Patience · Game 300 of 388 ♥
Hope Deferred
Hunt down all eight hearts in a short deck – three cards at a time, three rounds, and nothing but luck and hope.
- Players
- 1
- Duration
- 3 min
- Age
- 6+
- Difficulty
- easy
- Cards
- 32 cards (7–A)
- Skill – Luck
- SkillLuck
- Everyone for themselves – Lots of interaction
- Everyone for themselvesLots of interaction
- Simple – Complex
- SimpleComplex
- Quick – Long
- QuickLong
Mood relaxedlearned in 5 minutes
Collections: Solitaire games · Games for kids
Full rules
Overview
Hope Deferred is a tiny patience (a card game for one player, also called solitaire) played with a short deck of 32 cards. You pick one suit – in these rules the hearts – and try to get all eight of its cards out of the deck. You deal the cards three at a time and take out every heart that shows. You have three rounds to find them all. There is nothing to decide, so it is pure luck, over in three minutes and easy enough for young children. In German books the same game is called Herz zu Herz ("heart to heart").
- Players: 1
- You need: a standard 52-card deck with the 2s, 3s, 4s, 5s and 6s taken out – 32 cards, 7 to Ace in each suit.
- Time: about 3 minutes per game.
Setup
- Take all 2s, 3s, 4s, 5s and 6s out of the deck and put them away. You play with the remaining 32 cards.
- Choose the target suit – the suit you hunt. Old English books use clubs, German books hearts; it makes no difference. The rules and examples here use hearts.
- Shuffle and hold the deck face down. This is the stock.
Playing a round
- First deal: turn over three cards and lay them face up side by side. They start three piles. Put any heart aside, out of play; its place stays empty until the next deal.
- Next deals: turn over three more cards and lay one face up on each pile (or in its empty place). Put any heart aside – the card below it shows again.
- Deal five times in all: five deals of three cards, 15 cards per round.
- End of the round: gather the three piles, put them with the rest of the stock (never the hearts you have put aside) and shuffle well.
Play three rounds. You don't have to finish a round once all eight hearts are out.
Example: The first deal shows 9♣, A♥ and K♠. The A♥ goes aside, and its place stays empty. Second deal: Q♥ on the 9♣, 7♦ into the empty place, J♥ on the K♠. Both hearts go aside, so the 9♣ and K♠ show again. Third deal: 8♠, 10♥ and 7♣ – the 10♥ goes aside. After three of the five deals, four hearts are out.
Winning
You win if all eight hearts are out by the end of the third round. If even one heart is still in the stock or the piles, the game is lost. According to Mark Masten's computer runs, about 39% of games come out.
Tips for beginners
- There is nothing to plan – enjoy the suspense, and count the hearts that are out.
- Shuffle well between rounds, or the cards you have just seen come back in the same order.
- The piles are only there to deal onto: a heart counts the moment it shows, whichever pile it lands on.
Variants
All optional – agree before you start.
- Knockout (filling the gaps): when a heart turns up in the first deal, fill its place at once from the stock (again, if that card is a heart), so a round can have more than 15 cards. This is how most English books since 1898 play it. A little easier: Morehead and Mott-Smith gave one game in three, Mark Masten's computer runs about 44%.
- Abandon Hope: play with the full 52-card deck and hunt all 13 cards of the suit, dealing eight times three cards (24 cards) per round. Only about one game in five comes out.
Background & history
- Family: Patience (a luck patience: pick one suit out of a short deck)
- Origin: unknown; first described in France in 1880
- Also known as: Herz zu Herz (German), Hope, Knockout, L'Espérance
- Related games: Abandon Hope, Clock, Hit or Miss
According to the German Wikipedia, the game was first described in 1880 by the Comtesse de Blanccoeur in Le Livre illustré des patiences as L'Espérance ("hope"). In English it appears in Professor Hoffmann's The Illustrated Book of Patience Games (London, 1892) as Hope: you choose any suit, "say Clubs", turn up three cards at a time five times, and have three goes to get the whole suit out. Hoffmann says in his introduction that his book is translated from a German original and keeps "the nearest equivalents of the German titles".
In Dick's Games of Patience, Second Series (New York, 1898) the game is called Hope Deferred and the places of rejected clubs are filled from the pack. Later American books call it Knockout, among them Morehead and Mott-Smith (1949), who give three minutes per game and a chance of one in three; David Parlett (1979) keeps the name Hope Deferred and adds Abandon Hope, played with a full deck. In all these versions clubs are the suit to hunt.
German patience books – Irmgard Wolter-Rosendorf (1994) and Katrin Höfer (2010) – describe the game as Herz zu Herz ("heart to heart"): hearts are the suit, and places are not filled, as in Hoffmann. Mark Masten ran billions of deals by computer: 39% come out without filling, about 44% with the Knockout rule. With no decisions at all, the game belongs with other pure-luck patiences such as Clock.
Sources
- Hope Deferred – Wikipedia
- Herz zu Herz – Wikipedia (German)
- Professor Hoffmann: The Illustrated Book of Patience Games (1892) – Internet Archive
- Dick's Games of Patience, Second Series (1898) – Internet Archive
- Morehead & Mott-Smith: The Complete Book of Solitaire and Patience Games (1949) – Internet Archive
- Hope Deferred, Herz zu Herz, Abandon Hope – Solitaire Win Rates (Mark Masten)