Card Game Rules

Patience · Game 192 of 388 ♦

Flower Garden

Six flower beds, a bouquet of sixteen cards in your hand and every card in view – a patience where careful planning really pays.

Players
1
Duration
15 min
Age
10+
Difficulty
medium
Cards
52 cards, no jokers
Skill – Luck
SkillLuck
Everyone for themselves – Lots of interaction
Everyone for themselvesLots of interaction
Simple – Complex
SimpleComplex
Quick – Long
QuickLong

Mood focusedlearned in 5 minutes

Collections: Solitaire games

Quick rules

  • Goal: all 52 cards onto 4 foundations, by suit, A → K.
  • Garden: deal 36 cards face up in 6 columns of 6, overlapping. Only the last card of a column is playable.
  • Bouquet: the other 16, face up in your hand. Every bouquet card is playable at any time – to a foundation or the garden, never back.
  • Garden: build down, any suit. Move one card at a time.
  • Empty column: any card – the only way to move a King.
  • No redeal. No more moves: lost.

Cheat sheet

What may go where

Where What
Foundation first Ace, then same suit, one higher
Garden column one lower, any suit
Empty column any available card

Tips and variants

  • Find the Aces, 2s and 3s first: one low card under a King can block the game.
  • Use bouquet cards in the garden only when you must – in the bouquet they stay available.
  • Look for a fitting card in the garden before you take one from the bouquet.
  • Emptying a column by overloading the others can cost more than it gains.
  • Easier: move whole descending sequences, or deal 7 columns of 5 with a bouquet of 17.

Full rules

  1. Overview
  2. The parts of the layout
  3. Setup
  4. Playing
  5. Winning
  6. Tips for beginners
  7. Variants

Overview

Flower Garden is a patience (a card game for one player, also called solitaire) in which every card lies face up from the start. The "garden" is six columns of cards, the "flower beds"; the "bouquet" is sixteen cards you hold in your hand and may play at any time. You try to sort the whole deck onto four piles, one per suit, from Ace up to King. Because you can see everything, careful planning wins many games.

  • Players: 1
  • You need: one standard 52-card deck, no jokers.

The parts of the layout

  • Garden (tableau): six columns of six cards each, the "flower beds". The cards of a column overlap downwards so you can see all of them. Only the last card of each column – the one lying on top, not covered by any other – can be moved.
  • Bouquet (reserve): the sixteen remaining cards, spread face up in a fan in your hand or on the table. Every card of the bouquet can be played at any time.
  • Foundations: four piles above the garden, one per suit, where all the cards should end up. They start empty.

Setup

Shuffle and deal 36 cards face up into six columns of six, dealing row by row and overlapping the rows. Spread the other 16 cards face up as the bouquet. Leave room above the garden for the four foundations. (Example – the bottom row holds the playable cards.)

AAAAFoundations4♥5♦K♠J♦5♠8♠8♠♠K♣6♠9♠2♥8♣A♦A♦♦9♦3♠9♥4♣A♣5♣5♣♣2♠4♠5♥8♦10♦Q♥Q♥QJ♥J♠6♦10♥7♦3♦3♦♦6♣10♣9♣8♥A♥10♠10♠♠A♠7♠Q♠3♥6♥7♥K♥2♦4♦Q♦K♦2♣3♣7♣J♣Q♣Q♣QBouquet
Flower Garden – the garden, and the bouquet below it

Playing

There are no rounds – you make one move after another, in any order you like:

  1. To a foundation: an Ace that becomes free starts a foundation. On it goes the 2 of the same suit, then the 3, and so on up to the King.
  2. In the garden: you may put a card on the last card of a column if it is one rank lower, of any suit – this is called building down regardless of suit. A 7 of any suit fits on any 8; a Queen fits on a King.
  3. One card at a time: only single cards move, never several cards together.
  4. The bouquet: any bouquet card may go onto a foundation or onto a column in the garden whenever it fits. A card that has left the bouquet can never go back.
  5. Empty column: when a column is completely cleared, you may put any card there – the last card of another column or any card from the bouquet. This is the only way to move a King out of the way.

Example: The A♦ lies at the end of column 2, covering the 8♣ above it. It goes to a foundation at once. The 2♦ is in the bouquet and follows it. Now the 8♣ is free: you could place the 7♥ from the bouquet on it – but it is better to look first for a 7 in the garden, because every card the bouquet gives up is one less card you can use at any time.

Winning

You win when all 52 cards are on the foundations. When no more useful moves are possible, the game is lost. There is only one deal – no redeal.

Tips for beginners

  • Look for the Aces, 2s and 3s first: a single low card buried under a King can block the whole game.
  • Use bouquet cards in the garden only when you have to. Cards in the bouquet are always available; once they are in a column, they are not.
  • An empty column is useful, but emptying one by overloading the others may cost more than it gains.
  • Before a move, ask which card it frees – and whether that card can go somewhere.

Variants

  • Moving sequences: many computer versions (sometimes under the name Wildflower) allow you to move a whole descending sequence from one column to another, or into an empty column. This makes the game easier.
  • Larger garden: Wikipedia describes an easier layout with seven columns of five cards and a bouquet of 17.

Background & history

  • Family: Patience (open layout with a free reserve)
  • Origin: 19th century; in American books since at least 1883
  • Also known as: The Garden, The Bouquet; according to Wikipedia originally Le Parterre
  • Related games: King Albert, Stonewall, Brigade, Wildflower, Flower Bed

The game appears as The Garden in Dick's Games of Patience, published in New York in 1883. The terms are already the same as today: six packets of six cards form the Garden, and the sixteen cards left over "are called the Bouquet, and must be kept in the hand". Dick found it "exceedingly difficult": cards taken from the Bouquet cannot go back, there is only one deal, and "it is often better to leave a card than to play it".

According to the English Wikipedia, the game was first called Le Parterre (French for a formal flower bed) and is "based on an old Japanese game"; we could not find an older source for either claim, so treat them with caution. Albert H. Morehead and Geoffrey Mott-Smith gave it the name Flower Garden in their Complete Book of Solitaire and Patience Games (1949), listing The Garden and Bouquet as other names. Their rules match Dick's: build down regardless of suit, one card at a time, any card into a space.

According to Wikipedia, skilful players can win more than 20 per cent of the time. The game rewards planning, because all 52 cards are visible from the start. Its closest relative is King Albert, which Morehead and Mott-Smith print right after it: nine columns of one to nine cards and a free reserve of seven. Computer versions such as BVS Solitaire often allow whole sequences to be moved, which makes the game noticeably easier.

Sources