Patience (Montana family) · Game 189 of 388 ♥
Gaps (Montana)
All 52 cards face up, four holes to shuffle them through – sort every suit into its own row, from 2 to King.
- Players
- 1
- Duration
- 10 min
- Age
- 8+
- Difficulty
- medium
- Cards
- 52 cards, no jokers
- Skill – Luck
- SkillLuck
- Everyone for themselves – Lots of interaction
- Everyone for themselvesLots of interaction
- Simple – Complex
- SimpleComplex
- Quick – Long
- QuickLong
Mood focusedlearned in 5 minutes
Collections: Solitaire games · Games for kids
Full rules
Overview
Gaps, also called Montana, is a patience (a card game for one player, also called solitaire) in which every card lies face up in a big grid. You remove the four Aces, and the four gaps they leave are all you have to shuffle the other cards around. Your goal is to sort the cards so that each of the four rows holds one suit, in order from 2 on the left to King on the right.
- Players: 1
- You need: one standard 52-card deck, no jokers, and a table with room for four rows of thirteen cards.
- Time: about 10 minutes per game.
Card order
The Aces are removed, so each row runs from the 2 (lowest) to the King (highest):
2 – 3 – 4 – 5 – 6 – 7 – 8 – 9 – 10 – J – Q – K
Setup
- Shuffle and deal all 52 cards face up in four rows of thirteen, side by side and not overlapping. This grid is the tableau.
- Take the four Aces out and put them aside – they take no further part in the game. This leaves four gaps (empty places) in the tableau.
Playing
The only move is to fill a gap. You may move a card into a gap if it is the card one rank higher and of the same suit as the card directly to the left of the gap.
- Gap at the left end of a row: fill it with any 2.
- Gap to the right of a King: it is blocked – no card is higher than a King, so nothing may go there.
- Gap right of another gap: nothing may go there until the gap on its left has been filled.
- Every time you move a card, it leaves a new gap where it came from, which you can fill in turn.
Example: Somewhere in the tableau there is a gap right after the 7♣. You move the 8♣ into that gap. The place where the 8♣ lay is now a gap; the card to its left is the 5♦, so the 6♦ can go there next – and so on.
Which suit ends up in which row is up to you: the suit of the 2 you put at the left end of a row decides it.
Redeals
Sooner or later all four gaps lie to the right of Kings and you are stuck. Then you may redeal:
- In each row, leave in place the cards that already run in order from a 2 at the left end in one suit (for example 2♠ 3♠ 4♠ 5♠). A row that doesn't start with a 2 keeps nothing.
- Gather up all other cards, shuffle them and deal them face up to fill the rows again – but leave one gap in each row directly to the right of the cards you kept (at the left end if the row kept nothing).
- Carry on playing as before.
You may redeal twice, so you have three rounds in all.
Winning
You win when each row holds one suit in order from 2 to King, with the gap at the right end. If you are stuck after the second redeal, the game is lost. Morehead and Mott-Smith estimated a chance of about one game in twenty.
Tips for beginners
- Before each move, look ahead: every move opens a new gap, and the card to the left of it decides what can follow. Look for moves that start a long chain.
- A gap behind a King is lost for the rest of the round. Try to fill the gaps that would otherwise end up there first.
- Choose the suit for each row by where its 2 and 3 already lie – a row that already contains a good run is worth building on.
- Kings at the far right end of a row are exactly where they belong; Kings in the middle of a row are a problem.
Variants
All of these are optional – choose one before you start.
- Aces in the redeal (as often played in Montana and Addiction): at a redeal, shuffle the Aces back in with the gathered cards, deal them all out to fill the rows, then take the Aces out again. The gaps now land at random places instead of right behind the finished runs.
- No shuffling: at a redeal, gather the cards and deal them out again in the order you picked them up. Easier – according to Wikipedia you can expect to win about one game in seven.
- Unlimited redeals: redeal as often as you like. With shuffling, winning is then only a matter of time.
Background & history
- Family: Patience (Montana family: all cards in an open grid, cards moved into gaps, nothing built on foundations)
- Origin: unknown; a 40-card forerunner appears in English books from 1905
- Also known as: Montana, Addiction, Spaces, Vacancies, Clown Solitaire, Blue Moon (some of these are slightly different versions)
- Related games: House of Commons, Paganini (Double Montana), Maze
Where Gaps comes from is not known. According to Solitaire Laboratory, a smaller version with only the 40 cards from Ace to 10, called House of Commons, appears in the second edition of Tarbart's Patience Games (1905) and in Mary Whitmore Jones's New Games of Patience (1911); David Parlett includes it in his Penguin Book of Patience (1979). Morehead and Mott-Smith describe the full game as Gaps in 1949, with two shuffled redeals, about ten minutes per game and a chance of one in twenty.
The game is known under many names, and they do not always mean exactly the same rules. Wikipedia lists Montana, Addiction, Spaces, Vacancies, Clown Solitaire and Blue Moon for the family: some versions shuffle the Aces back in at each redeal so that the gaps fall at random, some don't shuffle at all, some allow three redeals or an unlimited number. The two-deck version with eight rows is called Double Montana or Paganini.
Although humans win rarely, the game is very often winnable in principle. According to Solitaire Laboratory, Mark Masten's computer solver wins over 85% of deals in the first round alone, if the player may choose freely which suit goes in which row – but just under a quarter if each row's suit is fixed in advance.