Shedding game · Game 1 of 388 ♥
Mau-Mau
Match suit or rank, dodge the sevens and be the first to shout "Mau-Mau!"
- Players
- 2–7
- Duration
- 15 min
- Age
- 6+
- Difficulty
- easy
- Cards
- 32 cards (7–A); 64 from two decks for 6–7 players
- Skill – Luck
- SkillLuck
- Everyone for themselves – Lots of interaction
- Everyone for themselvesLots of interaction
- Simple – Complex
- SimpleComplex
- Quick – Long
- QuickLong
Mood livelylearned in 5 minutes
No. 7 in Quick gamesNo. 4 in For kidsNo. 7 in Classics from the German-speaking worldNo. 7 in Games with 32 cards
Collections: First games · Games for two · Games for three · Games for four · Games for five · Games for six or more · Games for kids
Score pad
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Full rules
- Overview
- Setup
- Playing a turn
- Special cards
- Saying "Mau"
- Running out of cards
- End of a round
- Scoring
- Winning the game
- Tips for beginners
- Variants
Overview
Mau-Mau is a fast shedding game: everyone tries to be the first to get rid of all their cards. You play one card at a time onto a shared pile, but it must match the card on top – either in suit (♠ spades, ♥ hearts, ♦ diamonds, ♣ clubs) or in rank (the value, such as 7, 10 or Queen). A few special cards make your opponents draw, skip their turn or change the suit.
- Players: 2–7 (with 5 players, use all 52 cards; from 6 players, two decks – see Setup).
- You need: one standard 52-card deck.
Setup
- Cards: remove the jokers and all 2s, 3s, 4s, 5s and 6s. You play with the remaining 32 cards: 7, 8, 9, 10, Jack, Queen, King and Ace in every suit. With 5 players, or for a longer game, use all 52 cards. With 6 or 7 players, take the 7–A of two decks and shuffle them together (64 cards).
- Deal: pick a dealer. The dealer shuffles and deals the cards one at a time, face down, clockwise, until everyone has 5 cards. This is your hand – keep it hidden from the others.
- Draw pile: the remaining cards go face down in the middle. This is the draw pile (also called the stock).
- Discard pile: the dealer turns the top card of the draw pile face up next to it. This starts the discard pile – all played cards go on top of it.
The player to the dealer's left starts. Play then continues clockwise (to the left).
Playing a turn
On your turn, look at the top card of the discard pile and do one of the following:
- Play a card from your hand onto the discard pile. It must match the top card in suit or rank. On a 9♥ you may play any heart (e.g. K♥) or any 9 (e.g. 9♣).
- Draw one card from the draw pile, if you cannot play or don't want to. If the drawn card fits, you may play it straight away – a special card played this way has its normal effect. Otherwise your turn is over.
You never play more than one card per turn.
Example: The top card is 10♦. Anna holds 7♣, 10♠, Q♦, K♥. She may play 10♠ (same rank) or Q♦ (same suit). She plays Q♦. Ben has no diamond and no Queen, so he draws a card. It is Q♣, which fits (same rank), so he plays it at once.
Special cards
| Card | Effect |
|---|---|
| 7 | The next player must draw 2 cards and loses their turn – unless they play a 7 themselves. Then the penalty passes on and grows by 2: the following player must draw 4, then 6, 8 … |
| 8 | The next player is skipped (they can't answer with an 8 of their own). With 2 players, you simply play again. |
| Jack | Wild card: may be played on any card except another Jack. You then name a suit ("I want hearts"), and the next player must play that suit (or draw). The wish stays in force until someone plays a card of that suit. |
| Ace | Nothing special here – many groups play it as "play again" (see Variants). |
Example: The top card is K♠. Ben plays J♥ and says "I want clubs". Carla must now play a club (any ♣ card) – or draw one card.
"Jack on Jack" is not allowed – a standard rule almost everyone plays by. So a Jack does not save you from a 7: only another 7 passes the penalty on. And after a Jack with a wish, the next player may not answer with a Jack either – they play the wished suit or draw.
A player who has to draw because of a 7 draws the cards and their turn ends; they do not play a card that turn. (At many tables you may still play after drawing – see Variants.)
Example: Carla plays 7♠. Dan has 7♥, so he plays it – now Emil must draw 4 cards. Emil has no 7, draws 4 cards and his turn is over. Anna continues and must match the 7♥ – if she plays another 7, that is a new penalty and Ben must draw 2.
Special card as the first upcard: if the card turned up at the start is a 7, the first player draws 2 cards. If it is an 8, the first player is skipped. If it is a Jack, the first player may play any card (free choice of suit).
Saying "Mau"
- When you play your second-to-last card and have one card left, you must say "Mau!".
- When you play your last card, you say "Mau-Mau!".
- If you forget to say "Mau" and another player notices before your next turn, you draw 1 penalty card.
Running out of cards
If the draw pile runs out, leave the top card of the discard pile where it is. Shuffle all the other discarded cards and place them face down as the new draw pile. If there are no other cards to shuffle, a player who would have to draw simply passes.
End of a round
The round ends as soon as a player plays their last card – that player wins the round.
Scoring
For a single round no scoring is needed. For several rounds, every other player adds up the points of the cards still in their hand:
| Card | Points |
|---|---|
| Ace | 11 |
| King | 4 |
| Queen | 3 |
| Jack | 2 |
| 10, 9, 8, 7 | face value (10, 9, 8, 7) |
With 52 cards, the 2–6 also count their face value.
Example: Anna goes out. Ben still holds A♣ and 8♥ = 11 + 8 = 19 points. Carla holds J♦ = 2 points. Anna scores 0.
Simpler alternative: the winner of each round gets 1 point; whoever first reaches an agreed number (e.g. 5) wins.
Winning the game
Play several rounds and keep a running total. When someone reaches 100 points (or another agreed limit), the game ends. The player with the lowest total wins. For a single round, the first player to go out simply wins.
Tips for beginners
- Save a Jack for when you are stuck – it fits anywhere.
- Keep a 7 in your hand to defend against an opponent's 7.
- When you name a suit, choose one you hold several cards of.
- Watch players with only one or two cards left and play 7s and 8s against them.
- Get rid of Aces early if you are scoring – they are worth 11 points.
Variants
All of these are optional – agree on them before the game.
- Draw two, then play on: at many tables – and in the rules given by English Wikipedia – a player who has drawn for a 7 may still play a matching card in the same turn.
- No stacking 7s: a 7 cannot be answered with another 7; the next player always draws exactly 2.
- Ace = play again: after playing an Ace you must play another card at once (matching the Ace); if you can't, draw one card.
- 9 reverses direction: after a 9, play continues anticlockwise (or back again).
- 2 = draw 2: in games with 52 cards, the 2 sometimes works like the 7.
- Harsher "Mau" penalty: forgetting "Mau" costs 2 cards instead of 1.
- No Jack to finish: your last card may not be a Jack – a very common house rule.
- 6 cards each: deal 6 cards instead of 5 for a longer round.
- Jack worth 20: when scoring, a Jack left in hand counts 20 points.
Background & history
- Family: Shedding game (Eights group)
- Origin: Germany, probably shortly after the Second World War (sources disagree)
- Also known as: Tschau Sepp (Switzerland), Neunerln (Bavaria/Austria), Pesten (Netherlands), Prší (Czech Republic), Makao (Poland), Huit américain (France), Pis Yedili (Turkey), Agonia (Greece)
- Related games: Crazy Eights, Switch, Whot!, Uno
Mau-Mau is Germany's version of a worldwide family of shedding games: you match the top card of the discard pile by suit or rank and try to be the first to get rid of all your cards. Card game expert John McLeod's site pagat.com calls this the Eights group, after the American game Crazy Eights, and lists Mau Mau as its German name alongside Switch in England, Pesten in the Netherlands, Prší in the Czech Republic, Makao in Poland and Hungary and Tschau Sepp in Switzerland. In Turkey the game is called Pis Yedili ("dirty seven"): according to Turkish Wikipedia a 7 makes the next player draw three cards, and a Jack changes the suit. English Wikipedia counts Greece among the countries where Mau-Mau is popular; there it is known as Agonia ("anxiety"), in which, according to Greek Wikipedia, the Ace changes the suit and a 7 makes the next player draw two.
Nobody knows exactly where the game comes from. According to English Wikipedia, Mau-Mau surfaced in Germany shortly after the Second World War; its rules were first printed in 1958, and the 1961 book Alte und neue Kartenspiele still called it "a very recent game" that had become astonishingly popular within a few years. German Wikipedia instead says that, according to tradition, the rules date from the 1930s, while stressing that no clear first mention is known. The origin of the name is unexplained.
How Mau-Mau relates to Crazy Eights is also unclear: Crazy Eights is said to have appeared in the USA as "Eights" in the 1930s, and English Wikipedia notes it may have developed from Mau-Mau. Commercial games of the same kind include Mattel's Uno and the English Whot!; German Wikipedia also names Piatnik's Mio and ASS Altenburger's Assano, and in 2013 Ravensburger brought out Mau-Mau Extreme, which adds a buzzer.