). The lower total over all nine holes earns 3 more points.

Background & history

  • Family: Patience (Golf family: play cards one rank up or down onto a single waste pile)
  • Origin: unknown; described in American solitaire books by 1949
  • Also known as: Golf, One Foundation; Putt Putt (with wrap-around ranks)
  • Related games: TriPeaks, Black Hole, Pyramid Golf (Escalator), Spit

Golf is a patience in which all the cards of the layout are visible from the start, so it rewards planning more than most solitaires; Wikipedia, citing Hoyle's Rules of Games, says it has "a higher ratio of skill to luck" than most. Its name comes from the scoring: each card you fail to clear counts as a stroke, a round has nine deals or "holes", and the lowest total wins. It is not related to the multi-player card game Golf, which shares only the golf-style scoring.

Where the game comes from is not recorded. Albert Morehead and Geoffrey Mott-Smith include it in The Complete Book of Solitaire and Patience Games (1949) with the strict rules used here – no wrapping from King to Ace, nothing on a King – and estimate that only about one game in 20 can be cleared. They also describe Tournament Golf, in which two players play nine holes each and compare their scores hole by hole, and put par for a round of nine at under 36. David Parlett (Card Games for One, 1994) also calls the game One Foundation.

Golf reached a large audience on the computer: according to Wikipedia it was one of the games in Microsoft's first Entertainment Pack for Windows (1990). Several later games use the same idea with a different layout, the best known being TriPeaks (1989), Black Hole and Pyramid Golf. The real-time two-player game Spit uses a similar way of playing.

Sources