Card Game Rules

Adding game · Game 371 of 388 ♣

Noddy (Knave Noddy)

Cribbage before the crib – three cards each, fifteens, pairs and runs, and a Jack called Noddy. The race is only to 31.

Players
2 or 4
Duration
15 min
Age
10+
Difficulty
medium
Cards
52 cards, no jokers
Skill – Luck
SkillLuck
Everyone for themselves – Lots of interaction
Everyone for themselvesLots of interaction
Simple – Complex
SimpleComplex
Quick – Long
QuickLong

Mood focused

Collections: Games for two · Games for four · Historical games

Quick rules

  • Goal: first to 31 points – you win the moment you reach it. Ace = 1, face cards 10.
  • Deal 3 each; turn up the next card. Turned-up Jack: non-dealer pegs 2. Low cut deals first; then the deal alternates.
  • Count hands with the turn-up, non-dealer first: announce and peg, don't show.
  • Play: alternate, non-dealer first, calling the running total – never over 31. Peg 15, 25, pairs, runs and flushes made with the cards just played.
  • Can't play: say "Go"; the opponent plays on. Last card 1, exactly 31 (Hitter) 2.
  • One round of play only; leftover cards don't count.

Cheat sheet

Combination Points
Knave Noddy (Jack of turn-up's suit) 1
Turned-up Jack (to the non-dealer) 2
Fifteen 2
Twenty-five (3+ cards) · thirty-one (4) 1 per card
Pair · pair royal · four of a kind 2 · 6 · 12
Run of 3 · 4 · 5+ 2 · 4 · 1 per card
Flush (3+ cards) 1 per card
Last card · exactly 31 (Hitter) 1 · 2
  • Hand: 3 cards + turn-up; a card may count in several combinations: 9-10-10-J = pair + two runs = 6.
  • Runs: A 2 3 … J Q K – Ace always low (Q-K-A is no run).
  • Play: a total of 15 scores 2, of 25 1 per card played so far.
  • The non-dealer counts first and can win before the dealer counts.

Score pad

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Full rules

  1. Overview
  2. Card values and order
  3. Keeping score
  4. Setup
  5. Scoring combinations
  6. Counting the hands
  7. The play
  8. Winning the game
  9. Tips for beginners
  10. Variants

Overview

Noddy is the English game from which Cribbage grew. It was played from the 16th century on, but no one wrote its rules down in full, so the game here is a reconstruction by the games historian David Parlett, based mainly on Francis Willughby's Book of Games (about 1665). It is Cribbage in miniature: each player has only three cards and there is no crib. You score for combinations – cards that add up to 15, pairs, runs – first in your hand, then while you play the cards to a running total. The first to reach 31 points wins.

  • Players: 2 (4 in partnerships, see Variants).
  • You need: one standard 52-card deck without jokers, and a Cribbage board or pen and paper to keep score.

Card values and order

  • For adding up, each card counts its number: Ace 1, 2 to 10 as marked, and Jack, Queen and King 10 each.
  • For runs, the order is A 2 3 4 5 6 7 8 9 10 J Q K. The Ace is always low: A-2-3 is a run, Q-K-A is not.
  • Suits only matter for flushes and for Knave Noddy (see below).

Keeping score

Points come in small amounts all through a deal. Write them down (or move your peg on a Cribbage board) as soon as you make them – this is called pegging. The first player to reach 31 wins at once, even in the middle of a deal.

Setup

  1. Both players cut; the lower card deals first (Ace low). After that the deal alternates.
  2. The dealer deals three cards to each player, one at a time, face down.
  3. The dealer puts the rest of the deck face down and turns its top card face up. This is the turn-up. Both players use it as a fourth card when counting their hands. Its suit is called "trumps", though there is no trick play.
  4. If the turn-up is a Jack, the non-dealer pegs 2 at once for Knave Noddy.

Scoring combinations

Combination Points
Knave Noddy: the Jack of the turn-up's suit, in your hand 1
Fifteen: two or more cards adding up to 15 2
Twenty-five: three or more cards adding up to 25 1 per card
Thirty-one: four cards adding up to 31 1 per card
Pair: two cards of the same rank 2
Pair royal: three of the same rank 6
Double pair royal: all four of a rank 12
Run of 3 · of 4 · of 5 or more 2 · 4 · 1 per card
Flush: three or more cards of one suit 1 per card

A card may count in several different combinations. For example, 9-10-10-J is a pair of 10s (2) and two runs of three (2 + 2) – 6 in all.

Counting the hands

Before any card is played, both players count their hand together with the turn-up, as if it were their fourth card. The non-dealer goes first, then the dealer. You announce your combinations out loud and peg them, but you don't show your cards.

Example: Anna deals. Ben holds 10♣ J♥ 4♥ and Anna holds 6♠ 6♦ 3♣; the turn-up is 5♥. Ben announces: "Fifteen two (10 + 5), fifteen four (J + 5), twenty-five seven (10 + J + 5), a flush of three hearts ten, and Knave Noddy eleven" – the J♥ is the Jack of the turn-up's suit. He pegs 11. Anna announces: "Fifteen two (6 + 6 + 3) and a pair is four", and pegs 4.

The play

  1. The non-dealer plays a card face up in front of themselves and says its value. Then the dealer plays a card and says the total of all cards played so far, and so on, taking turns.
  2. The total may never go over 31.
  3. When the card you play makes a combination with the card or cards just played before it, you peg it: bring the total to exactly 15 (2) or 25 (1 per card played so far), pair the card just played (2) or make a pair royal or double pair royal, or complete a run or flush of three or more of the last cards.
  4. If you can't play without going over 31, say "Go". Your opponent then plays on as far as they can without going over 31.
  5. Whoever plays the last card pegs 1 for it. If that card makes the total exactly 31, it is the Hitter and pegs 2 instead.

There is only one round of play: when neither player can play any more, the deal is over, and any cards still in hand simply don't count. (The play can make runs or flushes of five or more, which a hand can't.)

Example (continued): Ben leads 4♥ ("four"). Anna plays 3♣ ("seven"). Ben plays 10♣ ("seventeen"), Anna 6♠ ("twenty-three"). Ben's J♥ would make 33, so he says "Go". Anna plays 6♦ ("twenty-nine"): a pair with her 6♠ for 2, and 1 for the last card. After this deal Ben has 11 and Anna 4 + 3 = 7.

Winning the game

Deal after deal, the scores add up. The first player to reach 31 points wins – at the moment they reach it, whether while counting the hands or during the play. As the non-dealer counts first, they sometimes win before the dealer can count at all.

Tips for beginners

  • With just three cards, every card matters: count carefully before announcing, and check your opponent's announcements against the turn-up and the cards played.
  • Sixteen of the 52 cards count 10, so a 5 in your hand or as the turn-up often makes a fifteen.
  • In the play, avoid bringing the total to 5 or 21: a single 10-card makes 15 or 31 for your opponent.
  • Watch the score near the end: a player at 25 or more can win with their hand count alone.

Variants

Optional – agree before you start.

  • Four players: according to Willughby, Noddy was also played by four in two partnerships, partners sitting opposite. Each player gets three cards, and partners score together. Justin du Coeur, who made another reconstruction, suggests counting and playing in turn clockwise, starting to the dealer's left.
  • Du Coeur's reconstruction: a turned-up Jack scores 2 for the dealer (as in Charles Cotton's rules for early Cribbage, 1674). A twenty-five always scores 2, and a flush of three scores 3, of four 4.
  • Randle Holme's scores (1688): play to 61. The K♠ ("Flatback") scores 6, the Q♥ ("Countenance") 4, the J♥ 5 and the Jack of trumps 2; a pair scores 4, a pair royal 12, four of a kind 24; every fifteen and every twenty-five scores 2. In the play, whoever comes nearest to 31 pegs 1, and exactly 31 pegs 2.
  • Hitter: Parlett's description leaves open whether a Hitter in the play also scores as a thirty-one (1 per card); we count only the 2. Agree beforehand if you want to count both.
  • Early Cribbage: deal five cards each; each player puts two face down into the dealer's crib, which the dealer counts with the turn-up after their own hand. Play to 61. This is how Cribbage began.

Background & history

  • Family: Adding game (cards counted in the hand and played to a running total up to 31)
  • Origin: England, 16th century
  • Also known as: Knave Noddy, Noddie, Nodde; Niddy-Noddy (Suffolk, 19th century)
  • Related games: Cribbage, Costly Colours, Five-Card Cribbage

In everyday English a noddy was a fool – the Oxford English Dictionary quotes "O beastly nody without brayne" from 1550. In the game, the name belonged to the Jack of the turned-up suit, the Knave Noddy. According to David Parlett, card players have always liked to give the top Jack a personal name: Karnöffel in the 15th century, Pam in Loo, and "Jack" itself in All Fours. The dictionary's earliest mention of the game dates from 1589, in a pamphlet attributed to Thomas Nashe: "Let not me take you at noddy anie more, least I present you to the parish for a gamster." The play Blurt, Master-Constable (1602) has the line "she'll sit up till you come, because she'll have you play a game at noddy", and in 1610 John Day wrote of someone who lost "time and his monie" by playing too much at "primeroe and noddy".

No one of that time wrote down the full rules. The best description is in the Book of Games of the naturalist Francis Willughby, a manuscript from about 1665 that was only printed in 2003. Randle Holme's Academy of Armory (1688) adds a sketchy account with odd extra scores for the K♠ ("Flatback"), the Q♥ ("Countenance") and the J♥, which Holme calls "Roger". The rules on this page follow David Parlett's reconstruction from Willughby; Justin du Coeur, a researcher of historical games, made another one in 1996. Parlett dates the game from the 1550s to the 1850s: the playwright Samuel Foote still has a player call "knave noddy" in 1757, and in 1823 a dictionary of Suffolk words mentions "niddy-noddy".

In the early 17th century Noddy grew into Cribbage – according to John Aubrey, the invention of the poet Sir John Suckling, who added the crib. Charles Cotton's rules for Cribbage (1674) still score "Knave Noddy" as one in hand and two to the dealer – the same scores that modern Cribbage calls "one for his nob" and "two for his heels". Noddy is also the likely ancestor of Costly Colours, a more elaborate relative. According to Wikipedia, Noddy itself is presumed extinct.

Sources