Card Game Rules

Patience · Game 299 of 388 ♦

Captive Queens

Turn the cards one by one and build eight piles around the four Queens until Kings and Jacks stand guard beside them.

Players
1
Duration
5 min
Age
7+
Difficulty
easy
Cards
52 cards, no jokers
Skill – Luck
SkillLuck
Everyone for themselves – Lots of interaction
Everyone for themselvesLots of interaction
Simple – Complex
SimpleComplex
Quick – Long
QuickLong

Mood relaxedlearned in 5 minutes

Collections: Solitaire games · Games for kids

Quick rules

  • Goal: build all cards onto eight foundations around the four Queens.
  • No layout: hold the shuffled deck as the stock and turn it one card at a time.
  • Queens go to the middle; they take no part.
  • 6s and 5s start foundations as they appear – e.g. 6s above the Queens, 5s below.
  • On a 6 build up in suit to the J; on a 5 build down in suit to the A, then the K.
  • Other cards go face up on the waste; play its top card whenever it fits.
  • Two redeals: turn the waste over, no shuffling. Win with all 48 built; cards left after the third pass: lost.

Cheat sheet

Foundations (same suit)

Start Build Top card
6 7 8 9 10 J Jack
5 4 3 2 A K King
Q – stays alone

Remember

  • Most common mistake: overlooking that the top waste card has become playable after a foundation grew – and the card below it may fit too.
  • Redeal: turn the waste over, don't shuffle. Two redeals, three passes.
  • Pure luck, no decisions. About 3 games in 5 come out (59%).
  • Easier: lay out Queens, 5s and 6s first – about 97% then come out in three passes. Parlett also allows three redeals.

Full rules

  1. Overview
  2. Terms
  3. Setup
  4. Playing
  5. Winning
  6. Tips for beginners
  7. Variants

Overview

Captive Queens is a gentle patience (a card game for one player, also called solitaire) with a pretty result. You turn the cards over one by one and sort them onto eight piles: on each 6 you build upwards to the Jack, on each 5 downwards to the Ace and then the King. The four Queens take no part – they sit in the middle, "captive", and if the game comes out, each is surrounded by a King and a Jack of her own suit. You make no real decisions, so it is pure luck and relaxing to play. It is also known as Quadrille.

  • Players: 1
  • You need: one standard 52-card deck, no jokers.
  • Time: about 5 minutes per game.

Terms

  • Stock: the face-down deck you hold or put in front of you.
  • Waste: a face-up pile for cards you can't use yet. Only its top card can be played.
  • Foundations: the eight piles you build. Each belongs to one suit.
  • Build up / down in suit: put a card on a card of the same suit that is one rank lower (up) or one rank higher (down).
  • Redeal: turning the waste over to make a new stock, without shuffling.

Setup

Shuffle the deck and hold it face down as the stock. There is no layout at the start – the foundations appear as you play. Leave room in the middle of the table: traditionally the Queens lie in the centre with the 5s and 6s in a ring around them, but two rows – 6s above, 5s below, with the Queens between them – are easier to follow.

Playing

Turn over the top card of the stock, one at a time, and look at it:

  1. A Queen goes to the middle. That's all she does.
  2. A 6 or a 5 starts a new foundation.
  3. A card that fits a foundation goes there at once: - on a 6, build up in suit: 7, 8, 9, 10, J; - on a 5, build down in suit: 4, 3, 2, A – and then the King on the Ace.
  4. Any other card goes face up on the waste.

Whenever the top card of the waste fits a foundation, play it; the card below then becomes the top card and may fit too.

When the stock is used up, turn the waste over as a new stock and go through it again. You may do this twice (two redeals), so you go through the cards three times in all.

7♠7♠♠9♥9♥♥66♣6♣♣Sixes: up to JQ♦Q♠Q♠QQueens3♠3♠♠A♥A♥♥5♦5♦♦5Fives: down to A, then K20Stock10♦10♦♦Waste
Captive Queens – a game in progress

Example: The foundations stand as in the picture, and the waste shows the 10♦, which must wait: the diamond 6 has not come yet. You turn up the 2♠ – it goes on the 3♠. Next comes the K♥, which goes on the A♥: the heart "fives" pile is complete. Then the 6♦ starts the last free place in the top row. The 10♦ still waits for the 7♦, 8♦ and 9♦.

Winning

You win when all 48 cards are on the foundations: on every 6-pile a Jack on top, on every 5-pile a King, and the four Queens in between. If the cards don't come out in your third pass, the game is lost. About three games in five come out – computer runs by Jan Wolter and Mark Masten give 59%.

Tips for beginners

  • Always play a card from the waste as soon as it fits – there is no reason to wait.
  • Before a redeal, don't shuffle: the order of the waste is kept, and it matters which cards now lie near the top.
  • Keep an eye on the waste: the most common mistake is to overlook that its top card has become playable after a foundation grew.

Variants

All optional – agree before you start.

  • Easy start: before you begin, take the four Queens, 5s and 6s out of the deck and lay them out as foundations. David Parlett's version does this and allows three redeals. Jan Wolter found that with the 5s and 6s laid out first, about 97% of games come out within three passes.

Background & history

  • Family: Patience (simple builder: foundations only, built up from the 6s and down from the 5s)
  • Origin: unknown; first described in Dick's Games of Patience (New York, 1883)
  • Also known as: Quadrille, The Quadrille
  • Related games: Royal Quadrille (La Française), Contradance (Cotillion), Royal Cotillion

The oldest description we have found is in Dick's Games of Patience (New York, 1883) under the name The Quadrille: the Queens are placed in a pattern as they turn up, the 5s and 6s become the foundations, and "two re-deals are permitted". Professor Hoffmann described the same game in London in 1892, again as Quadrille, with the foundations arranged in a star around the Queens. According to Wikipedia, the name Captive Queens first appears in Helen Coops's 100 Games of Solitaire (1939) and was taken up by Morehead and Mott-Smith (1949), who estimated four minutes per game and a chance of one in two. Peter Arnold (2011) gives six minutes and two in five.

The name Quadrille, after the square dance fashionable in the 18th and 19th centuries, causes confusion: Mary Whitmore Jones published a different "Quadrille Patience" in 1890, also called La Française, which builds on Aces and 2s and ends with Kings and Queens standing in pairs like dancers. She wrote that it was played in France before 1790. David Parlett, quoted by Wikipedia, calls Captive Queens "a pleasant little pictorial which may be said to represent the dance of the cardboard court".

In 2013 Jan Wolter tested the game with a computer on his site Politaire: 59% of properly shuffled deals come out. He also showed how much shuffling matters – a deck picked up from a finished game and given only seven riffle shuffles came out 66% of the time. A two-deck version is known as Contradance or Cotillion.

Sources