Patience · Game 191 of 388 ♥
Osmosis
Any order will do on the top row – but every row below may only take the ranks that have already seeped through from above.
- Players
- 1
- Duration
- 5 min
- Age
- 8+
- Difficulty
- easy
- Cards
- 52 cards, no jokers
- Skill – Luck
- SkillLuck
- Everyone for themselves – Lots of interaction
- Everyone for themselvesLots of interaction
- Simple – Complex
- SimpleComplex
- Quick – Long
- QuickLong
Mood relaxedlearned in 5 minutes
Collections: Solitaire games · Games for kids
Full rules
- Overview
- The parts of the layout
- Setup
- Building the foundations
- Playing
- Winning
- Tips for beginners
- Variants
Overview
Osmosis is a quick patience (a card game for one player, also called solitaire). You try to move all 52 cards onto four rows, one row per suit. The order of the cards inside a row does not matter – but a card may only go into a lower row once a card of the same rank is in the row above. Cards "seep through" from row to row, which is where the name comes from. There is little to decide, so it is mostly luck; about one game in eight comes out.
- Players: 1
- You need: one standard 52-card deck, no jokers.
The parts of the layout
- Reserve: four small piles of four cards in a column on the left. Only the top card of each pile is face up and can be played.
- Foundations: four rows to the right of the reserve, one per suit, where all the cards should end up. The cards of a row are laid overlapping from left to right, so you can see all of them.
- Stock: the face-down pile of the remaining cards.
- Waste: the face-up pile onto which you turn cards from the stock.
Setup
- Shuffle. Deal four piles of four cards face down, one below the other, and turn each pile's top card face up. This is the reserve.
- Turn up the 17th card and put it to the right of the top reserve pile. It starts the first foundation. Its rank is the starting rank: the other three foundations must each begin with a card of this rank.
- The remaining 35 cards are the stock. Keep them face down, with room for the waste next to them.
In this example, the 8♣ starts the first foundation, so the other three rows will begin with the three other 8s. The 8♥ in the reserve can start the second row at once.
Building the foundations
- First row: any card of the same suit as the first card may be added, in any order. With the 8♣ at the start, every club can go there as soon as it is free.
- New rows: when another card of the starting rank becomes free, it starts the next empty row, from top to bottom.
- Lower rows: a card may go on the second, third or fourth row only if it is the right suit and a card of the same rank is already in the row above.
Example: The first row shows 8♣ 4♣ 7♣ K♣, the second row starts with 8♥. Now only the 4♥, 7♥ and K♥ may join the hearts row. The 2♥ has to wait until the 2♣ has joined the clubs row. The third row may only take ranks that are already in the hearts row.
Playing
- Reserve: the top card of each reserve pile may go onto a foundation. When you move it, turn up the next card of that pile. Cards never move from one reserve pile to another, and an empty reserve pile stays empty.
- Stock: when you are stuck, count off three cards from the stock (or all that are left, if fewer) and put them face up on the waste, without changing their order. The top card of the waste can be played; if you play it, the card below becomes playable, and so on.
- Redeal: when the stock is used up, turn the waste over (without shuffling) to make a new stock and keep going. You may redeal as often as you like.
Winning
You win when all 52 cards are on the four foundations. If you go through the whole stock without being able to move a single card, the game is lost.
Tips for beginners
- Getting cards into the first row is always good: every card there opens the way for the same rank below.
- Play reserve cards whenever you can – each one turns up a new card.
- The lower rows always lag behind: the fourth row can only be finished after the three above it. Don't worry if it stays short for a long time.
Variants
- Peek: the reserve cards are all dealt face up and spread so you can see them. You can see hopeless blocks coming, and sometimes it pays to hold a card back instead of playing it at once.
Background & history
- Family: Patience (one deck; foundations built in suit regardless of rank order)
- Origin: unknown; the name Osmosis was coined by Morehead and Mott-Smith in 1949
- Also known as: Treasure Trove
- Related games: Peek, Bridesmaids; Canfield (foundations that start on a dealt rank)
Nothing reliable is known about who invented this game or when. What is documented is its name: in the introduction to The Complete Book of Solitaire and Patience Games (1949), Albert H. Morehead and Geoffrey Mott-Smith write that, "to supply the want of a distinctive primary name", they devised the names Gargantua, Easthaven, Laggard Lady – and Osmosis. In the book the game appears as "Osmosis (Treasure Trove)", so Treasure Trove is the older name. Morehead and Mott-Smith rate it as a five-minute game that comes out about once in eight tries.
The new name describes the game well. As Wikipedia puts it, cards of the same value slowly filter through to the successive foundations, just as water passes through a membrane in osmosis. Unusually for a patience, the foundations are built in suit but in any order – what matters is only that a rank has already reached the row above.
Morehead and Mott-Smith also describe Peek, the same game with the reserve spread face up; they remark that seeing everything often only reveals a hopeless block sooner. Later books, including David Parlett's Penguin Book of Patience and David Galt's 101 Great Card Games (1999), kept the game and its name. Like Canfield, it starts its foundations on a rank chosen by the deal rather than on the Aces.