Card Game Rules

Rummy game · Game 280 of 388 ♥

Phỏm (Tá lả)

North Vietnam's rummy – snap up your neighbour's discard, meld in four quick rounds and keep your leftover points lower than everyone else's.

Players
2–4
Duration
30 min
Age
10+
Difficulty
medium
Cards
52 cards, no jokers
Skill – Luck
SkillLuck
Everyone for themselves – Lots of interaction
Everyone for themselvesLots of interaction
Simple – Complex
SimpleComplex
Quick – Long
QuickLong

Mood lively

Collections: Games for two · Games for three · Games for four

Quick rules

  • Goal: meld sets and runs (Ace low only); few points left (A 1 … J 11, Q 12, K 13).
  • Deal: 9 each, 10 to the dealer (last winner); they open with a discard. Play anticlockwise.
  • Turn: take the last discard if it melds with 2+ hand cards – show it face up; the discarder pays 1 (last round 4). Else draw. Discard into your row.
  • 4 rounds of 4 discards each. A taken card leaves its row: that player gets an extra turn; full rows are skipped.
  • Before your 4th discard: lay down all melds, lay off on earlier ones.
  • Ù: all cards but at most one melded wins at once.

Cheat sheet

Payments per hand

Result Pays the winner
2nd / 3rd / 4th 1 / 2 / 3
Móm (no meld when laying down) 4
Ù – everyone 5
Your discard taken 1 (last round 4)
  • No Ù: the lowest points in hand win. Equal points: who laid down first ranks higher.
  • Taken cards: each must stay in a meld, never two in one meld.
  • Lay-offs count for Ù: if they clear all your loose cards, you go Ù.
  • The next player takes 3 of your discards in a hand and goes Ù: you pay for all losers.
  • Ù in the last round: the last player to take a card that round pays for all.
  • Throw high cards early; don't feed the next player.

Score pad

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Full rules

  1. Overview
  2. Card order and values
  3. Melds
  4. Setup
  5. Playing a turn
  6. Four rounds
  7. Going out: Ù
  8. Scoring
  9. Tips for beginners
  10. Variants

Overview

Phỏm (also Tá lả) is the rummy of northern Vietnam. You try to arrange your cards into melds – sets and runs, called phỏm – and you may grab the card your left-hand neighbour has just thrown away if it completes one. A hand lasts only four rounds. Whoever manages to meld everything goes Ù and wins outright; otherwise the player with the fewest points left in their hand wins.

  • Players: 2–4, each for themselves. Best with 4.
  • You need: one standard 52-card deck without jokers, and chips or paper and pencil to keep the score.

Card order and values

The cards rank from low to high A 2 3 4 5 6 7 8 9 10 J Q K. The Ace is always low: A-2-3 is a run, Q-K-A is not.

For the count at the end, each card is worth its rank:

Card Points
A 1
2 to 10 face value
J, Q, K 11, 12, 13

Melds

A meld (phỏm) is either:

  • Set ("across"): three or four cards of the same rank, e.g. 4♠ 4♦ 4♥.
  • Run ("down"): three or more cards of the same suit in a row, e.g. 8♥ 9♥ 10♥ J♥ or A♠ 2♠ 3♠.

Each card can belong to only one meld. Two cards that need just a third to become a meld (7♣ 7♦, or 5♥ 6♥) are called a cạ.

Setup

  1. First dealer: choose anyone. Deal and play go anticlockwise (to the right).
  2. Deal: the dealer deals 9 cards to each player and 10 to themselves, one at a time. After the first hand, the winner of the previous hand deals and takes the 10 cards.
  3. Stock: the rest go face down in the middle as the stock.
  4. Discards: everybody lays their own discards face up in a row in front of them, so you can see who threw what and how far the hand has got.

Playing a turn

The player with 10 cards begins by discarding one card. After that, each player in turn (anticlockwise):

  1. Takes or draws: - Take (ăn, "eat") the card the previous player has just discarded – but only if it makes a meld with two or more cards from your hand. Put the taken card face up in front of you so everyone can see it; the cards it goes with stay hidden in your hand. - Otherwise, draw the top card of the stock.
  2. Discards one card face up into your row.

Taken cards are locked in: every taken card must stay in a meld, and two taken cards may never be in the same meld. You may rearrange your hand freely as long as this stays possible.

Paying for a taken card: whenever you take someone's discard, they pay you 1 point – 4 points if it happens in the last round.

Example: Ben discards the 7♦. Carla holds 7♣ 7♠, so she takes the 7♦ and puts it face up in front of her – she now secretly has the set 7♣ 7♠ 7♦. Ben pays her 1 point. Carla discards the K♥.

Four rounds

A hand lasts four rounds: each player puts four cards into their row. A taken card leaves the row of the player who threw it, so that player gets one extra turn to fill the row up again. A player whose row already holds four cards is skipped. With four players this works out so that the last turn uses up the stock exactly.

Laying down: on the turn in which you are about to put the fourth card into your row, you first lay down (hạ) all your melds face up. Then you may lay off (gửi): add loose cards from your hand to the melds of players who laid down before you – a fourth card to a set or a card that extends a run. Then make your last discard. Your remaining cards are your points.

If you have no meld at all when you lay down, your hand is móm ("toothless") – you finish last, whatever your points.

Going out: Ù

At any time, if right after taking or drawing all your cards but at most one form melds (usually three melds of three), you call "Ù!" and lay them down (the spare card, if any, is your discard). Laying off onto other players' melds also counts: if that gets rid of all your loose cards, you go Ù too. The hand ends at once and you win it.

Scoring

After an Ù: every other player pays the Ù player 5 points.

After four rounds: add up the cards left in each hand. The lowest total wins the hand. The others pay the winner according to their place:

Place Pays the winner
2nd 1
3rd 2
4th (last) 3
móm (no meld) 4

With equal points, the player who laid down earlier takes the better place.

Penalties (the offender pays for everybody):

  • If one player's discards let the next player take three cards in a hand and that player goes Ù, the discarder pays all the losers' shares.
  • If a player goes Ù in the last round, the last player who took a card in that round pays all the losers' shares.

Example: Four rounds are over. Anna has 3 points left, Ben 7, Carla 7 and Dan is móm. Anna wins. Ben laid down before Carla, so Ben is 2nd and pays 1, Carla pays 2, Dan pays 4. Anna scores +7.

Write each player's net score per hand on the score pad; play as many hands as you like.

Tips for beginners

  • Throw high cards first. Kings and Queens count 12 and 13 if you are stuck with them, so get rid of loose high cards early.
  • Only your left-hand neighbour feeds you. Keep a cạ whose missing card is probably in their hand or in the stock – not one that others have already shown they don't hold.
  • Don't feed your neighbour. Every card they take costs you 1 point (4 in the last round) – and three takes can make you pay for the whole table.
  • Read the rows. If three players have thrown an 8, the fourth 8 is either in the stock or with the last player.
  • Lay down late if you can. Players who lay down after you may lay off onto your melds, not the other way round.

Variants

Phỏm has many local rules – agree on them before you play.

  • Higher Ù payment: at some tables everyone pays 6 for an Ù and 12 if all ten cards were in melds (Ù with no discard at all).
  • No laying off: some tables (and some online versions) don't allow gửi; Ù becomes rarer.
  • Ù khan: a player whose dealt hand contains no meld and no cạ at all may show it at once and win as if going Ù.
  • Southern Tá lả: in southern Vietnam "Tá lả" can mean a different game; the rules on this page are the northern form.

Background & history

  • Family: Rummy game (draw-and-discard; take only the previous player's discard)
  • Origin: northern Vietnam, late 20th century
  • Also known as: Tá lả, Ù
  • Related games: Tiến lên, Tổ tôm, Rummy, Gin Rummy, Conquian

Phỏm is a Vietnamese rummy played with the international 52-card pack; according to Vinagames, it is played throughout Vietnam but is much more popular in the northern provinces. Its best-known companion there is the climbing game Tiến lên. The Vietnamese Wikipedia calls it Phỏm, Ù or Tá lả and says it appeared at the end of the 20th century. It retells a local tradition that the game was worked out by elders of the Vũ family in Lương Tài (Bắc Ninh province) while they waited to play tổ tôm, a much older Vietnamese game with long money-suited cards, and that a servant spread it through the Kinh Bắc region. This story is not backed by any written source, and the article itself treats it as hearsay.

The name phỏm is also the word for a meld in the game. According to the Vietnamese Wikipedia, "Phỏm" is the usual name in the north, while "Tá lả" is used for two different games in the north and the south of the country. The rules on this page are the northern ones.

Compared with Western rummy, Phỏm has two unusual features: you may only take the card your neighbour has just discarded, and only if it completes a meld; and a hand always ends after four rounds, when everyone shows their melds and counts the cards they are left with. Payments between players – for being in second, third or last place, for taken cards and for going Ù – differ from table to table and between the many online versions; the site Vinagames, for example, pays 6 for an Ù and leaves out laying off.

Sources