Banking game · Game 152 of 388 ♠
Blackjack (Twenty-One)
Get closer to 21 than the dealer without going over – hit, or stand?
- Players
- 2–7
- Duration
- 30 min
- Age
- 16+
- Difficulty
- easy
- Cards
- 52 cards, no jokers, plus chips
- Skill – Luck
- SkillLuck
- Everyone for themselves – Lots of interaction
- Everyone for themselvesLots of interaction
- Simple – Complex
- SimpleComplex
- Quick – Long
- QuickLong
Mood livelylearned in 5 minutes
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Full rules
- Overview
- Card values
- Setup
- Blackjack (natural)
- The players' turns
- The dealer's turn
- Settling bets
- Winning the game
- Tips for beginners
- Variants
Overview
Blackjack, also called Twenty-one, is played against a dealer, who is also the bank: each player bets chips on beating the dealer's hand. You try to get a card total closer to 21 than the dealer – but if you go over 21, you bust and lose at once. At home the role of dealer passes round the table, so everyone takes a turn as the bank.
- Players: 2–7 – one dealer and up to 6 players.
- You need: one standard 52-card deck without jokers, and chips (or counters, matches) – about 50 per person. Play for chips only.
Card values
| Card | Value |
|---|---|
| 2 to 10 | face value |
| J, Q, K | 10 |
| A | 1 or 11 – whichever is better for you |
Suits don't matter. A hand is soft if it contains an Ace counted as 11 (A + 6 is a "soft 17"): it can't bust with the next card, because the Ace then simply counts 1.
Example: A + 5 + 9: counting the Ace as 11 would make 25, so it counts 1 – the total is 15.
Setup
- Decide who deals first (for example, the player who cuts the highest card). Agree on the smallest and largest bet, for example 1 to 10 chips.
- The dealer shuffles, and the player to the dealer's right cuts (lifts off part of the deck and puts it underneath).
- Before any cards are dealt, every player except the dealer puts their bet in front of them.
- Deal: clockwise, starting on the dealer's left, one card face up to each player and one face up to the dealer. Then a second card face up to each player and a second card face down to the dealer (the hole card).
Blackjack (natural)
An Ace plus a 10, J, Q or K as your first two cards is a blackjack or natural – the best hand of all, better than any other 21.
- If the dealer's face-up card is an Ace or a 10-value card, the dealer secretly looks at the hole card. With a natural, the dealer shows it at once: every player loses their bet, except a player who also has a natural – they get their bet back.
- If a player has a natural and the dealer doesn't, the dealer immediately pays that player one and a half times the bet (3 to 2).
All this is settled before anyone plays. If the dealer had a natural, the round is over.
The players' turns
Starting on the dealer's left, each player plays their hand in turn. On your turn, you say:
- Hit – the dealer gives you another card face up. You may hit as often as you like.
- Stand – you are happy with your total; your turn ends.
If your total goes over 21, you have gone bust: show your cards, and the dealer takes your bet at once – even if the dealer busts later.
Two special moves are allowed only with your first two cards:
- Double down: double your bet. You get exactly one more card and then must stand. (Many groups only allow this on a total of 9, 10 or 11.)
- Split: if your two cards have the same rank (two 8s, two Kings …), put them side by side as two separate hands and add a second bet equal to the first. Each hand gets a second card and is played on its own. Split Aces get only one card each; an Ace plus a 10-value card after a split counts as an ordinary 21, not a blackjack.
Example: Ben bets 2 chips and gets 10♣ 6♥ = 16. The dealer shows a 9. Ben says "hit" and gets 4♠ = 20. He stands.
The dealer's turn
When all players have played, the dealer turns over the hole card. The dealer has no choice:
- With 16 or less, the dealer must hit, and keep hitting.
- With 17 or more, the dealer must stand. An Ace counts 11 whenever that brings the dealer's total to 17–21.
Settling bets
- Dealer busts: the dealer pays every player who hasn't gone bust the amount of their bet.
- Dealer stands: a player with a higher total wins their bet from the dealer; a player with a lower total loses their bet; on a tie (a "push") the player keeps their bet.
Example (continued): The dealer's hole card is 8: 9 + 8 = 17, so the dealer stands. Ben's 20 beats 17 – the dealer pays him 2 chips.
If the deck runs out in the middle of a round, the dealer shuffles the used cards and carries on. After each round, collect all cards, reshuffle and pass the deal to the left: the next player becomes dealer and bank.
Winning the game
Play for an agreed time or number of rounds – make sure everyone has been dealer equally often. Whoever has the most chips at the end wins.
Tips for beginners
- The dealer must hit up to 16 – if the dealer shows 2 to 6, they often bust, so you can stand on lower totals.
- If the dealer shows 7 or higher, hit until you have at least 17.
- Always split Aces and 8s; never split 10s or 5s.
- A soft hand can safely take another card.
Variants
Optional – agree before you start.
- Natural takes the bank: the traditional home rule – instead of passing on each round, the deal goes to a player who gets a natural when the dealer has none.
- Insurance: if the dealer's face-up card is an Ace, players may bet up to half their bet again that the dealer has a natural. If so, the insurance pays 2 to 1; if not, it is lost.
- Five-card Charlie: five cards without busting win automatically.
- Siebzehn und Vier (17 and 4): the traditional German version. Use only 32 cards (A K Q J 10 9 8 7 of each suit). Ace = 11, K = 4, Q = 3, J = 2, others face value (the name comes from 17 plus a King: 21). Bets are placed before the deal and together may not exceed what the bank holds. Players draw face down; the banker draws last. The bank wins ties – you need at least one point more than the banker. Two Aces ("Fire") win as if they were 21 – as agreed, single or double. The bank changes when players have won everything in it, or after an agreed number of rounds.
- Pontoon: the British version – the bank also wins ties, and five cards totalling 21 or less (a "five-card trick") beat everything except a natural.
Background & history
- Family: Banking game (players bet against a banker; adding up card values)
- Origin: Spain, around 1600 (as veintiuna); the modern form France, 18th century
- Also known as: Twenty-one, Vingt-et-un, Pontoon (Britain), Siebzehn und Vier / Einundzwanzig (Germany)
- Related games: Pontoon, Siebzehn und Vier, Trente-et-un (Thirty-one), Baccarat
Games of adding up cards to reach a target without going over are old. According to David Parlett, the immediate ancestor was Thirty-one, recorded from the 15th century. Twenty-one itself is first described in Spain: Miguel de Cervantes mentions veintiuna in one of his Novelas ejemplares (published 1613). Sources disagree on whether an Ace could already count as 1 or 11 there; Parlett credits that rule to the French Vingt-et-un, fashionable in France from about the 1760s – according to Wikipedia also at the court of Louis XV – and first described in an English card-game book in 1800.
In private games the bank traditionally rotated, or passed to a player who was dealt a natural, and naturals paid double. In Britain the game became Pontoon, a name that appeared around the First World War and is probably an English corruption of "vingt-et-un". In America it became the casino game Blackjack; according to one explanation, a casino paid a bonus for a natural made of the Ace of Spades and a black Jack, and the name stuck even after the bonus was dropped – but this story is not documented. Casinos also standardised the dealer's fixed rule of hitting to 16 and standing on 17.
In the German-speaking world the game is known as Siebzehn und Vier – 17 plus a four-point King makes 21. According to Wikipedia, it had spread to Prussia and Austria by the second half of the 18th century. It was traditionally played with a 32-card deck, in which the King counts 4, the Queen 3 and the Jack 2, and two Aces ("Feuer") win outright.