Card Game Rules

Memory game · Game 158 of 388 ♣

Concentration (Memory)

All cards face down, two turned up at a time – remember where everything is and collect the most pairs.

Players
1–6
Duration
20 min
Age
4+
Difficulty
easy
Cards
52 cards, no jokers
Skill – Luck
SkillLuck
Everyone for themselves – Lots of interaction
Everyone for themselvesLots of interaction
Simple – Complex
SimpleComplex
Quick – Long
QuickLong

Mood relaxedlearned in 5 minutes

No. 2 in For kids

Collections: Games for two · Games for three · Games for four · Games for five · Games for six or more · Games for kids

Quick rules

  • Goal: collect the most pairs.
  • Pair: same rank and same colour (7♥ + 7♦, 7♠ + 7♣) – 26 pairs in the deck.
  • Setup: shuffle, lay all 52 cards face down without overlapping, e.g. 4 rows of 13.
  • Turn: turn up two cards, one after the other, for everyone to see.
  • Pair? Keep them and go again.
  • No pair? Let everyone look, then turn them back in the same place. Next player (clockwise).
  • End: all cards taken. Most pairs wins; a tie shares the win.

Cheat sheet

Pairs

Pair Not a pair
7♥ + 7♦ 7♥ + 7♠
7♠ + 7♣ 7♥ + 8♥
K♥ + K♦ K♣ + K♦

Variants and tips

  • Any colour (easier, for little ones): any two of the same rank are a pair.
  • Zebra: same rank, different colours (7♥ + 7♠).
  • Two decks: 8 rows of 13 – longer.
  • Spaghetti: scatter the cards instead of rows – much harder.
  • Solo: clear the table in as few turns as possible.
  • Turn up an unknown card first: if it matches one you remember, take its partner.
  • Whisper what you see: "red King, top left".

Score pad

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Full rules

  1. Overview
  2. What is a pair?
  3. Setup
  4. Playing a turn
  5. Winning the game
  6. Tips for beginners
  7. Variants

Overview

Concentration – also called Memory or Pelmanism – is the classic memory game, played here with an ordinary deck. All cards lie face down on the table. On your turn you turn up two of them: if they are a pair, you keep them. Whoever has collected the most pairs at the end wins. Even small children can play – and they often beat the grown-ups.

  • Players: 1 or more – best with 2–6.
  • You need: one standard 52-card deck, no jokers, and a big table (or the floor).

What is a pair?

Two cards form a pair if they have the same rank and the same colour:

  • 7♥ and 7♦ are a pair (both red).
  • 7♠ and 7♣ are a pair (both black).
  • 7♥ and 7♠ are not a pair.

So the deck contains exactly 26 pairs.

Setup

  1. Shuffle the cards well.
  2. Lay out all 52 cards face down so that none of them overlap – for example in 4 rows of 13, or in any pattern you like.
  3. Choose who goes first. Then you take turns clockwise (to the left).

Playing a turn

  1. Turn two cards of your choice face up, one after the other, so that everyone can see them.
  2. Pair? Take both cards and put them in front of you. You get another turn straight away.
  3. No pair? Let everyone look at the cards for a moment, then turn them face down again in the same place. Now it's the next player's turn.

Example: Anna turns up the Q♦ – and then the Q♥. A pair! She keeps both and turns up two more cards: the 3♣ and the 9♥. No pair, so she turns them back over. Ben remembers where the 9♥ is…

Winning the game

The game ends when all cards have been taken. Everyone counts their pairs: the player with the most pairs wins. If players are tied, they share the win.

Tips for beginners

  • Watch closely when the others turn up cards – their mistakes help you.
  • Turn up a card you haven't seen yet first. If it matches one you remember, take its partner; if not, you now know two more cards.
  • Say the cards quietly to yourself: "red King, top left".
  • A neat grid makes positions easier to remember than a jumble.

Variants

Optional – agree before you start.

  • Any colour (easier): any two cards of the same rank are a pair (7♥ and 7♠, too). This is how pagat.com describes the game; it is good for small children because every card has three possible partners.
  • Two decks (longer): shuffle two decks together and lay them out in 8 rows of 13.
  • Zebra: a pair must be the same rank in different colours (7♥ with 7♠ or 7♣).
  • Spaghetti: don't lay the cards out in rows but scatter them across the table – much harder to remember.
  • Solo: play alone and try to clear the table in as few turns as possible.

Background & history

  • Family: Memory game (turn up cards in pairs, remember their positions)
  • Origin: unknown; the British name Pelmanism comes from a memory-training system of the 1890s
  • Also known as: Memory, Pelmanism (UK), Pairs, Matching Pairs, Match Up, Shinkei-suijaku (Japan)
  • Related games: Memory (Ravensburger), Pexeso, Go Fish

Concentration is one of the simplest card games: all cards lie face down, and the players turn them up two at a time to find pairs. According to pagat.com, any cards will do, as long as the backs look the same and the faces can be matched in pairs. In Britain the game is called Pelmanism, after a memory-training system of that name: according to Wikipedia, William Joseph Ennever devised it in the 1890s, and it was taught at the Pelman Institute in London, named after Christopher Louis Pelman. In the United States it is known as Concentration, a name that several TV game shows have used in their titles. The site pagat.com gives the Japanese name as Shinkei-suijaku.

In Germany the game is best known as Memory. According to the German Wikipedia, the publisher Ravensburger brought out a picture-card game under this name in 1959, developed by William Hurter. It became the publisher's biggest success, with more than 50 million copies sold in 70 countries. "Memory" is a registered trademark of Ravensburger, which is why this site uses a neutral title in German. Similar picture-card games have other names, such as Pexeso, from Czechoslovakia (1965).

The site pagat.com treats any two cards of the same rank as a pair. Wikipedia describes the stricter rule – same rank and same colour – as the basic version, with rank-only matching as an easier variant. The rules here follow Wikipedia.

Sources