Card Game Rules

Patience · Game 304 of 388 ♥

Queen's Audience

Sixteen courtiers wait in the antechamber – bring each King and Queen to the throne room and let the Jacks lead their suits in behind them.

Players
1
Duration
5 min
Age
8+
Difficulty
easy
Cards
52 cards, no jokers
Skill – Luck
SkillLuck
Everyone for themselves – Lots of interaction
Everyone for themselvesLots of interaction
Simple – Complex
SimpleComplex
Quick – Long
QuickLong

Mood relaxedlearned in 5 minutes

Collections: Solitaire games · Games for kids

Quick rules

  • Goal: move all 52 cards into the audience chamber.
  • Deal 16 cards face up in a square (4 per side): the antechamber. Rest: stock.
  • Available: all antechamber cards and the top of the waste pile. Never on each other.
  • K + Q of one suit both available: into the chamber, Queen on top.
  • J + A of one suit both available: Jack on Ace = foundation. Build down in suit 10 → 2.
  • Gaps: fill at once from the waste pile, else from the stock.
  • Stuck: turn 1 card onto the waste pile. No redeal.
  • Win: 4 pairs and 4 full Jack piles. Stock used up, nothing fits: lost.

Cheat sheet

Into the audience chamber

Cards What happens
K + Q, same suit pair, Queen on top – done
J + A, same suit Jack on Ace = foundation; the Ace is done
10 → 2 on its Jack, same suit
Gap in the square top of waste, else stock

Watch out

  • Play every card as soon as it fits – each one opens a gap that brings a waste card back.
  • Before turning a card, check the whole square and the waste top – a pair is easy to miss.
  • A buried Ace blocks its whole suit.
  • About 29% of deals come out. Variant: one redeal, waste turned over unshuffled – about 81%.

Full rules

  1. Overview
  2. The parts of the layout
  3. Setup
  4. Playing
  5. Winning
  6. Tips for beginners
  7. Variants

Overview

Queen's Audience is a short, simple patience (a card game for one player, also called solitaire) with a courtly picture. Sixteen cards form a square – the antechamber, where the court waits. Inside the square is the audience chamber. Kings and Queens enter it in pairs, and each Jack leads his whole suit in after him, from the 10 down to the 2. When every card has been received, you have won.

  • Players: 1
  • You need: one standard 52-card deck, no jokers.
  • Time: about 5 minutes per game.

The parts of the layout

  • Antechamber: 16 cards face up in a hollow square, four cards on each side. This is the reserve: every one of these cards is available (free to be played) at any time.
  • Audience chamber: the empty space inside the square. The cards that are finished with go here: the four King–Queen pairs and the four foundations (the piles on which you collect the cards).
  • Stock: the rest of the deck, face down.
  • Waste pile: a face-up pile next to the stock for cards you turn over and can't use yet. Only its top card is available.

Setup

Shuffle the deck and deal 16 cards face up in a square, four on each side, with enough room in the middle for eight cards. Put the remaining 36 cards face down beside it as the stock.

7♠7♠♠K♥K♥K3♣3♣♣J♦J♦J9♥9♥♥Q♦Q♦Q2♦2♦♦KKKK10♠10♠♠A♠A♠♠JJJJ8♣8♣♣5♣5♣♣4♥4♥♥6♦6♦♦Q♥Q♥QJ♠J♠J2♠2♠♠36StockWaste
Queen's Audience – the example deal; the places inside are for the King–Queen pairs (top) and the Jack foundations (bottom)

Playing

There are no turns – you make every move you can, in any order, and turn a new card only when you are stuck.

  1. King and Queen: whenever the King and the Queen of the same suit are both available, put them together into the audience chamber, the Queen on top of the King. They stay there for the rest of the game.
  2. Jack and Ace: whenever the Jack and the Ace of the same suit are both available, put them into the audience chamber, the Jack on top of the Ace. This Jack is now a foundation. The Ace is simply done with.
  3. Building down: on a Jack in the audience chamber you build its suit downwards: the 10 of that suit, then the 9, and so on down to the 2. Only available cards may be played.
  4. Filling gaps: a gap in the antechamber is filled at once with the top card of the waste pile. Only if the waste pile is empty does the gap take the top card of the stock instead.
  5. Stuck: turn the top card of the stock face up onto the waste pile. If it fits somewhere, play it; otherwise it stays on the waste pile.

Cards in the antechamber are never put on each other – they can only go into the audience chamber.

Example: In the deal above, the K♥ and the Q♥ are both there, so they go into the audience chamber together. The J♠ and the A♠ are there too: the J♠ goes on the A♠ as the first foundation, and the 10♠ follows at once. That leaves five gaps; the waste pile is still empty, so fill them from the stock. The J♦ has to wait until the A♦ appears, the Q♦ until the K♦ appears.

Winning

There is only one pass through the stock – no redeal. You win when all 52 cards are in the audience chamber: four King–Queen pairs and four Jacks, each with its suit from 10 down to 2 on top. If the stock is used up and nothing more fits, the game is lost. Old books promise a win in 3 games out of 4; Mark Masten's computer analysis of ten billion deals found only about 29%.

Tips for beginners

  • There are hardly any decisions: play every card as soon as it fits. Each card that leaves the antechamber opens a gap, and each gap brings a card back from the waste pile.
  • Before you turn the next card, check the whole square and the top of the waste pile – a matching pair is easy to miss.
  • The usual way to lose: an Ace is buried deep in the waste pile while its Jack waits in the antechamber, so that whole suit is stuck.
  • Because luck decides almost everything, it is a good game for relaxing – or for showing children how foundations work.

Variants

All of these are optional – choose one before you start.

  • King's Audience: the King goes on top of the Queen instead. It makes no difference to play; Morehead and Mott-Smith use this name.
  • Round chamber: William Brisbane Dick (1883) placed the pairs in a circle – hearts at the top, diamonds at the bottom, spades on the left, clubs on the right, with the Jacks in between.
  • One redeal: when the stock is used up, turn the waste pile over without shuffling and deal through it once more. Much easier – according to Masten, about 81% of games then come out.

Background & history

  • Family: Patience (reserve patience with a picture: pairs and foundations gather in the middle)
  • Origin: first described in the USA by William Brisbane Dick in 1883
  • Also known as: King's Audience, The Queen's Audience, Audienz
  • Related games: Carpet, Captive Queens, Monte Carlo

The oldest known description is "The Queen's Audience" in Dick's Games of Patience, or Solitaire with Cards (New York, 1883). Dick sets the scene: the outer square of sixteen cards is the "ante-chamber", the circle inside it the "audience chamber", and no card may enter the chamber without first passing through the ante-chamber. In his layout the royal pairs sit in a circle – hearts at the top, diamonds at the bottom, spades on the left, clubs on the right – with the Jacks between them. According to Wikipedia the rules have hardly changed since; only the arrangement of the chamber varies from book to book.

The name King's Audience first appears as an alternative in Helen Coops's 100 Games of Solitaire (1939). Albert Morehead and Geoffrey Mott-Smith (1949) made it their main name; they placed the royal pairs in one row and the Jack foundations below them, and promised a win in 3 games out of 4 in about four minutes. David Parlett (1979) and Peter Arnold (2011) follow their layout.

Modern computer analysis tells a different story. Mark Masten let a program play ten billion deals and found that only about 29% can be won with the usual single pass through the stock – far below the old estimate. With one redeal of the waste pile, as offered by some computer versions, the figure rises to about 81%. A German online rules collection for patience programs (eulengesang.de) calls the game simply Audienz.

Sources