Card Game Rules

Trick-avoidance game · Game 58 of 388 ♣

Black Maria

Hearts with teeth – dodge the Queen of Spades, and watch out for her King and Ace too.

Players
3–6
Duration
30 min
Age
8+
Difficulty
easy
Cards
52 cards, no jokers (a few low cards out for 3, 5 or 6 players)
Skill – Luck
SkillLuck
Everyone for themselves – Lots of interaction
Everyone for themselvesLots of interaction
Simple – Complex
SimpleComplex
Quick – Long
QuickLong

Mood livelylearned in 5 minutes

No. 8 in Best for three

Collections: Games for three · Games for four · Games for five · Games for six or more · Games for kids

Quick rules

  • Goal: avoid hearts and the top three spades. Fewest points wins.
  • Deal all cards (3 players: remove 2♣, 17 each). Deal passes left.
  • Pass 3 cards to the right – pick up the 3 you get only after passing yours.
  • Left of dealer leads any card – hearts may be led any time.
  • Follow suit; if you can't, play any card – dump the Q♠ or hearts.
  • Highest card of the suit led wins. No trumps. The winner leads next.
  • Score: ♥ = 1, A♠ = 7, K♠ = 10, Q♠ = 13 (43 per deal).
  • Play an agreed number of deals; lowest total wins.

Cheat sheet

Penalty points

Card Points
Each ♥ 1
A♠ 7
K♠ 10
Q♠ (Black Maria) 13
Total per deal 43
  • End: agreed number of deals – best a multiple of the players (with 3: 9 or 12).
  • Cards each: 3 players 17 (no 2♣) · 4: 13 · 5: 10 (no 2♣ 2♦) · 6: 8 (no 2♣ 3♣ 2♦ 2♠).

Watch out

  • An A♠ or K♠ without small spades wins a spade trick – and may catch the Queen too.
  • Being void in a suit lets you dump penalty cards; passing a short suit away can create a void.

Score pad

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Full rules

  1. Overview
  2. Setup
  3. Passing cards
  4. Playing a deal
  5. Scoring
  6. Winning the game
  7. Tips for beginners
  8. Variants

Overview

Black Maria is the British cousin of Hearts: a trick-avoidance game, where you try not to win certain cards. A trick is one card from each player; the highest card of the suit led wins them all. Every heart you win costs you a penalty point – and the three top spades cost far more: the Queen of Spades (the "Black Maria") 13, the King 10 and the Ace 7. After an agreed number of deals, the player with the fewest points wins.

  • Players: 3–6; best with 3.
  • You need: one standard 52-card deck without jokers, paper and pencil.

Setup

The cards rank from high to low in every suit: A K Q J 10 9 8 7 6 5 4 3 2. There are no trumps.

  1. Remove cards so that everyone gets the same number:
Players Remove Cards each
3 2♣ 17
4 – 13
5 2♣, 2♦ 10
6 2♣, 3♣, 2♦, 2♠ 8
  1. Deal: choose a first dealer. The dealer shuffles and deals all the cards face down, one at a time, clockwise, starting on the left. After each deal, the turn to deal passes to the left.

Passing cards

After looking at your hand, choose any three cards and pass them face down to the player on your right. You may only pick up the three cards you receive after you have passed your own.

Passing is your chance to get rid of dangerous cards – such as the Q♠ or high hearts – but remember that you are giving them to your neighbour, who may pass problems back to you next deal.

Playing a deal

  1. The player to the dealer's left leads (plays the first card to) the first trick. Any card may be led – including hearts, at any time.
  2. The others play one card each, clockwise. You must follow suit: play a card of the suit led if you have one. If you can't, you may play any card – this is your chance to dump a penalty card on someone else.
  3. The highest card of the suit led wins the trick. Cards of other suits never win.
  4. The winner puts the trick face down in front of them and leads to the next one.

Example: Three players. Anna leads the 9♠. Ben plays the Q♠ – he has no other spade. Carla plays the K♠ and wins the trick, taking 23 penalty points (K♠ 10 + Q♠ 13). Ben got rid of the Queen safely, because Carla still had to follow suit.

Scoring

When all cards have been played, everyone counts the penalty cards in their tricks:

Card Penalty points
Each heart 1
A♠ 7
K♠ 10
Q♠ (Black Maria) 13

In every deal there are 43 penalty points in all. Write each player's points down and keep a running total.

Example: After a deal, Anna has three hearts and the A♠ (10 points), Ben has eight hearts (8), and Carla has two hearts, the K♠ and the Q♠ (25). 10 + 8 + 25 = 43.

Winning the game

Play an agreed number of deals – best a multiple of the number of players, so everyone deals equally often (for example 9 or 12 deals with three players). The player with the lowest total wins.

Tips for beginners

  • Don't hold the A♠ or K♠ without small spades to protect them – they will win a spade trick and may catch the Queen as well.
  • Having no cards of a suit (being void) is powerful: you can then dump penalty cards when that suit is led. Passing away all of a short suit can create a void.
  • If you are safe in spades, lead small spades to force the Queen out.
  • Watch which penalty cards have gone – towards the end of a deal, it's often clear who has to take the rest.

Variants

  • Pass left: some players pass to the left instead of the right.
  • Breaking hearts: some don't allow hearts to be led until a heart has been discarded on another suit.
  • Play to 100: instead of a fixed number of deals, stop when someone reaches 100 points; the lowest total wins.
  • Plain Black Maria: only the hearts (1 each) and the Q♠ (13) count – like Hearts, but passing to the right and with free heart leads.
  • Dirty Lady: pass to the left, the Q♠ may not be passed, and high hearts cost more: A♥ 5, K♥ 4, Q♥ 3, J♥ 2, others 1.

Background & history

  • Family: Trick-avoidance game (Hearts family)
  • Origin: Britain, probably around the First World War
  • Also known as: Slippery Anne, Dirty Lady (variant)
  • Related games: Hearts, Black Lady, Omnibus Hearts, Spot Hearts

Black Maria is the British version of Hearts. Like Hearts, it is a reverse or trick-avoidance game: instead of trying to win tricks, you try to avoid the tricks that contain penalty cards. Its distinctive features are the passing of three cards to the right, hearts that may be led at any time, and the extra penalties for the King and Ace of Spades besides the Queen.

According to Wikipedia, the English economist and bridge writer Hubert Phillips claimed to have invented the game during the First World War. Its rules first appeared in print in The Complete Book of Card Games (1939) by Phillips and B. C. Westall, who called it the best of all three-player games; it was later included in the Penguin Hoyle (1958). The name refers to the Queen of Spades.

The site pagat.com notes that rules and scores vary: at some tables only the hearts and the Queen of Spades are penalty cards, at others the hearts have more elaborate values. The Finnish game Musta Maija, whose name also means "Black Maria", is an entirely different game – the only thing it shares is that nobody wants the Queen of Spades.

Sources