Card Game Rules

Patience · Game 301 of 388 ♣

Fortune's Favour

Twelve open cards, four Aces and a little care – a friendly first building patience that comes out nearly every time.

Players
1
Duration
5 min
Age
8+
Difficulty
easy
Cards
52 cards, no jokers
Skill – Luck
SkillLuck
Everyone for themselves – Lots of interaction
Everyone for themselvesLots of interaction
Simple – Complex
SimpleComplex
Quick – Long
QuickLong

Mood relaxedlearned in 5 minutes

Collections: Solitaire games · Games for kids

Quick rules

  • Goal: build all cards onto the four Aces, up in suit to the King.
  • Setup: lay out the Aces as foundations. Deal 12 cards face up, two rows of six. Rest (36) = stock.
  • Move top cards one at a time: to a foundation, or onto a tableau card of the same suit, one rank higher.
  • Spaces are filled at once with the top waste card (empty waste: from the stock); it may also go to a foundation or onto the tableau.
  • Stuck: turn one stock card; play it or put it on the waste.
  • No redeal. Win with all 52 on the foundations; stock gone and no move left: lost.

Cheat sheet

Where cards go

Where Rule
Foundation same suit, one higher (A → K)
Tableau same suit, one lower
Space top of waste, else top of stock
Waste unplayable stock cards

Tips

  • Make every useful move before turning a stock card.
  • The waste is the danger: a buried card only comes back from the top. Making a space rescues the top waste card.
  • Gather cards into one pile by building down in suit; prefer moves that empty a pile.
  • About 9 games in 10 come out.
  • Easier: one redeal (turn the waste over once).

Full rules

  1. Overview
  2. Terms
  3. Setup
  4. Playing
  5. Winning
  6. Tips for beginners
  7. Variants

Overview

Fortune's Favour is a short, friendly patience (a card game for one player, also called solitaire). You sort the whole deck onto four piles, one for each suit, from Ace up to King. Twelve face-up cards help you: you can park cards on them, and every gap is refilled at once. With a little care the game comes out almost every time – hence the name, "fortune favours" the player. It is a good first patience for children who already know the order of the cards, and a gentle step towards bigger games like Forty Thieves.

  • Players: 1
  • You need: one standard 52-card deck, no jokers.
  • Time: about 5 minutes per game.

Terms

  • Rank order: A, 2, 3, 4, 5, 6, 7, 8, 9, 10, J, Q, K. The Ace is low.
  • Foundations: four piles, one per suit, each started by its Ace and built up in suit – the 2 of the same suit on the Ace, then the 3 and so on up to the King.
  • Tableau: the twelve piles below the foundations. Only the top card of each pile can be moved.
  • Build down in suit: in the tableau, put a card onto a card of the same suit that is exactly one rank higher – 7♥ onto 8♥.
  • Stock: the face-down rest of the deck. Waste: the face-up pile onto which you turn stock cards; only its top card can be played.

Setup

  1. Take the four Aces out of the deck and lay them in a row. They are the foundations.
  2. Shuffle the other 48 cards and deal twelve cards face up in two rows of six below the Aces. Each card starts a tableau pile.
  3. Put the remaining 36 cards face down as the stock. Leave room for the waste next to it.
A♠A♠♠A♥A♥♥A♦A♦♦A♣A♣♣Foundations7♥7♥♥Q♣Q♣Q2♦2♦♦9♠9♠♠5♣5♣♣K♥K♥K3♠3♠♠8♦8♦♦6♥6♥♥J♠J♠J2♣2♣♣10♦10♦♦36StockWaste
Fortune's Favour – the example layout

Playing

There are no turns – you make one move after another, in any order you like:

  1. To a foundation: move the top card of any tableau pile, or the top card of the waste, onto its foundation if it is the next card of that suit.
  2. Onto the tableau: move the top card of a tableau pile, or the top card of the waste, onto the top card of a tableau pile if it is of the same suit and one rank lower. Only one card at a time may be moved.
  3. Filling spaces: when a tableau pile is emptied, fill the space at once with the top card of the waste – or, if the waste is empty, with the top card of the stock.
  4. Stock: when you can't or don't want to move anything, turn the top card of the stock face up. Play it to a foundation or the tableau if you like; otherwise it goes on the waste.

You go through the stock only once – there is no redeal.

Example: In the layout above, move the 2♦ and the 2♣ onto their Aces. That leaves two spaces, and the waste is still empty, so fill both from the stock – say with a 6♣ and a 3♦. The 3♦ goes straight onto the 2♦ (and its space is filled from the stock again), and the 5♣ can move onto the 6♣, making yet another space.

Winning

You win when all 52 cards lie on the four foundations, each topped by its King. If the stock is used up and no move is left, the game is lost. Morehead and Mott-Smith put the chance at nine games in ten; a computer that knows the order of the stock wins practically every deal.

Tips for beginners

  • Before turning a stock card, make every useful move in the tableau and to the foundations.
  • The waste is the danger: a card buried there comes back only when it reaches the top. Spaces are filled from the waste first, so making a space is the way to rescue its top card.
  • Build down in suit to gather cards into one pile: every pile you empty brings a new card into the tableau.
  • When you can choose between two moves, prefer the one that empties a pile.

Variants

All optional – agree before you start.

  • One redeal: when the stock is used up, turn the waste over and go through it once more. The oldest descriptions (1892 and 1898) allow this.
  • Busy Aces: the two-deck big brother. Shuffle two decks together, deal twelve cards and leave the Aces in the deck: they start the eight foundations as they turn up. A space may be filled with any top card or the top of the waste, whenever you like. Much harder – see Forty Thieves for the full rules of this family.

Background & history

  • Family: Patience (Forty Thieves type: build down in suit, one card at a time)
  • Origin: first described in London in 1892, in a book translated from German
  • Also known as: Fortune's Favor, Fortune's Favors, The Four Seasons (original name)
  • Related games: Busy Aces, Forty Thieves, Four Seasons (a different game)

The game first appears in Professor Hoffmann's The Illustrated Book of Patience Games (London, 1892), which by Hoffmann's own account is translated from a German original. There it is called The Four Seasons: the four Aces lie in a column in the middle, alternately red and black, with six cards on each side. Gaps are filled from the stock, and the player may go through the waste once more before the game is lost.

In 1898 Dick's Games of Patience, Second Series (New York) described the same game as Fortune's Favors, again with "one re-deal", and that name stuck, with small changes of spelling: American books mostly write Fortune's Favor, while David Parlett, according to Wikipedia, uses Fortune's Favour. Morehead and Mott-Smith (1949) laid the Aces out in a row above the tableau, dropped the redeal and still put the chance of winning at nine games in ten. The name The Four Seasons passed to another game – the one on this website as Four Seasons.

Wikipedia calls Fortune's Favour a much simplified relative of Busy Aces, a two-deck game of the Forty Thieves family. Computer solvers confirm its friendly reputation: in the Solvitaire results quoted by Mark Masten, a solver that knows the order of all cards wins 99.99999% of deals.

Sources