Card Game Rules

Patience · Game 190 of 388 ♠

Poker Squares

Twenty-five cards, one at a time, into a five-by-five grid – every row and column is a poker hand, and no card ever moves again.

Players
1
Duration
10 min
Age
10+
Difficulty
medium
Cards
52 cards, no jokers
Skill – Luck
SkillLuck
Everyone for themselves – Lots of interaction
Everyone for themselvesLots of interaction
Simple – Complex
SimpleComplex
Quick – Long
QuickLong

Mood focusedlearned in 5 minutes

No. 10 in Best patience games

Collections: Solitaire games

Quick rules

  • Goal: the highest score from 10 poker hands – 5 rows and 5 columns.
  • Agree on American or English scoring first.
  • Turn up the stock one card at a time.
  • Place each card face up anywhere in a 5 × 5 grid; gaps are allowed.
  • A placed card never moves.
  • After 25 cards, score every row and column: only its best hand counts. Each card counts in one row and one column.
  • Straights: Ace high or low, never round the corner (Q-K-A-2-3 is none).
  • Win: 200+ (American) or 70+ (English).

Cheat sheet

Points per row or column

Hand American English
Royal flush 100 30
Straight flush 75 30
Four of a kind 50 16
Full house 25 10
Flush 20 5
Straight 15 12
Three of a kind 10 6
Two pairs / pair 5 / 2 3 / 1

Tips and variants

  • Pairs come by themselves – plan the rarer hands.
  • Keep 1–2 columns for flushes, rows for pairs and full houses.
  • Leave spaces free as a rubbish bin for misfits.
  • Several players: one deck each; one player calls each card, all place it. Highest total wins.

Score pad

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Full rules

  1. Overview
  2. Poker hands
  3. Setup
  4. Playing
  5. Scoring
  6. Winning the game
  7. Tips for beginners
  8. Variants

Overview

Poker Squares is a patience (a card game for one player, also called solitaire) with a difference: it cannot "come out" – instead you play for a score. You turn up 25 cards one at a time and place each one in a grid of five rows and five columns. Every row and every column then counts as a five-card poker hand, and the better the hands, the more points you get. Once a card is placed, it stays where it is.

  • Players: 1 (or several, each with their own deck – see Variants)
  • You need: one standard 52-card deck, no jokers, a table with room for a 5 × 5 grid, and pencil and paper (or the score pad).

Poker hands

A poker hand is a group of five cards. The combinations below are what you are trying to make in each row and column, from best to worst. The Ace can count high (10-J-Q-K-A) or low (A-2-3-4-5) in a straight, but a straight cannot go "round the corner" (Q-K-A-2-3 is not a straight).

Hand What it is Example
Royal flush A K Q J 10 of one suit A♠ K♠ Q♠ J♠ 10♠
Straight flush five in sequence, same suit 9♥ 8♥ 7♥ 6♥ 5♥
Four of a kind four cards of one rank 7 7 7 7 K
Full house three of one rank + a pair Q Q Q 4 4
Flush five cards of one suit K♦ J♦ 8♦ 5♦ 2♦
Straight five in sequence, mixed suits 10 9 8 7 6
Three of a kind three cards of one rank 5 5 5 K 2
Two pairs two different pairs J J 3 3 A
One pair two cards of one rank 10 10 A 7 4

A hand that is none of these scores nothing. Each row or column scores only its best combination – a full house is not also counted as three of a kind and a pair.

Setup

Shuffle the deck and place it face down in front of you as the stock (the pile you turn cards from). Leave a space for a square of 5 × 5 cards. You will only use 25 of the 52 cards; the rest stay in the stock.

Playing

  1. Turn up the top card of the stock.
  2. Put it face up in any empty space of the grid. You can start anywhere, and you may leave gaps to fill later – but the finished grid must be exactly five rows of five cards.
  3. Once a card is placed, you may never move it again.
  4. Repeat until all 25 spaces are filled.

The skill lies in deciding where each card goes without knowing what comes next: keep a column for a flush, collect ranks in a row, and leave space for the pairs that are sure to turn up.

Scoring

When the grid is full, score each of the five rows and five columns – ten hands in all – and add them up. Two scoring systems are common: the American system follows how rare the hands are in real poker, the English system how hard they are to make in this game (a straight is harder to build here than a flush). Agree on one before you start.

Hand American English
Royal flush 100 30
Straight flush 75 30
Four of a kind 50 16
Full house 25 10
Flush 20 5
Straight 15 12
Three of a kind 10 6
Two pairs 5 3
One pair 2 1

A card counts in one row and one column at the same time, so a good card can help two hands.

Example: Your top row is 7♠ 7♥ 7♦ K♣ K♠ – a full house: 25 points (American) or 10 (English). The first column reads 7♠ 6♠ 5♠ 3♠ 2♠ – a flush: 20 or 5. The second column, 7♥ 8♣ 9♦ 10♥ J♠, is a straight: 15 or 12. The other seven hands are added in the same way.

7♠7♠♠7♥7♥♥7♦7♦♦K♣K♣KK♠K♠K6♠6♠♠8♣8♣♣5♠5♠♠9♦9♦♦3♠3♠♠10♥10♥♥2♠2♠♠J♠J♠J38Stock7♣7♣♣Nextcard
Poker Squares – the example grid, partly filled

Winning the game

Poker Squares is played for the highest possible score. By tradition you count it as a win if you reach 200 points with American scoring or 70 points with English scoring. Keep a list of your totals and try to beat your best.

Tips for beginners

  • Pairs and three of a kind come up by themselves; plan the rarer hands.
  • Set aside one or two columns for flushes: put cards of one suit there and use the rows for pairs and full houses.
  • With English scoring, straights are worth a lot – but only go for one if the ranks are close together.
  • Don't fill one row completely too early: leftover spaces are your "rubbish bin" for cards that fit nowhere.

Variants

All optional – agree before you play.

  • Several players: everyone has their own deck. One player shuffles and calls out each card as it is turned; the others find the same card in their deck and place it in their own grid. Highest total wins. This is how the game was described in 1909.
  • Placing next to a card: in the oldest rules, every card after the first must go next to a card already on the table – above, below, beside or diagonally.
  • Poker Shuffle: all 25 cards are dealt face up first, then you arrange them as you like. A win needs 310 points (American) or 120 (English).

Background & history

  • Family: Patience (scoring game; poker-hand patience)
  • Origin: England, early 20th century – described as a new favourite in 1909
  • Also known as: Poker Solitaire, Poker Patience, Poker Square
  • Related games: Serpent Poker Patience, Poker Shuffle, Cribbage Squares; Five Card Draw and other forms of poker

The earliest description we could find is in the revised 1909 edition of Hoyle's Games Modernized, edited by Louis Hoffmann. Its new chapter on Poker Patience says the game "has recently come into favour among card-players". The rules there already include the English scoring system (straight flush 30, four of a kind 16, straight 12 …) and a rule that has since disappeared: every card after the first had to be placed next to one already on the table. The same chapter describes the version for several players, in which one person calls out the cards and everyone builds their own square from their own pack, and a "problem" variety called Serpent Poker Patience, introduced by the bridge writer Ernest Bergholt.

In their Complete Book of Solitaire and Patience Games (1949), Albert H. Morehead and Geoffrey Mott-Smith call the game Poker Solitaire (Poker Squares) and give two scoring systems side by side. According to them, the American system is based on how likely the hands are in ordinary poker, the English one on how hard they are to form in this patience. They also set the traditional "winning" totals of 200 and 70 points. David Parlett includes the game in The Penguin Book of Patience (1979).

Because the goal is a score rather than a finished layout, Poker Squares works as a party game as well as a patience. The same idea – fill a grid and score its lines as hands – appears in Cribbage Squares, which uses a 4 × 4 grid and cribbage scoring.

Sources