Card Game Rules

Card-passing game · Game 147 of 388 ♣

Donkey

Pass cards to the beat, sneak a token when you've got four of a kind – and don't be the one left without.

Players
3–8
Duration
20 min
Age
5+
Difficulty
easy
Cards
5 cards per player + 1 (from 52), plus tokens
Skill – Luck
SkillLuck
Everyone for themselves – Lots of interaction
Everyone for themselvesLots of interaction
Simple – Complex
SimpleComplex
Quick – Long
QuickLong

Mood wildlearned in 5 minutes

Collections: Games for three · Games for four · Games for five · Games for six or more · Games for kids

Quick rules

  • Goal: collect four of a kind – or at least grab a token.
  • Cards: 5 per player + 1, in sets of four (say which extras are used). Deal 5 each, 1 aside unseen.
  • Tokens: one fewer than players, in the middle.
  • Chant "Pass, two, three, four": on "pass" everyone passes a card to the right, then picks up the card from the left and chooses the next one to pass.
  • Four of a kind? Secretly take a token, keep passing.
  • Token gone? Grab one too!
  • No token = next letter of D-O-N-K-E-Y. Spell it and you lose.

Cheat sheet

Which cards?

Players Cards Take
3 16 A K Q J
4 21 A–10 + one 9
5 26 A–9 + two 8s
6 31 A–8 + three 7s
7 36 A–6
8 41 A–5 + one 4

Reminders

  • Pass on "pass", to the right.
  • Take a token quietly – and keep playing.
  • First token without four of a kind: you lose the hand.
  • Last without a token: D, O, N, K, E, Y. DONKEY = game over, you lose.
  • Variants: donkey ears (hands to your head, no tokens) · last one standing (DONKEY drops out, one token less).

Score pad

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Full rules

  1. Overview
  2. Setup
  3. Playing
  4. Grab a token
  5. Scoring
  6. End of the game
  7. Tips for beginners
  8. Variants

Overview

Donkey is a noisy family game; the version described here is played in Australia. Everyone passes cards around the table in time to a chant, trying to collect four of a kind – four cards of the same rank, like four Queens. In the middle lie tokens, one fewer than there are players. Whoever has four of a kind quietly takes one – and as soon as you notice, grab one too. The player left without a token gets a letter of D-O-N-K-E-Y. Spell the whole word and you lose.

  • Players: 3–8 – best with 4 or 5.
  • You need: one standard 52-card deck without jokers, and small tokens – sweets such as chocolate beans are traditional, coins work too.

Setup

  1. Pick the cards: you need 5 cards per player plus 1, with as many complete sets of four as possible (all four cards of a rank). Take Aces, Kings, Queens and so on. If you need a few more cards that don't make a full set, take them from the next rank – and tell everyone which they are.
Players Cards Take
3 16 A K Q J
4 21 A to 10, plus one 9
5 26 A to 9, plus two 8s
6 31 A to 8, plus three 7s
7 36 A to 6
8 41 A to 5, plus one 4
  1. Tokens: place one fewer token than players in a small circle in the middle of the table – about the size of a dinner plate, so everyone can reach them equally well.
  2. Deal: shuffle and deal 5 cards to each player. Put the one card left over aside, face down, without anyone looking at it – nobody knows which card is missing.

Playing

Everyone plays at the same time, to a steady beat:

  1. Together (or one player for everyone) chant "Pass, two, three, four – pass, two, three, four …" – like a metronome, not too fast.
  2. On "pass", everyone passes one card face down to the player on their right.
  3. During "two, three, four", pick up the card you were given and choose which card to pass on next – often the one you just received.

Grab a token

  • When you have four of a kind, take a token – secretly, without a word – and carry on passing as if nothing had happened.
  • As soon as you notice that a token is gone, take one too – even without four of a kind – and keep playing.
  • Because there is one token too few, one player ends up empty-handed. That player loses the hand.
  • False start: whoever took the first token must show four of a kind at the end of the hand. If they can't, they lose the hand instead.

Example: Four play, so three tokens lie in the middle. Anna holds K♠ K♥ K♦ 7♣ 9♥. She passes on the 7♣ and is handed the K♣ – four Kings! She keeps the 9♥ for the next beat, says nothing and casually slides one token towards her. Ben sees a token go and grabs one; Carla does too. Dan is still counting his cards, looks up and finds the middle empty. He loses the hand and gets a D. Anna, who took the first token, shows her four Kings at the end, so she is safe.

Tip: glide your hand over the tokens now and then without taking one – then nobody notices when you really do.

Scoring

The loser of each hand gets the next letter of D-O-N-K-E-Y: first a D, then an O, and so on. Keep score on paper.

For the next hand, put the set-aside card back, shuffle, deal again, set aside a new card and put the tokens back.

End of the game

The game ends as soon as one player has lost six hands and spelled DONKEY. That player is the donkey and loses the game – nobody else wins or loses.

Tips for beginners

  • Keep pairs and triples; pass on single cards.
  • Don't only watch your cards: glance at the tokens every few beats.
  • Take your token calmly – a hasty grab gives you away.

Variants

Optional – agree before you start.

  • Four cards, one rank per player: use one complete set of four per player, deal 4 cards each and pass freely, as fast as you like, without a chant. Whoever has four of a kind calls "Donkey!" and takes a token; everyone else grabs one too. This is the older American form.
  • Donkey ears: no tokens – put your hands to your head like donkey ears instead. The last to do it loses the hand.
  • Last one standing: instead of ending the game, a player who has spelled DONKEY drops out. Remove one token each time; play on until one player is left.

Background & history

  • Family: Card-passing game (collect four of a kind by passing cards round the circle)
  • Origin: USA, by the 1940s; the version described here is Australian
  • Also known as: Spoons (with spoons as tokens), Spoof
  • Related games: Pig, Spoons, Bouchon (France), Magarac (Bosnia), Vive l'Amour

Donkey is one of the card-passing games, in which players pass cards to their neighbours to collect a set. According to the English Wikipedia, rules for a game called Donkey appear in Albert Ostrow's card book of 1949 (possibly already in its 1945 edition) and in Mulac's 1946 book of games; in Mulac's version the players put their hands to their heads like donkey ears. Culbertson's Hoyle (1957) describes Donkey with chips, matches or other tokens, one fewer than there are players: whoever collects four of a kind calls "Donkey!" and takes one, and the player left without is the donkey. Later authors often treated Pig and Donkey as practically identical. The rule that each loser receives a letter of D-O-N-K-E-Y is recorded by Maguire (1990), who also describes Spoons for the first time – essentially Donkey with spoons.

The version in these rules is the one pagat.com refers to as the Australian Donkey, described by Adrian Morgan as a game from his family: it uses five-card hands and one hidden spare card, the cards are passed to the right in time to a chant, and a player with four of a kind carries on passing after quietly taking a token – often a sweet such as an M&M or a Smartie.

Similar games from other countries are the French Bouchon, played with corks, and the Bosnian Magarac ("jackass"), in which losers collect the letters of that word.

Sources